Player Matchup

Neith
Neith
Eto Sasaki
Neith
Level 7
God Stats
6W - 5L
1,800 SR
Queue Stats
123W - 110L
1,402 Elo+
Party 2
Odin
Odin
GladiateCanoe14
Odin
Level 12
God Stats
39W - 42L
1,497 SR
Queue Stats
273W - 324L
1,473 Elo+
Solo
Nemesis
Nemesis
Hikari Fujii
Nemesis
Level 7
God Stats
5W - 2L
1,571 SR
Queue Stats
18W - 18L
1,611 Elo+
Party 2
Janus
Janus
XxDeadlyAnonxX
Janus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 127L
1,623 Elo+
Solo
Cerberus
Cerberus
topdogstl314
Cerberus
Level 29
God Stats
19W - 13L
1,358 SR
Queue Stats
545W - 515L
1,554 Elo+
Solo
Team Averages
Level 12
1,545 SR
1,533 Elo+

VS

Team Averages
Level 24
1,545 SR
1,558 Elo+
Athena
Athena
DominANTrix
Athena
Level 27
God Stats
3W - 7L
1,513 SR
Queue Stats
76W - 67L
1,620 Elo+
Party 1
Loki
Loki
NightcoreJona297
Loki
Level 29
God Stats
10W - 14L
1,318 SR
Queue Stats
387W - 399L
1,594 Elo+
Solo
Nemesis
Nemesis
ShadowBlader18
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,430 Elo+
Solo
Agni
Agni
SquizzLord
Agni
Level 29
God Stats
3W - 3L
1,775 SR
Queue Stats
40W - 31L
1,593 Elo+
Party 1
Neith
Neith
agente-pain
Neith
Level 29
God Stats
7W - 5L
1,618 SR
Queue Stats
32W - 31L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
5 / 2 / 3
8,414
495
7,396
7,400
2,437
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 3
7,289
429
2,927
6,893
4,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Hikari Fujii
Nemesis
16
5 / 2 / 4
9,454
556
6,352
8,876
3,497
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
8 / 1 / 3
10,333
608
8,495
10,569
3,378
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
topdogstl314
Cerberus
13
3 / 2 / 7
8,503
500
6,711
12,096
7,704
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
4 / 4 / 1
8,959
527
9,333
10,539
10,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
3 / 3 / 2
8,186
482
4,910
10,845
3,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 8 / 2
6,267
369
2,086
12,193
7,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 7 / 3
7,313
430
8,127
9,834
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 1 / 0
6,035
355
3,205
5,568
1,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
21
Kills
8
8
Deaths
23
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Athena
4
4
1
1.13
W
Neith
5
2
3
3.25
W
0
1
3
1.5
W
Nemesis
Hikari Fujii
Nemesis
5
2
4
3.5
L
3
3
2
1.33
L
0
8
2
0.13
L
0
7
3
0.21
W
8
1
3
9.5
L
1
1
0
1
W
Cerberus
topdogstl314
Cerberus
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,881
Damage
27,661
45,834
Taken
48,979
21,173
Mitigated
26,973
10,211
Healing
10,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
9,333
2,285
0
488
10,539
10,661
0
2,973
7,255
45,126
0
W
Neith
7,396
4,097
711
1,594
7,400
2,437
2,088
2,941
4,459
0
39,009
W
2,927
1,321
0
796
6,893
4,157
0
3,801
3,092
173
17,639
W
Nemesis
Hikari Fujii
Nemesis
6,352
3,045
0
511
8,876
3,497
1,023
3,110
5,766
0
57,139
L
4,910
1,257
0
4,452
10,845
3,844
0
2,209
8,531
0
47,504
L
2,086
919
0
1,437
12,193
7,746
94
3,983
8,122
0
12,060
L
8,127
614
0
905
9,834
3,268
543
3,603
6,087
36,292
0
W
8,495
919
0
3,363
10,569
3,378
991
3,864
6,705
55,999
0
L
3,205
1,228
0
3,458
5,568
1,454
174
2,126
3,370
0
20,458
W
Cerberus
topdogstl314
Cerberus
6,711
770
571
2,665
12,096
7,704
420
3,744
8,352
33,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,993
Gold Earned
36,760
402
Minions Killed
306
0
Camps Cleared
0
1,556,807
Distance Traveled
1,308,167
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,959
527
101
6
0
324,472
1
W
Neith
8,414
495
84
5
0
269,977
6
W
Odin
7,289
429
45
3
0
291,257
2
W
Nemesis
9,454
556
104
6
0
349,837
1
L
Loki
8,186
482
86
5
0
302,975
1
L
Nemesis
6,267
369
24
1
0
303,379
0
L
Agni
7,313
430
63
4
0
247,857
1
W
Janus
10,333
608
125
7
0
330,860
0
L
Neith
6,035
355
32
2
0
129,484
1
W
Cerberus
8,503
500
44
3
0
314,876
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role