Player Matchup

Nu Wa
Nu Wa
BigSuke
Nu Wa
Level 25
God Stats
16W - 13L
1,594 SR
Queue Stats
66W - 40L
1,586 Elo+
Party 1
Cerberus
Cerberus
CrxstLord
Cerberus
Level 69
God Stats
29W - 8L
1,768 SR
Queue Stats
163W - 106L
1,606 Elo+
Party 1
Vamana
Vamana
LionsR6
Vamana
Level 26
God Stats
60W - 28L
1,725 SR
Queue Stats
71W - 45L
1,661 Elo+
Party 1
Hachiman
Hachiman
Sky__030
Hachiman
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
155W - 124L
1,626 Elo+
Party 1
Loki
Loki
Taza--86
Loki
Level 49
God Stats
20W - 20L
1,499 SR
Queue Stats
219W - 194L
1,511 Elo+
Solo
Team Averages
Level 60
1,617 SR
1,598 Elo+

VS

Team Averages
Level 55
1,649 SR
1,681 Elo+
Cthulhu
Cthulhu
Alkaru18
Cthulhu
Level 42
God Stats
3W - 4L
1,500 SR
Queue Stats
133W - 114L
1,500 Elo+
Solo
Sobek
Sobek
IFreshPrinceOf2k
Sobek
Level 42
God Stats
2W - 5L
1,490 SR
Queue Stats
5W - 6L
1,877 Elo+
Party 2
Heimdallr
Heimdallr
Im_GordonRamsay
Heimdallr
Level 40
God Stats
2W - 5L
1,850 SR
Queue Stats
5W - 6L
1,877 Elo+
Party 2
Ratatoskr
Ratatoskr
Iv Cola vI
Ratatoskr
Level 129
God Stats
2W - 4L
1,541 SR
Queue Stats
239W - 192L
1,585 Elo+
Party 3
Kukulkan
Kukulkan
Iv MTNDEW vI
Kukulkan
Level 21
God Stats
33W - 14L
1,866 SR
Queue Stats
73W - 46L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BigSuke
Nu Wa
18
4 / 1 / 10
11,760
511
18,734
9,022
3,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
CrxstLord
Cerberus
18
8 / 1 / 10
12,184
530
12,163
19,321
21,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vamana
LionsR6
Vamana
20
6 / 2 / 7
12,717
553
17,277
18,577
13,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hachiman
Sky__030
Hachiman
20
10 / 3 / 6
13,048
567
17,580
14,853
8,489
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
19
1 / 1 / 6
12,104
526
6,613
15,017
11,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alkaru18
Cthulhu
15
1 / 6 / 2
9,611
418
10,730
17,890
14,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 7 / 4
9,356
407
6,238
22,322
18,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
Im_GordonRamsay
Heimdallr
15
1 / 4 / 2
9,071
394
8,973
15,302
5,338
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ratatoskr
Iv Cola vI
Ratatoskr
17
5 / 5 / 1
11,384
495
13,558
19,057
9,827
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Iv MTNDEW vI
Kukulkan
14
0 / 8 / 2
9,220
401
5,514
16,626
5,503
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
18
29
Kills
7
8
Deaths
30
39
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alkaru18
Cthulhu
1
6
2
0.33
W
Nu Wa
BigSuke
Nu Wa
4
1
10
9
W
Cerberus
CrxstLord
Cerberus
8
1
10
13
L
0
7
4
0.29
L
Heimdallr
Im_GordonRamsay
Heimdallr
1
4
2
0.5
L
Ratatoskr
Iv Cola vI
Ratatoskr
5
5
1
1.1
L
Kukulkan
Iv MTNDEW vI
Kukulkan
0
8
2
0.13
W
Vamana
LionsR6
Vamana
6
2
7
4.75
W
Hachiman
Sky__030
Hachiman
10
3
6
4.33
W
Loki
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,367
Damage
45,013
76,790
Taken
91,197
58,920
Mitigated
54,192
23,688
Healing
18,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alkaru18
Cthulhu
10,730
713
431
2,470
17,890
14,768
0
4,730
12,249
48,782
0
W
Nu Wa
BigSuke
Nu Wa
18,734
3,639
0
1,550
9,022
3,697
3,092
2,728
6,294
82,176
0
W
Cerberus
CrxstLord
Cerberus
12,163
150
0
5,507
19,321
21,008
765
6,018
13,228
44,419
0
L
6,238
543
0
5,434
22,322
18,756
0
7,667
14,357
30,845
0
L
Heimdallr
Im_GordonRamsay
Heimdallr
8,973
3,233
0
5,163
15,302
5,338
406
4,946
10,149
0
60,796
L
Ratatoskr
Iv Cola vI
Ratatoskr
13,558
2,058
0
3,719
19,057
9,827
442
6,450
12,287
0
69,390
L
Kukulkan
Iv MTNDEW vI
Kukulkan
5,514
1,153
0
1,461
16,626
5,503
710
6,630
9,624
51,739
0
W
Vamana
LionsR6
Vamana
17,277
9,281
0
4,227
18,577
13,954
0
5,170
13,282
329
118,608
W
Hachiman
Sky__030
Hachiman
17,580
9,844
0
5,081
14,853
8,489
4,405
1,461
13,389
0
113,197
W
Loki
6,613
949
0
7,323
15,017
11,772
0
6,296
8,112
430
69,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,813
Gold Earned
48,642
704
Minions Killed
453
0
Camps Cleared
0
2,298,907
Distance Traveled
1,971,646
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,611
418
78
3
0
365,860
1
W
Nu Wa
11,760
511
152
7
0
400,233
0
W
Cerberus
12,184
530
72
3
0
487,985
1
L
Sobek
9,356
407
42
2
0
417,608
4
L
Heimdallr
9,071
394
111
5
0
382,073
6
L
Ratatoskr
11,384
495
113
5
0
439,338
3
L
Kukulkan
9,220
401
109
5
0
366,767
3
W
Vamana
12,717
553
182
8
0
504,627
1
W
Hachiman
13,048
567
165
7
0
496,662
0
W
Loki
12,104
526
133
6
0
409,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role