Player Matchup

Eset
Eset
Diamond IV
SoderSlurp
Eset
Diamond IV
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 45L
2,022 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,500 SR
2,022 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,680 SR
1,987 MMR
Bakasura
Bakasura
Platinum IV
BlackDawson
Bakasura
Platinum IV
Level 129
God Stats
3W - 6L
1,680 SR
Queue Stats
39W - 37L
1,987 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 0
9,473
789
7,714
11,739
6,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
SkadiPoseidonAh Muzen CabSetIzanami

VS

Bans
TsukuyomiBellonaUllrOsirisHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BlackDawson
Bakasura
17
3 / 2 / 0
10,361
863
9,149
12,049
10,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
2
Kills
3
3
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BlackDawson
Bakasura
3
2
0
1.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,714
Damage
9,149
11,739
Taken
12,049
6,792
Mitigated
10,101
4,956
Healing
4,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BlackDawson
Bakasura
9,149
5,571
0
4,605
12,049
10,101
2,384
7,575
4,280
558
59,519
L
7,714
770
0
4,956
11,739
6,792
165
300
9,568
68,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,473
Gold Earned
10,361
135
Minions Killed
125
0
Camps Cleared
0
228,770
Distance Traveled
245,545
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,361
863
125
10
0
245,545
2
L
Eset
9,473
789
135
11
0
228,770
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role