Player Matchup

Thor
Thor
 
Thor
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Emberaith
Hel
Level 22
God Stats
18W - 25L
1,308 SR
Queue Stats
58W - 82L
1,294 Elo+
Solo
Cthulhu
Cthulhu
EnsignCape98670
Cthulhu
Level 4
God Stats
0W - 3L
1,283 SR
Queue Stats
1W - 11L
997 Elo+
Solo
Thanatos
Thanatos
Leticia694
Thanatos
Level 7
God Stats
1W - 5L
1,238 SR
Queue Stats
3W - 17L
1,108 Elo+
Party 1
Kukulkan
Kukulkan
Veined-lever
Kukulkan
Level 15
God Stats
23W - 30L
1,395 SR
Queue Stats
27W - 39L
1,248 Elo+
Solo
Team Averages
Level 23
1,345 SR
1,229 Elo+

VS

Team Averages
Level 19
1,437 SR
1,287 Elo+
Medusa
Medusa
AcidxBurn808
Medusa
Level 16
God Stats
6W - 6L
1,668 SR
Queue Stats
7W - 11L
1,667 Elo+
Solo
Mulan
Mulan
Aegis
Mulan
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 3L
1,168 Elo+
Party 2
Tiamat
Tiamat
Neyume
Tiamat
Level 56
God Stats
2W - 2L
1,268 SR
Queue Stats
19W - 18L
1,168 Elo+
Party 2
Artemis
Artemis
RobbyBarbershop
Artemis
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 3L
1,168 Elo+
Party 2
Jormungandr
Jormungandr
SAofChaos
Jormungandr
Level 14
God Stats
6W - 2L
1,251 SR
Queue Stats
44W - 58L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
0 / 8 / 1
9,963
830
3,066
14,321
5,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 8 / 2
11,169
931
15,414
28,460
11,416
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 3 / 1
9,722
810
339
3,115
1,143
Thanatos
Leticia694
Thanatos
15
1 / 6 / 0
9,779
815
4,290
14,718
10,307
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Veined-lever
Kukulkan
17
4 / 3 / 2
12,005
1,000
17,770
23,733
9,638
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

302

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
3 / 4 / 10
11,481
957
10,803
9,288
3,342
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
Aegis
Mulan
19
13 / 0 / 10
13,648
1,137
18,629
14,269
13,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Neyume
Tiamat
18
6 / 0 / 15
12,815
1,068
24,307
8,852
7,748
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
5 / 3 / 15
12,155
1,013
19,328
11,286
4,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
SAofChaos
Jormungandr
18
0 / 0 / 16
11,512
959
5,432
9,135
6,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
93
7
Kills
27
28
Deaths
7
6
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
8
1
0.06
W
Medusa
3
4
10
2
W
Mulan
Aegis
Mulan
13
0
10
18
L
2
8
2
0.38
L
0
3
1
0.17
L
Thanatos
Leticia694
Thanatos
1
6
0
0.17
W
Tiamat
Neyume
Tiamat
6
0
15
13.5
W
5
3
15
4.17
W
Jormungandr
SAofChaos
Jormungandr
0
0
16
8
L
Kukulkan
Veined-lever
Kukulkan
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,879
Damage
78,499
84,347
Taken
52,830
37,801
Mitigated
36,246
14,283
Healing
12,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,066
1,244
0
500
14,321
5,297
0
5,433
8,763
0
14,241
W
Medusa
10,803
5,409
0
1,167
9,288
3,342
0
6,115
3,173
0
19,174
W
Mulan
Aegis
Mulan
18,629
4,949
0
4,827
14,269
13,987
0
8,303
5,941
0
30,674
L
15,414
981
4,319
7,310
28,460
11,416
0
9,981
18,079
35,768
0
L
339
77
0
0
3,115
1,143
0
865
2,150
4,524
0
L
Thanatos
Leticia694
Thanatos
4,290
1,330
0
955
14,718
10,307
0
4,969
9,449
0
7,478
W
Tiamat
Neyume
Tiamat
24,307
942
227
2,141
8,852
7,748
0
5,303
3,524
48,845
0
W
19,328
12,260
0
3,832
11,286
4,233
0
8,465
2,821
0
39,568
W
Jormungandr
SAofChaos
Jormungandr
5,432
1,253
0
455
9,135
6,936
0
5,337
3,798
34,490
0
L
Kukulkan
Veined-lever
Kukulkan
17,770
2,922
0
1,199
23,733
9,638
0
8,041
15,390
34,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,638
Gold Earned
61,611
132
Minions Killed
229
3
Camps Cleared
10
750,253
Distance Traveled
1,114,317
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,963
830
20
2
1
107,524
1
W
Medusa
11,481
957
22
2
3
172,766
3
W
Mulan
13,648
1,137
35
3
3
274,015
0
L
Hel
11,169
931
54
5
1
220,562
0
L
Cthulhu
9,722
810
11
1
0
42,276
0
L
Thanatos
9,779
815
3
0
1
156,787
0
W
Tiamat
12,815
1,068
55
5
4
248,587
0
W
Artemis
12,155
1,013
51
4
0
189,013
1
W
Jormungandr
11,512
959
66
6
0
229,936
0
L
Kukulkan
12,005
1,000
44
4
0
223,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role