Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
LoyalRoyalty657
Ymir
Level 26
God Stats
2W - 4L
1,519 SR
Queue Stats
25W - 26L
1,413 Elo+
Solo
Hachiman
Hachiman
Mikalce234
Hachiman
Level 13
God Stats
10W - 18L
1,127 SR
Queue Stats
49W - 68L
1,091 Elo+
Solo
Freya
Freya
SourdoughSammy
Freya
Level 29
God Stats
3W - 1L
1,669 SR
Queue Stats
13W - 19L
1,254 Elo+
Solo
Rama
Rama
zetsusupreme
Rama
Level 22
God Stats
9W - 10L
1,513 SR
Queue Stats
9W - 10L
1,376 Elo+
Solo
Team Averages
Level 24
1,466 SR
1,327 Elo+

VS

Team Averages
Level 9
1,431 SR
1,386 Elo+
Danzaburou
Danzaburou
Jiveone
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,267 Elo+
Solo
Guan Yu
Guan Yu
Ragnarok_2020z
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Horus
Horus
RuanOsiris
Horus
Level 10
God Stats
1W - 9L
1,481 SR
Queue Stats
1W - 12L
1,018 Elo+
Solo
Tiamat
Tiamat
Unknown-SCP
Tiamat
Level 14
God Stats
1W - 2L
1,172 SR
Queue Stats
1W - 4L
1,645 Elo+
Solo
Bakasura
Bakasura
hjessmae
Bakasura
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
2 / 0 / 1
4,162
694
642
2,887
663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
1 / 2 / 0
3,704
617
1,210
3,371
1,096
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Mikalce234
Hachiman
5
2 / 1 / 2
3,722
620
1,000
1,999
462
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 0 / 1
3,779
630
1,278
1,568
675
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
1 / 1 / 2
3,855
643
1,195
2,176
486
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jiveone
Danzaburou
5
1 / 1 / 0
3,579
597
933
2,063
512
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

1
0 / 1 / 0
2,731
455
41
1,210
276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Horus
6
1 / 0 / 3
3,815
636
746
2,445
879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
2
0 / 1 / 0
2,736
456
262
811
139
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
hjessmae
Bakasura
3
0 / 5 / 0
2,852
475
120
3,448
698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
6
Kills
2
4
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
1
2.5
L
Danzaburou
Jiveone
Danzaburou
1
1
0
1
W
1
2
0
0.5
W
Hachiman
Mikalce234
Hachiman
2
1
2
3
L
0
1
0
0
L
Horus
1
0
3
2.5
W
0
0
1
0.5
L
Tiamat
0
1
0
0
L
Bakasura
hjessmae
Bakasura
0
5
0
0
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,325
Damage
2,102
12,001
Taken
9,977
3,382
Mitigated
2,504
2,612
Healing
1,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
642
189
0
1,132
2,887
663
245
0
2,887
0
13,396
L
Danzaburou
Jiveone
Danzaburou
933
414
0
84
2,063
512
396
1,204
859
0
10,734
W
1,210
213
42
210
3,371
1,096
0
0
3,371
7,778
0
W
Hachiman
Mikalce234
Hachiman
1,000
620
0
0
1,999
462
377
262
1,737
0
5,529
L
41
41
0
118
1,210
276
0
0
1,210
0
984
L
Horus
746
397
51
751
2,445
879
0
845
1,600
0
2,848
W
1,278
646
0
820
1,568
675
674
0
1,568
11,813
0
L
Tiamat
262
76
0
186
811
139
0
0
811
1,392
0
L
Bakasura
hjessmae
Bakasura
120
120
0
0
3,448
698
0
439
3,009
0
2,863
W
1,195
1,107
0
408
2,176
486
735
0
2,176
0
12,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,222
Gold Earned
15,713
110
Minions Killed
36
0
Camps Cleared
0
549,048
Distance Traveled
389,186
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,162
694
46
8
0
124,026
0
L
Danzaburou
3,579
597
23
4
0
101,979
0
W
Ymir
3,704
617
10
2
0
117,694
0
W
Hachiman
3,722
620
8
1
0
123,136
0
L
Guan Yu
2,731
455
6
1
0
51,396
0
L
Horus
3,815
636
2
0
0
109,114
1
W
Freya
3,779
630
23
4
0
92,687
1
L
Tiamat
2,736
456
3
1
0
38,896
0
L
Bakasura
2,852
475
2
0
0
87,801
3
W
Rama
3,855
643
23
4
0
91,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role