Player Matchup

Neith
Neith
Silver IV
GP Ace
Neith
Silver IV
Level 37
God Stats
11W - 9L
1,588 SR
Queue Stats
29W - 28L
1,261 MMR
Party 3
Da Ji
Da Ji
Silver III
GP Chub
Da Ji
Silver III
Level 110
God Stats
34W - 31L
1,538 SR
Queue Stats
42W - 45L
1,355 MMR
Party 3
Cthulhu
Cthulhu
Silver I
ImUrby
Cthulhu
Silver I
Level 145
God Stats
2W - 2L
1,895 SR
Queue Stats
75W - 79L
1,303 MMR
Solo
Osiris
Osiris
Bronze III
KingOfGames1200
Osiris
Bronze III
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 16L
1,304 MMR
Solo
Zeus
Zeus
Gold II
lm_SKEPTICAL
Zeus
Gold II
Level 118
God Stats
13W - 11L
1,703 SR
Queue Stats
767W - 772L
1,308 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,645 SR
1,306 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 102
1,505 SR
1,359 MMR
Medusa
Medusa
Bronze IV
 
Medusa
Bronze IV
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
Acrobatta
Kuzenbo
Gold V
Level 148
God Stats
0W - 4L
1,169 SR
Queue Stats
261W - 274L
1,310 MMR
Solo
He Bo
He Bo
Bronze III
DeadHeadScrappy
He Bo
Bronze III
Level 114
God Stats
2W - 3L
1,775 SR
Queue Stats
272W - 272L
1,392 MMR
Party 1
Arachne
Arachne
Silver II
Kanan198
Arachne
Silver II
Level 125
God Stats
19W - 10L
1,500 SR
Queue Stats
599W - 613L
1,228 MMR
Party 1
Anubis
Anubis
Bronze III
lonly shelf
Anubis
Bronze III
Level 46
God Stats
0W - 1L
1,579 SR
Queue Stats
10W - 13L
1,366 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GP Ace
Neith
20
8 / 1 / 6
13,491
587
12,847
9,995
4,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
GP Chub
Da Ji
19
8 / 5 / 11
12,966
564
17,490
15,638
6,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
ImUrby
Cthulhu
18
8 / 2 / 15
13,457
585
12,869
24,838
18,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
5 / 0 / 6
14,367
625
12,297
17,628
10,226
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
8 / 5 / 9
13,337
580
18,092
19,579
9,089
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AphroditeSetYemojaCu ChulainnHel

VS

Bans
ScyllaIzanamiPeleBellonaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
1 / 6 / 5
9,522
414
9,462
15,180
5,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kuzenbo
Acrobatta
Kuzenbo
14
3 / 6 / 3
9,108
396
8,852
18,318
14,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 9 / 6
9,177
399
10,335
17,331
7,547
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Kanan198
Arachne
15
6 / 7 / 2
10,244
445
12,820
20,133
8,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
17
2 / 9 / 2
10,424
453
10,856
18,810
11,103
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
31
37
Kills
13
13
Deaths
37
47
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
6
5
0.58
L
Kuzenbo
Acrobatta
Kuzenbo
3
6
3
0.75
L
1
9
6
0.44
W
Neith
GP Ace
Neith
8
1
6
11
W
Da Ji
GP Chub
Da Ji
8
5
11
2.7
W
Cthulhu
ImUrby
Cthulhu
8
2
15
7.75
L
Arachne
Kanan198
Arachne
6
7
2
1
W
5
0
6
8
W
8
5
9
2.5
L
Anubis
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,595
Damage
52,325
87,678
Taken
89,772
49,026
Mitigated
47,465
40,549
Healing
19,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
9,462
3,732
0
3,459
15,180
5,793
0
5,643
9,537
0
50,607
L
Kuzenbo
Acrobatta
Kuzenbo
8,852
2,441
0
2,120
18,318
14,604
0
7,929
10,389
37,148
0
L
10,335
548
106
3,364
17,331
7,547
208
8,057
9,274
47,992
0
W
Neith
GP Ace
Neith
12,847
2,917
0
5,127
9,995
4,511
9,445
1,802
8,075
0
87,403
W
Da Ji
GP Chub
Da Ji
17,490
4,205
0
1,432
15,638
6,922
780
4,234
11,344
0
84,524
W
Cthulhu
ImUrby
Cthulhu
12,869
1,531
915
12,418
24,838
18,278
415
8,784
15,709
51,740
0
L
Arachne
Kanan198
Arachne
12,820
8,619
0
4,132
20,133
8,418
39
4,520
15,613
0
57,639
W
12,297
6,266
0
10,771
17,628
10,226
4,625
6,769
10,803
0
96,730
W
18,092
2,970
0
9,886
19,579
9,089
712
7,727
11,704
98,315
0
L
Anubis
10,856
1,194
0
5,917
18,810
11,103
749
4,812
13,998
59,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,618
Gold Earned
48,475
671
Minions Killed
398
0
Camps Cleared
0
2,050,773
Distance Traveled
1,889,991
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,522
414
89
4
0
401,579
2
L
Kuzenbo
9,108
396
47
2
0
381,193
5
L
He Bo
9,177
399
62
3
0
376,666
7
W
Neith
13,491
587
164
7
0
401,908
8
W
Da Ji
12,966
564
119
5
0
394,548
0
W
Cthulhu
13,457
585
68
3
0
426,585
6
L
Arachne
10,244
445
88
4
0
422,098
7
W
Osiris
14,367
625
173
8
0
450,485
2
W
Zeus
13,337
580
147
6
0
377,247
7
L
Anubis
10,424
453
112
5
0
308,455
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role