Player Matchup

Bakasura
Bakasura
FEMARC
Bakasura
Level 29
God Stats
2W - 0L
1,367 SR
Queue Stats
225W - 241L
1,543 Elo+
Solo
Tiamat
Tiamat
TipoZw
Tiamat
Level 27
God Stats
12W - 13L
1,511 SR
Queue Stats
270W - 269L
1,464 Elo+
Solo
Osiris
Osiris
Yohnic
Osiris
Level 28
God Stats
1W - 1L
1,289 SR
Queue Stats
107W - 119L
1,496 Elo+
Solo
Sun Wukong
Sun Wukong
brenogk
Sun Wukong
Level 24
God Stats
35W - 32L
1,399 SR
Queue Stats
61W - 63L
1,458 Elo+
Solo
Neith
Neith
n9zis_POCH3
Neith
Level 2
God Stats
3W - 1L
1,589 SR
Queue Stats
18W - 24L
1,451 Elo+
Solo
Team Averages
Level 22
1,431 SR
1,483 Elo+

VS

Team Averages
Level 17
1,426 SR
1,457 Elo+
Olorun
Olorun
Elleguis
Olorun
Level 8
God Stats
0W - 1L
1,210 SR
Queue Stats
1W - 4L
1,163 Elo+
Solo
Scylla
Scylla
Elucidatork9
Scylla
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,539 Elo+
Party 2
Ravana
Ravana
ReaperDiablo
Ravana
Level 17
God Stats
1W - 4L
1,321 SR
Queue Stats
2W - 6L
1,472 Elo+
Party 2
Ymir
Ymir
SeuBusseta
Ymir
Level 13
God Stats
25W - 15L
1,666 SR
Queue Stats
50W - 31L
1,583 Elo+
Party 1
Thanatos
Thanatos
Zegui
Thanatos
Level 25
God Stats
17W - 22L
1,432 SR
Queue Stats
180W - 162L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FEMARC
Bakasura
20
13 / 2 / 6
15,514
621
16,040
23,994
10,861
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
TipoZw
Tiamat
18
5 / 1 / 8
12,355
494
15,772
10,940
10,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
Yohnic
Osiris
4
0 / 0 / 0
7,850
314
0
0
0
Sun Wukong
brenogk
Sun Wukong
19
7 / 1 / 12
13,156
526
15,840
23,180
15,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
9 / 4 / 8
13,733
549
20,432
16,320
6,231
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Elleguis
Olorun
13
0 / 11 / 1
8,456
338
4,947
17,611
7,170
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
16
0 / 6 / 1
10,003
400
7,749
13,457
4,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
13
0 / 11 / 0
8,928
357
9,065
20,849
8,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
3 / 4 / 2
10,662
426
8,705
22,875
25,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
Zegui
Thanatos
18
4 / 3 / 1
11,669
467
10,219
15,190
9,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
12
34
Kills
7
8
Deaths
35
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Olorun
Elleguis
Olorun
0
11
1
0.05
L
Scylla
0
6
1
0.08
W
Bakasura
FEMARC
Bakasura
13
2
6
8
L
Ravana
0
11
0
0
L
3
4
2
1
W
Tiamat
TipoZw
Tiamat
5
1
8
9
W
Osiris
Yohnic
Osiris
0
0
0
0
L
Thanatos
Zegui
Thanatos
4
3
1
1.5
W
Sun Wukong
brenogk
Sun Wukong
7
1
12
13
W
9
4
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,084
Damage
40,685
74,434
Taken
89,982
43,101
Mitigated
56,032
38,986
Healing
21,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Elleguis
Olorun
4,947
2,412
791
2,691
17,611
7,170
774
1,550
15,700
30,277
0
L
Scylla
7,749
366
0
1,986
13,457
4,806
485
5,644
7,242
57,186
0
W
Bakasura
FEMARC
Bakasura
16,040
11,923
0
12,980
23,994
10,861
2,424
3,309
20,685
0
127,991
L
Ravana
9,065
2,883
0
3,142
20,849
8,988
388
2,322
17,205
0
39,759
L
8,705
1,876
0
830
22,875
25,388
792
3,483
18,796
60,118
0
W
Tiamat
TipoZw
Tiamat
15,772
1,031
0
3,899
10,940
10,355
1,081
5,039
5,901
67,190
0
W
Osiris
Yohnic
Osiris
0
0
0
0
0
0
0
0
0
0
0
L
Thanatos
Zegui
Thanatos
10,219
3,329
0
12,226
15,190
9,680
919
1,693
13,063
0
88,755
W
Sun Wukong
brenogk
Sun Wukong
15,840
5,106
0
11,297
23,180
15,654
1,118
9,664
13,516
0
68,958
W
20,432
9,776
1,046
9,764
16,320
6,231
3,714
7,760
8,560
0
93,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,608
Gold Earned
49,718
567
Minions Killed
464
0
Camps Cleared
0
1,943,865
Distance Traveled
2,186,866
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,456
338
51
2
0
403,346
3
L
Scylla
10,003
400
109
4
0
392,359
2
W
Bakasura
15,514
621
194
8
0
578,384
4
L
Ravana
8,928
357
77
3
0
427,614
5
L
Ymir
10,662
426
92
4
0
451,245
6
W
Tiamat
12,355
494
105
4
0
449,642
5
W
Osiris
7,850
314
0
0
0
0
0
L
Thanatos
11,669
467
135
5
0
512,302
5
W
Sun Wukong
13,156
526
122
5
0
474,018
2
W
Neith
13,733
549
146
6
0
441,821
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role