Player Matchup

Hera
Hera
Apex-WarriorYOLO
Hera
Level 89
God Stats
1W - 1L
1,756 SR
Queue Stats
61W - 31L
1,560 Elo+
Party 1
Erlang Shen
Erlang Shen
LetsPartyCat6969
Erlang Shen
Level 28
God Stats
14W - 7L
1,697 SR
Queue Stats
190W - 161L
1,484 Elo+
Party 1
Cerberus
Cerberus
Smi1eyGhost
Cerberus
Level 8
God Stats
7W - 3L
1,845 SR
Queue Stats
16W - 9L
1,483 Elo+
Party 1
Team Averages
Level 42
1,766 SR
1,509 Elo+

VS

Team Averages
Level 16
1,444 SR
1,350 Elo+
Nike
Nike
McMaster97
Nike
Level 14
God Stats
0W - 2L
1,294 SR
Queue Stats
38W - 37L
1,457 Elo+
Party 2
Danzaburou
Danzaburou
ackayak
Danzaburou
Level 27
God Stats
7W - 7L
1,537 SR
Queue Stats
40W - 41L
1,457 Elo+
Party 2
Anubis
Anubis
raptorespañol
Anubis
Level 6
God Stats
6W - 12L
1,500 SR
Queue Stats
27W - 54L
1,135 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 11
8,290
829
9,606
6,258
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
LetsPartyCat6969
Erlang Shen
10
6 / 2 / 9
7,950
795
8,168
7,154
5,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
Smi1eyGhost
Cerberus
11
5 / 2 / 8
8,213
821
4,984
9,436
5,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 3
7,935
794
5,591
10,569
6,496
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
ackayak
Danzaburou
11
3 / 2 / 2
7,735
774
9,117
8,600
2,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 10 / 3
6,533
653
3,694
9,861
4,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
16
Kills
5
5
Deaths
16
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
1
11
10.5
W
Erlang Shen
LetsPartyCat6969
Erlang Shen
6
2
9
5.25
L
2
4
3
0.88
W
Cerberus
Smi1eyGhost
Cerberus
5
2
8
4.5
L
Danzaburou
ackayak
Danzaburou
3
2
2
2
L
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,758
Damage
18,402
22,848
Taken
29,030
12,805
Mitigated
13,612
7,296
Healing
5,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,606
2,616
0
2,450
6,258
1,813
263
759
5,499
35,727
0
W
Erlang Shen
LetsPartyCat6969
Erlang Shen
8,168
4,654
0
1,832
7,154
5,135
0
607
6,547
0
17,434
L
5,591
514
579
1,004
10,569
6,496
0
5,322
5,047
0
13,545
W
Cerberus
Smi1eyGhost
Cerberus
4,984
701
0
3,014
9,436
5,857
0
2,332
7,104
11,456
0
L
Danzaburou
ackayak
Danzaburou
9,117
2,990
305
3,113
8,600
2,451
0
4,002
4,384
0
29,270
L
3,694
1,015
0
0
9,861
4,665
18
4,720
4,989
11,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,453
Gold Earned
22,203
97
Minions Killed
68
0
Camps Cleared
0
534,942
Distance Traveled
451,902
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,290
829
57
6
0
165,706
2
W
Erlang Shen
7,950
795
26
3
0
189,482
1
L
Nike
7,935
794
19
2
0
171,620
0
W
Cerberus
8,213
821
14
1
0
179,754
2
L
Danzaburou
7,735
774
37
4
0
157,454
3
L
Anubis
6,533
653
12
1
0
122,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role