Player Matchup

Chaac
Chaac
CountyBaby DD2x
Chaac
Level 16
God Stats
4W - 3L
1,468 SR
Queue Stats
14W - 10L
1,644 Elo+
Party 2
Agni
Agni
KitenSmitten
Agni
Level 17
God Stats
5W - 3L
1,715 SR
Queue Stats
10W - 8L
1,648 Elo+
Party 2
Hachiman
Hachiman
S3v3nSouls
Hachiman
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,509 Elo+
Party 2
Team Averages
Level 21
1,561 SR
1,600 Elo+

VS

Team Averages
Level 85
1,542 SR
1,595 Elo+
Fenrir
Fenrir
EarnedCell44159
Fenrir
Level 112
God Stats
12W - 12L
1,553 SR
Queue Stats
116W - 77L
1,822 Elo+
Party 1
Sol
Sol
Ribeweed96
Sol
Level 127
God Stats
9W - 4L
1,574 SR
Queue Stats
150W - 151L
1,464 Elo+
Solo
Olorun
Olorun
WizardEwe641613
Olorun
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 107L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
7,406
617
3,921
13,123
8,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 6 / 0
8,313
693
10,624
8,977
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
S3v3nSouls
Hachiman
9
0 / 10 / 3
7,124
594
3,366
11,664
3,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
16 / 1 / 3
10,608
884
17,718
12,712
7,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 2 / 13
9,159
763
7,595
10,007
3,375
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 0 / 13
7,940
662
2,895
6,902
2,640
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
3
Kills
20
20
Deaths
3
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
16
1
3
17.5
L
3
6
0
0.5
W
4
2
13
5.25
L
Hachiman
S3v3nSouls
Hachiman
0
10
3
0.15
W
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,911
Damage
28,208
33,764
Taken
29,621
15,253
Mitigated
13,291
7,358
Healing
14,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,921
397
692
4,620
13,123
8,684
0
4,845
8,178
0
15,171
W
17,718
4,175
0
4,198
12,712
7,276
300
4,065
8,647
0
33,398
L
10,624
35
460
957
8,977
2,860
0
1,976
6,801
39,221
0
W
7,595
2,609
0
4,063
10,007
3,375
2,628
3,768
6,239
46,138
0
L
Hachiman
S3v3nSouls
Hachiman
3,366
2,289
200
429
11,664
3,709
56
3,705
7,759
0
17,760
W
2,895
735
2,955
3,346
6,902
2,640
502
2,822
4,080
12,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,843
Gold Earned
27,707
100
Minions Killed
120
0
Camps Cleared
0
581,720
Distance Traveled
633,636
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,406
617
15
1
0
214,217
2
W
Fenrir
10,608
884
36
3
0
249,393
0
L
Agni
8,313
693
62
5
0
217,516
0
W
Sol
9,159
763
71
6
0
187,176
1
L
Hachiman
7,124
594
23
2
0
149,987
2
W
Olorun
7,940
662
13
1
0
197,067
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role