Player Matchup

Chang'e
Chang'e
Angels Dying
Chang'e
Level 16
God Stats
1W - 1L
1,297 SR
Queue Stats
40W - 56L
1,234 Elo+
Party 1
Osiris
Osiris
Gods Dying
Osiris
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 58L
1,406 Elo+
Party 1
Ullr
Ullr
MartianEmpire
Ullr
Level 43
God Stats
3W - 2L
1,662 SR
Queue Stats
78W - 59L
1,460 Elo+
Party 1
Team Averages
Level 49
1,486 SR
1,367 Elo+

VS

Team Averages
Level 30
1,529 SR
1,443 Elo+
Cerberus
Cerberus
LIZARDSnSPEARS69
Cerberus
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
61W - 50L
1,456 Elo+
Party 2
Heimdallr
Heimdallr
StelarSine0
Heimdallr
Level 14
God Stats
3W - 2L
1,635 SR
Queue Stats
20W - 38L
1,328 Elo+
Solo
Discordia
Discordia
TheOnlySwordfish
Discordia
Level 49
God Stats
37W - 31L
1,452 SR
Queue Stats
498W - 463L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Angels Dying
Chang'e
13
1 / 9 / 8
10,820
569
5,899
18,196
5,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
Gods Dying
Osiris
17
9 / 4 / 10
13,347
702
15,441
32,067
22,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
10 / 8 / 6
13,685
720
16,651
20,918
7,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 10 / 7
12,689
668
13,545
21,062
16,605
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
StelarSine0
Heimdallr
17
5 / 6 / 11
13,277
699
16,322
15,208
6,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
19
10 / 4 / 11
14,681
773
28,598
12,777
4,605
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
49
20
Kills
20
21
Deaths
20
24
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Angels Dying
Chang'e
1
9
8
0.56
L
Osiris
Gods Dying
Osiris
9
4
10
3.5
W
5
10
7
0.85
L
10
8
6
1.63
W
Heimdallr
StelarSine0
Heimdallr
5
6
11
1.75
W
Discordia
10
4
11
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,991
Damage
58,465
71,181
Taken
49,047
35,192
Mitigated
27,894
7,531
Healing
10,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Angels Dying
Chang'e
5,899
547
1,509
2,143
18,196
5,389
196
12,801
4,943
22,895
0
L
Osiris
Gods Dying
Osiris
15,441
8,424
0
3,163
32,067
22,601
758
16,728
14,798
0
35,559
W
13,545
713
0
2,850
21,062
16,605
0
3,227
17,159
28,851
0
L
16,651
6,224
0
716
20,918
7,202
550
11,191
9,213
0
61,679
W
Heimdallr
StelarSine0
Heimdallr
16,322
7,194
0
2,108
15,208
6,684
1,964
1,094
13,685
0
49,015
W
Discordia
28,598
777
903
4,217
12,777
4,605
784
1,104
11,366
95,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,852
Gold Earned
40,647
133
Minions Killed
235
0
Camps Cleared
0
999,555
Distance Traveled
961,028
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,820
569
37
2
0
292,979
2
L
Osiris
13,347
702
36
2
0
416,695
5
W
Cerberus
12,689
668
47
2
0
295,379
1
L
Ullr
13,685
720
60
3
0
289,881
1
W
Heimdallr
13,277
699
67
4
0
299,728
0
W
Discordia
14,681
773
121
6
0
365,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role