Player Matchup

Cthulhu
Cthulhu
Canehda_
Cthulhu
Level 6
God Stats
12W - 8L
1,469 SR
Queue Stats
15W - 11L
1,400 Elo+
Party 3
Izanami
Izanami
OrangeVoyage664
Izanami
Level 16
God Stats
27W - 35L
1,431 SR
Queue Stats
59W - 70L
1,351 Elo+
Party 3
Thor
Thor
ShinnicX
Thor
Level 29
God Stats
5W - 4L
1,832 SR
Queue Stats
21W - 13L
1,565 Elo+
Party 2
Janus
Janus
Shuzzani
Janus
Level 60
God Stats
2W - 3L
1,543 SR
Queue Stats
31W - 22L
1,523 Elo+
Party 2
Ra
Ra
XxVeraLynnxX
Ra
Level 10
God Stats
4W - 3L
1,651 SR
Queue Stats
35W - 18L
1,601 Elo+
Party 2
Team Averages
Level 24
1,585 SR
1,488 Elo+

VS

Team Averages
Level 32
1,403 SR
1,364 Elo+
Thanatos
Thanatos
Ceollive
Thanatos
Level 26
God Stats
1W - 3L
1,310 SR
Queue Stats
64W - 51L
1,419 Elo+
Party 1
Da Ji
Da Ji
Hakyumii
Da Ji
Level 41
God Stats
5W - 2L
1,203 SR
Queue Stats
96W - 105L
1,449 Elo+
Party 1
Aphrodite
Aphrodite
Nyafe
Aphrodite
Level 69
God Stats
90W - 69L
1,584 SR
Queue Stats
481W - 528L
1,447 Elo+
Party 4
Jormungandr
Jormungandr
Ul7raNinja
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,116 Elo+
Party 4
Nu Wa
Nu Wa
nyarfs
Nu Wa
Level 18
God Stats
14W - 11L
1,416 SR
Queue Stats
66W - 76L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Canehda_
Cthulhu
18
5 / 3 / 24
11,161
1,015
13,808
11,748
11,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
4 / 3 / 23
11,002
1,000
11,120
12,114
4,009
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
18
11 / 2 / 15
12,261
1,115
9,700
8,608
3,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
Shuzzani
Janus
19
12 / 4 / 20
13,264
1,206
25,211
8,283
3,054
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

19
8 / 2 / 27
12,560
1,142
19,398
8,183
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

243

VS

Team 2 Tickets

43

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ceollive
Thanatos
16
2 / 8 / 8
10,669
970
12,166
16,345
5,610
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
Hakyumii
Da Ji
17
10 / 10 / 3
12,775
1,161
12,305
20,406
7,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
Nyafe
Aphrodite
16
1 / 6 / 7
10,571
961
5,077
16,554
13,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Jormungandr
Ul7raNinja
Jormungandr
16
0 / 7 / 8
9,847
895
7,208
18,380
15,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
nyarfs
Nu Wa
16
1 / 9 / 9
10,172
925
7,399
16,717
9,006
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
49
40
Kills
14
14
Deaths
40
109
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Canehda_
Cthulhu
5
3
24
5.67
L
Thanatos
Ceollive
Thanatos
2
8
8
0.75
L
Da Ji
Hakyumii
Da Ji
10
10
3
1.15
L
Aphrodite
Nyafe
Aphrodite
1
6
7
0.75
W
4
3
23
5.17
W
Thor
11
2
15
9.25
W
Janus
Shuzzani
Janus
12
4
20
5.5
L
Jormungandr
Ul7raNinja
Jormungandr
0
7
8
0.57
W
8
2
27
10.75
L
Nu Wa
nyarfs
Nu Wa
1
9
9
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,237
Damage
44,155
48,936
Taken
88,402
25,004
Mitigated
51,157
7,832
Healing
14,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Canehda_
Cthulhu
13,808
1,398
0
554
11,748
11,552
0
6,079
5,469
29,847
0
L
Thanatos
Ceollive
Thanatos
12,166
4,620
0
3,089
16,345
5,610
0
8,773
7,422
0
21,883
L
Da Ji
Hakyumii
Da Ji
12,305
3,016
0
630
20,406
7,735
0
13,819
6,362
0
19,930
L
Aphrodite
Nyafe
Aphrodite
5,077
109
3,498
5,564
16,554
13,414
0
12,222
4,232
29,913
0
W
11,120
9,320
0
872
12,114
4,009
0
3,728
8,311
0
28,363
W
Thor
9,700
1,870
0
689
8,608
3,287
0
3,977
4,506
0
22,462
W
Janus
Shuzzani
Janus
25,211
1,019
0
117
8,283
3,054
0
2,460
5,798
46,701
0
L
Jormungandr
Ul7raNinja
Jormungandr
7,208
1,858
0
319
18,380
15,392
0
11,935
6,295
22,666
0
W
19,398
2,481
3,076
2,524
8,183
3,102
0
2,940
5,168
42,062
0
L
Nu Wa
nyarfs
Nu Wa
7,399
3,043
486
943
16,717
9,006
0
10,968
5,674
24,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,248
Gold Earned
54,034
209
Minions Killed
152
3
Camps Cleared
3
968,043
Distance Traveled
874,244
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,161
1,015
26
2
1
205,115
0
L
Thanatos
10,669
970
22
2
1
203,307
0
L
Da Ji
12,775
1,161
14
1
1
185,654
0
L
Aphrodite
10,571
961
51
5
0
177,635
0
W
Izanami
11,002
1,000
40
4
1
176,966
0
W
Thor
12,261
1,115
41
4
0
202,335
0
W
Janus
13,264
1,206
46
4
0
175,532
0
L
Jormungandr
9,847
895
32
3
0
154,532
0
W
Ra
12,560
1,142
56
5
1
208,095
0
L
Nu Wa
10,172
925
33
3
1
153,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role