Player Matchup

Bakasura
Bakasura
Berlin47
Bakasura
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 70L
1,639 Elo+
Solo
Bellona
Bellona
BuffYmir
Bellona
Level 12
God Stats
10W - 18L
1,444 SR
Queue Stats
309W - 208L
1,567 Elo+
Party 1
Tiamat
Tiamat
Ethanflash11
Tiamat
Level 16
God Stats
5W - 7L
1,269 SR
Queue Stats
199W - 145L
1,567 Elo+
Party 1
Ymir
Ymir
OrochiM8
Ymir
Level 14
God Stats
58W - 26L
1,778 SR
Queue Stats
87W - 53L
1,689 Elo+
Party 1
Neith
Neith
feziwg
Neith
Level 7
God Stats
7W - 8L
1,595 SR
Queue Stats
179W - 159L
1,525 Elo+
Party 1
Team Averages
Level 15
1,517 SR
1,597 Elo+

VS

Team Averages
Level 16
1,475 SR
1,575 Elo+
Cu Chulainn
Cu Chulainn
Anem11
Cu Chulainn
Level 12
God Stats
10W - 10L
1,481 SR
Queue Stats
153W - 144L
1,497 Elo+
Solo
Ullr
Ullr
JebaccCieSzmmato
Ullr
Level 21
God Stats
62W - 44L
1,634 SR
Queue Stats
62W - 44L
1,624 Elo+
Solo
Hun Batz
Hun Batz
KingMacbet
Hun Batz
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 105L
1,533 Elo+
Solo
Cerberus
Cerberus
YüzenBalina
Cerberus
Level 22
God Stats
0W - 4L
1,500 SR
Queue Stats
125W - 128L
1,632 Elo+
Solo
Merlin
Merlin
whiteFenrir
Merlin
Level 8
God Stats
3W - 2L
1,261 SR
Queue Stats
8W - 5L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Berlin47
Bakasura
20
8 / 4 / 4
14,202
646
13,360
16,355
9,163
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
BuffYmir
Bellona
19
8 / 1 / 8
12,993
591
18,583
18,137
19,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
19
5 / 2 / 8
13,047
593
15,391
17,502
11,672
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
16
1 / 5 / 8
10,885
495
7,779
14,738
8,649
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
feziwg
Neith
16
2 / 7 / 8
10,162
462
8,229
10,423
2,919
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Anem11
Cu Chulainn
18
3 / 6 / 2
12,113
551
13,120
19,844
20,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
7 / 5 / 6
12,077
549
11,785
18,495
6,856
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
KingMacbet
Hun Batz
17
4 / 5 / 5
11,375
517
9,827
17,331
7,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
YüzenBalina
Cerberus
14
3 / 3 / 9
10,103
459
7,097
16,805
18,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Merlin
16
2 / 5 / 1
10,432
474
12,261
10,409
3,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
42
24
Kills
19
19
Deaths
24
36
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Anem11
Cu Chulainn
3
6
2
0.67
W
Bakasura
Berlin47
Bakasura
8
4
4
2.5
W
Bellona
BuffYmir
Bellona
8
1
8
12
W
Tiamat
5
2
8
4.5
L
7
5
6
2
L
Hun Batz
KingMacbet
Hun Batz
4
5
5
1.3
W
Ymir
1
5
8
1
L
Cerberus
YüzenBalina
Cerberus
3
3
9
2.5
W
Neith
feziwg
Neith
2
7
8
0.86
L
Merlin
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,342
Damage
54,090
77,155
Taken
82,884
51,491
Mitigated
56,606
27,379
Healing
17,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Anem11
Cu Chulainn
13,120
2,083
0
1,938
19,844
20,104
441
4,586
13,924
12,487
64,192
W
Bakasura
Berlin47
Bakasura
13,360
8,942
0
5,059
16,355
9,163
2,736
1,919
14,436
0
115,685
W
Bellona
BuffYmir
Bellona
18,583
4,946
0
4,645
18,137
19,088
1,930
5,021
13,116
10,468
60,663
W
Tiamat
15,391
1,849
0
10,164
17,502
11,672
1,270
9,010
8,492
84,011
0
L
11,785
7,155
0
6,056
18,495
6,856
2,996
3,730
13,787
0
97,558
L
Hun Batz
KingMacbet
Hun Batz
9,827
2,421
0
5,377
17,331
7,111
0
3,532
13,404
0
81,045
W
Ymir
7,779
1,293
1,638
4,655
14,738
8,649
424
5,534
9,204
35,106
0
L
Cerberus
YüzenBalina
Cerberus
7,097
359
0
3,026
16,805
18,577
0
7,962
8,718
29,652
0
W
Neith
feziwg
Neith
8,229
4,692
0
1,218
10,423
2,919
2,580
2,705
7,718
0
48,003
L
Merlin
12,261
757
0
618
10,409
3,958
816
6,131
3,949
65,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,289
Gold Earned
56,100
584
Minions Killed
601
0
Camps Cleared
0
2,168,601
Distance Traveled
1,935,164
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
12,113
551
169
8
0
389,352
1
W
Bakasura
14,202
646
193
9
0
470,015
1
W
Bellona
12,993
591
120
5
0
459,702
1
W
Tiamat
13,047
593
135
6
0
431,774
2
L
Ullr
12,077
549
147
7
0
310,543
1
L
Hun Batz
11,375
517
109
5
0
445,139
6
W
Ymir
10,885
495
61
3
0
417,075
0
L
Cerberus
10,103
459
47
2
0
408,166
8
W
Neith
10,162
462
75
3
0
390,035
0
L
Merlin
10,432
474
129
6
0
381,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role