Player Matchup

Pele
Pele
CachondeoGamers
Pele
Level 29
God Stats
1W - 2L
1,582 SR
Queue Stats
22W - 24L
1,597 Elo+
Solo
Danzaburou
Danzaburou
Captain-Raijin
Danzaburou
Level 29
God Stats
21W - 18L
1,703 SR
Queue Stats
264W - 255L
1,626 Elo+
Solo
Skadi
Skadi
JeffreyB_ackup
Skadi
Level 27
God Stats
24W - 28L
1,552 SR
Queue Stats
72W - 72L
1,622 Elo+
Solo
Cerberus
Cerberus
KingGilly13
Cerberus
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 102L
1,522 Elo+
Solo
Nox
Nox
Yeeeb
Nox
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 50L
1,654 Elo+
Solo
Team Averages
Level 28
1,567 SR
1,604 Elo+

VS

Team Averages
Level 24
1,664 SR
1,711 Elo+
Ymir
Ymir
Aronio37
Ymir
Level 29
God Stats
3W - 4L
1,811 SR
Queue Stats
83W - 104L
1,574 Elo+
Solo
Kukulkan
Kukulkan
Gaffygoose84
Kukulkan
Level 15
God Stats
4W - 6L
1,500 SR
Queue Stats
143W - 108L
1,846 Elo+
Solo
Izanami
Izanami
GoldBench994239
Izanami
Level 26
God Stats
4W - 1L
1,864 SR
Queue Stats
6W - 10L
1,607 Elo+
Solo
Mercury
Mercury
I Eat Pousay
Mercury
Level 28
God Stats
6W - 7L
1,564 SR
Queue Stats
140W - 152L
1,671 Elo+
Solo
King Arthur
King Arthur
a55555555dh
King Arthur
Level 23
God Stats
18W - 18L
1,581 SR
Queue Stats
93W - 96L
1,858 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 2 / 0
4,474
559
2,667
4,047
849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Captain-Raijin
Danzaburou
2
0 / 1 / 0
3,381
423
271
1,677
275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
5 / 2 / 1
6,092
762
6,171
4,820
2,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
KingGilly13
Cerberus
7
1 / 4 / 3
4,187
523
2,820
6,016
1,818
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nox
Yeeeb
Nox
10
1 / 0 / 2
5,488
686
1,474
2,108
703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
3 / 2 / 2
5,077
635
3,196
5,479
2,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
Gaffygoose84
Kukulkan
10
1 / 0 / 3
5,465
683
2,457
2,147
529
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 1 / 3
4,898
612
1,992
5,474
1,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Mercury
I Eat Pousay
Mercury
9
1 / 1 / 4
5,228
654
1,975
5,125
1,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

King Arthur
a55555555dh
King Arthur
7
2 / 5 / 1
4,436
555
1,602
6,322
2,335
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
9
Kills
9
9
Deaths
9
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
2
2
2
L
2
2
0
1
L
Danzaburou
Captain-Raijin
Danzaburou
0
1
0
0
W
Kukulkan
Gaffygoose84
Kukulkan
1
0
3
2.5
W
2
1
3
3.5
W
Mercury
I Eat Pousay
Mercury
1
1
4
3
L
5
2
1
2.75
L
Cerberus
KingGilly13
Cerberus
1
4
3
0.63
L
Nox
Yeeeb
Nox
1
0
2
2
W
King Arthur
a55555555dh
King Arthur
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,403
Damage
11,222
18,668
Taken
24,547
5,969
Mitigated
8,073
4,732
Healing
8,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,196
585
349
1,517
5,479
2,364
0
1,589
3,878
15,256
0
L
2,667
1,208
0
1,472
4,047
849
0
692
3,355
0
8,658
L
Danzaburou
Captain-Raijin
Danzaburou
271
52
0
310
1,677
275
0
329
1,348
0
4,782
W
Kukulkan
Gaffygoose84
Kukulkan
2,457
278
0
752
2,147
529
0
940
1,207
31,280
0
W
1,992
1,495
0
2,971
5,474
1,323
488
862
4,612
0
28,516
W
Mercury
I Eat Pousay
Mercury
1,975
1,173
0
2,017
5,125
1,522
0
661
4,430
0
22,725
L
6,171
3,196
0
1,008
4,820
2,324
858
1,521
3,299
0
32,718
L
Cerberus
KingGilly13
Cerberus
2,820
215
80
1,112
6,016
1,818
0
2,165
3,851
10,749
0
L
Nox
Yeeeb
Nox
1,474
291
0
750
2,108
703
0
946
1,162
28,820
0
W
King Arthur
a55555555dh
King Arthur
1,602
406
0
750
6,322
2,335
0
158
6,126
0
12,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,622
Gold Earned
25,104
167
Minions Killed
239
0
Camps Cleared
0
568,099
Distance Traveled
795,422
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,077
635
28
4
0
161,051
2
L
Pele
4,474
559
17
2
0
130,834
3
L
Danzaburou
3,381
423
9
1
0
33,339
0
W
Kukulkan
5,465
683
78
10
0
162,915
2
W
Izanami
4,898
612
58
7
0
132,304
0
W
Mercury
5,228
654
57
7
0
198,466
1
L
Skadi
6,092
762
60
8
0
117,781
1
L
Cerberus
4,187
523
13
2
0
151,913
3
L
Nox
5,488
686
68
9
0
134,232
1
W
King Arthur
4,436
555
18
2
0
140,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role