Player Matchup

Hel
Hel
Gold IV
CameronBren
Hel
Gold IV
Level 126
God Stats
12W - 5L
1,729 SR
Queue Stats
19W - 14L
1,531 MMR
Party 2
Bellona
Bellona
Gold IV
HDotKayy
Bellona
Gold IV
Level 126
God Stats
16W - 5L
1,818 SR
Queue Stats
21W - 15L
1,576 MMR
Party 2
Neith
Neith
Bronze III
JanDAK
Neith
Bronze III
Level 32
God Stats
1W - 1L
1,668 SR
Queue Stats
1W - 2L
1,554 MMR
Solo
Ravana
Ravana
Silver I
TFA_Entity
Ravana
Silver I
Level 128
God Stats
2W - 4L
1,742 SR
Queue Stats
51W - 43L
1,542 MMR
Solo
Bacchus
Bacchus
Gold II
omegakalo77
Bacchus
Gold II
Level 148
God Stats
21W - 15L
1,927 SR
Queue Stats
237W - 246L
1,567 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,777 SR
1,554 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,616 SR
1,555 MMR
Cu Chulainn
Cu Chulainn
Bronze III
DaCouchie
Cu Chulainn
Bronze III
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 17L
1,541 MMR
Solo
Cupid
Cupid
Platinum IV
Icey_Gaverio
Cupid
Platinum IV
Level 108
God Stats
2W - 1L
1,611 SR
Queue Stats
124W - 126L
1,563 MMR
Party 1
Bastet
Bastet
Platinum V
Riviz95
Bastet
Platinum V
Level 157
God Stats
12W - 13L
1,565 SR
Queue Stats
524W - 515L
1,825 MMR
Party 3
Raijin
Raijin
Gold III
StatusAndChase
Raijin
Gold III
Level 157
God Stats
29W - 23L
1,607 SR
Queue Stats
407W - 383L
1,553 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold III
spartangiust
Kumbhakarna
Gold III
Level 145
God Stats
10W - 3L
1,798 SR
Queue Stats
86W - 88L
1,294 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 3
11,675
449
11,490
18,577
7,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
HDotKayy
Bellona
20
3 / 5 / 1
12,614
485
13,499
23,303
21,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
JanDAK
Neith
19
1 / 7 / 0
12,392
477
9,858
19,313
7,868
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
TFA_Entity
Ravana
18
2 / 6 / 2
11,122
428
9,960
15,682
10,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
omegakalo77
Bacchus
16
1 / 6 / 4
10,790
415
9,013
21,338
24,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
SetApolloDanzaburouScyllaGuan Yu

VS

Bans
JanusAwilixChang'eTsukuyomiNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DaCouchie
Cu Chulainn
20
6 / 2 / 9
14,008
539
14,183
18,697
15,579
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
7 / 0 / 7
16,012
616
16,393
18,830
10,957
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
Riviz95
Bastet
20
9 / 1 / 4
15,420
593
15,332
17,501
7,320
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
3 / 3 / 11
14,117
543
13,566
12,664
5,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
spartangiust
Kumbhakarna
20
2 / 2 / 16
13,454
517
10,524
20,135
18,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
74
8
Kills
27
27
Deaths
8
10
Assists
47
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Cu Chulainn
DaCouchie
Cu Chulainn
6
2
9
5.25
L
Bellona
HDotKayy
Bellona
3
5
1
0.7
W
7
0
7
10.5
L
Neith
JanDAK
Neith
1
7
0
0.14
W
Bastet
Riviz95
Bastet
9
1
4
11
W
3
3
11
2.83
L
Ravana
TFA_Entity
Ravana
2
6
2
0.5
L
Bacchus
omegakalo77
Bacchus
1
6
4
0.5
W
Kumbhakarna
spartangiust
Kumbhakarna
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,820
Damage
69,998
98,213
Taken
87,827
72,738
Mitigated
57,895
32,662
Healing
39,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,490
214
2,043
9,106
18,577
7,970
329
6,463
11,856
110,125
0
W
Cu Chulainn
DaCouchie
Cu Chulainn
14,183
2,533
0
9,027
18,697
15,579
1,801
3,181
15,394
8,544
68,223
L
Bellona
HDotKayy
Bellona
13,499
5,478
0
8,836
23,303
21,923
190
5,271
17,914
0
89,719
W
16,393
10,852
198
12,171
18,830
10,957
10,010
3,921
14,841
0
157,984
L
Neith
JanDAK
Neith
9,858
3,793
0
6,040
19,313
7,868
346
1,622
17,569
0
110,012
W
Bastet
Riviz95
Bastet
15,332
3,349
0
11,228
17,501
7,320
801
2,650
14,439
0
103,678
W
13,566
1,048
0
2,690
12,664
5,711
544
4,749
7,769
105,876
0
L
Ravana
TFA_Entity
Ravana
9,960
2,350
0
4,840
15,682
10,207
505
5,141
10,403
0
88,084
L
Bacchus
omegakalo77
Bacchus
9,013
468
0
1,797
21,338
24,770
0
7,272
13,840
41,541
0
W
Kumbhakarna
spartangiust
Kumbhakarna
10,524
907
0
3,884
20,135
18,328
422
6,806
12,309
45,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,593
Gold Earned
73,011
764
Minions Killed
711
0
Camps Cleared
0
2,300,737
Distance Traveled
2,447,664
39
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,675
449
191
7
0
474,517
8
W
Cu Chulainn
14,008
539
125
5
0
492,683
7
L
Bellona
12,614
485
190
7
0
475,893
10
W
Cupid
16,012
616
214
8
0
441,262
4
L
Neith
12,392
477
178
7
0
397,560
3
W
Bastet
15,420
593
157
6
0
557,041
0
W
Raijin
14,117
543
172
7
0
412,916
6
L
Ravana
11,122
428
135
5
0
472,055
10
L
Bacchus
10,790
415
70
3
0
480,712
8
W
Kumbhakarna
13,454
517
43
2
0
543,762
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role