Player Matchup

King Arthur
King Arthur
Jadry_
King Arthur
Level 121
God Stats
2W - 5L
1,500 SR
Queue Stats
198W - 193L
1,508 Elo+
Party 2
Mercury
Mercury
MeatSword69
Mercury
Level 141
God Stats
5W - 2L
1,500 SR
Queue Stats
182W - 157L
1,591 Elo+
Party 1
Sobek
Sobek
Sub2TheDropShot
Sobek
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 66L
1,700 Elo+
Party 1
Skadi
Skadi
ibhcMrGibson
Skadi
Level 129
God Stats
12W - 2L
1,843 SR
Queue Stats
141W - 111L
1,584 Elo+
Party 1
Hera
Hera
stony-biscuit7
Hera
Level 16
God Stats
2W - 1L
1,698 SR
Queue Stats
21W - 20L
1,603 Elo+
Party 2
Team Averages
Level 86
1,608 SR
1,597 Elo+

VS

Team Averages
Level 61
1,625 SR
1,489 Elo+
Merlin
Merlin
Asleeplogan
Merlin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 22L
1,469 Elo+
Party 3
Anhur
Anhur
OneTruKingShadow
Anhur
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
78W - 72L
1,555 Elo+
Party 3
Geb
Geb
RAG3xxBIG-Z
Geb
Level 16
God Stats
6W - 2L
1,630 SR
Queue Stats
42W - 43L
1,549 Elo+
Party 3
Kali
Kali
RAG3xxNIGHTMARE
Kali
Level 41
God Stats
2W - 2L
1,643 SR
Queue Stats
214W - 225L
1,459 Elo+
Party 3
Pele
Pele
RAG3xxT3MPLAR
Pele
Level 17
God Stats
2W - 6L
1,853 SR
Queue Stats
27W - 37L
1,413 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jadry_
King Arthur
11
4 / 2 / 0
6,307
631
5,525
9,458
4,299
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
MeatSword69
Mercury
10
2 / 1 / 5
5,727
573
2,956
5,565
1,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 0 / 6
6,354
635
2,564
6,426
3,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
6 / 0 / 2
6,828
683
6,318
6,226
1,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 0 / 2
6,236
624
4,407
3,754
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 2 / 0
5,164
516
3,002
4,284
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
1 / 4 / 0
5,305
531
4,584
7,348
1,895
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 3 / 1
4,126
413
1,803
5,169
1,479
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 4 / 0
4,322
432
1,504
7,334
2,352
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Boots

Boots

+6%
Movement Speed

9
2 / 4 / 0
5,101
510
4,576
7,744
3,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
17
Kills
3
3
Deaths
17
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
2
0
0
W
King Arthur
Jadry_
King Arthur
4
2
0
2
W
Mercury
MeatSword69
Mercury
2
1
5
4.5
L
1
4
0
0.25
L
0
3
1
0.17
L
0
4
0
0
L
2
4
0
0.5
W
3
0
6
6
W
6
0
2
7
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,770
Damage
15,469
31,429
Taken
31,879
11,392
Mitigated
10,639
12,481
Healing
5,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,002
80
0
719
4,284
1,397
0
3,075
1,009
28,334
0
W
King Arthur
Jadry_
King Arthur
5,525
393
0
2,612
9,458
4,299
160
0
9,129
0
31,041
W
Mercury
MeatSword69
Mercury
2,956
1,052
0
2,686
5,565
1,427
0
833
4,682
0
26,473
L
4,584
1,710
0
2,128
7,348
1,895
0
702
6,646
0
28,450
L
1,803
110
0
125
5,169
1,479
0
2,087
2,944
6,411
0
L
1,504
607
0
1,641
7,334
2,352
0
769
6,565
0
13,308
L
4,576
969
0
1,150
7,744
3,516
0
0
7,744
0
19,169
W
2,564
216
0
3,423
6,426
3,225
30
2,232
4,194
14,046
0
W
6,318
2,792
0
2,730
6,226
1,264
0
185
6,041
0
38,694
W
4,407
684
0
1,030
3,754
1,177
103
1,555
2,199
36,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,452
Gold Earned
24,018
278
Minions Killed
183
0
Camps Cleared
0
1,026,464
Distance Traveled
998,413
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,164
516
68
7
0
179,468
5
W
King Arthur
6,307
631
49
5
0
192,972
1
W
Mercury
5,727
573
66
7
0
215,697
4
L
Anhur
5,305
531
51
5
0
183,917
2
L
Geb
4,126
413
3
0
0
243,050
1
L
Kali
4,322
432
26
3
0
205,094
0
L
Pele
5,101
510
35
4
0
186,884
0
W
Sobek
6,354
635
15
2
0
230,794
4
W
Skadi
6,828
683
66
7
0
183,140
6
W
Hera
6,236
624
82
8
0
203,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role