Player Matchup

Artemis
Artemis
Orcmd2
Artemis
Level 25
God Stats
14W - 10L
1,436 SR
Queue Stats
20W - 18L
1,582 Elo+
Solo
Guan Yu
Guan Yu
SilverKingGames
Guan Yu
Level 13
God Stats
7W - 3L
1,518 SR
Queue Stats
17W - 16L
1,610 Elo+
Party 1
Kuzenbo
Kuzenbo
Wolfie404
Kuzenbo
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 82L
1,523 Elo+
Party 1
Discordia
Discordia
Zaffels
Discordia
Level 26
God Stats
14W - 5L
1,696 SR
Queue Stats
85W - 97L
1,592 Elo+
Party 1
Danzaburou
Danzaburou
lilpatata
Danzaburou
Level 29
God Stats
68W - 48L
1,523 SR
Queue Stats
241W - 239L
1,415 Elo+
Solo
Team Averages
Level 28
1,534 SR
1,544 Elo+

VS

Team Averages
Level 28
1,486 SR
1,505 Elo+
Sun Wukong
Sun Wukong
RandumDuhde
Sun Wukong
Level 29
God Stats
9W - 6L
1,500 SR
Queue Stats
31W - 32L
1,331 Elo+
Solo
Ymir
Ymir
Ripazha1900
Ymir
Level 27
God Stats
2W - 3L
1,505 SR
Queue Stats
167W - 177L
1,763 Elo+
Solo
Tiamat
Tiamat
UpsetDroid
Tiamat
Level 28
God Stats
2W - 5L
1,421 SR
Queue Stats
10W - 16L
1,488 Elo+
Solo
Bakasura
Bakasura
hyde016
Bakasura
Level 29
God Stats
23W - 10L
1,505 SR
Queue Stats
293W - 314L
1,593 Elo+
Solo
Pele
Pele
jakku01
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 129L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Orcmd2
Artemis
16
1 / 1 / 8
9,345
935
10,729
9,242
3,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 4 / 5
9,345
935
7,771
17,296
15,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
Wolfie404
Kuzenbo
16
2 / 3 / 10
10,550
1,055
12,285
17,563
24,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
Zaffels
Discordia
15
3 / 0 / 7
9,700
970
14,534
3,558
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
lilpatata
Danzaburou
17
6 / 0 / 6
10,746
1,075
16,050
7,614
3,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

257

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
RandumDuhde
Sun Wukong
15
2 / 2 / 6
9,344
934
13,122
12,391
7,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 1 / 8
9,008
901
5,924
13,410
11,690
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Tiamat
UpsetDroid
Tiamat
15
2 / 3 / 4
9,473
947
15,121
11,630
8,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
hyde016
Bakasura
15
2 / 1 / 4
9,409
941
7,450
13,938
6,403
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Pele
jakku01
Pele
15
2 / 7 / 5
9,150
915
9,939
17,327
6,556
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
35
14
Kills
8
8
Deaths
14
36
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Artemis
Orcmd2
Artemis
1
1
8
5
L
Sun Wukong
RandumDuhde
Sun Wukong
2
2
6
2.5
L
0
1
8
4
W
2
4
5
1.13
L
Tiamat
UpsetDroid
Tiamat
2
3
4
1.33
W
Kuzenbo
Wolfie404
Kuzenbo
2
3
10
2.33
W
Discordia
Zaffels
Discordia
3
0
7
6.5
L
Bakasura
hyde016
Bakasura
2
1
4
4
L
Pele
jakku01
Pele
2
7
5
0.64
W
Danzaburou
lilpatata
Danzaburou
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,369
Damage
51,556
55,273
Taken
68,696
47,410
Mitigated
40,780
15,840
Healing
8,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Orcmd2
Artemis
10,729
5,906
0
3,674
9,242
3,732
0
3,540
5,079
0
30,429
L
Sun Wukong
RandumDuhde
Sun Wukong
13,122
1,637
0
2,681
12,391
7,840
0
4,621
7,695
66
19,863
L
5,924
1,033
0
1,250
13,410
11,690
0
5,353
7,915
25,763
0
W
7,771
1,627
1,261
3,833
17,296
15,213
0
6,542
9,676
0
19,680
L
Tiamat
UpsetDroid
Tiamat
15,121
1,195
0
2,374
11,630
8,291
0
5,710
5,852
43,492
0
W
Kuzenbo
Wolfie404
Kuzenbo
12,285
2,485
414
1,799
17,563
24,034
0
6,534
9,753
21,399
0
W
Discordia
Zaffels
Discordia
14,534
1,222
896
406
3,558
1,387
0
1,228
2,092
25,802
0
L
Bakasura
hyde016
Bakasura
7,450
5,354
0
1,220
13,938
6,403
0
5,260
8,578
0
15,714
L
Pele
jakku01
Pele
9,939
2,296
0
1,419
17,327
6,556
0
5,875
11,277
0
28,807
W
Danzaburou
lilpatata
Danzaburou
16,050
4,845
294
3,263
7,614
3,044
0
2,104
4,923
0
45,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,686
Gold Earned
46,384
184
Minions Killed
210
3
Camps Cleared
9
914,767
Distance Traveled
933,872
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,345
935
53
5
0
150,435
0
L
Sun Wukong
9,344
934
8
1
1
206,396
0
L
Ymir
9,008
901
44
4
0
162,787
0
W
Guan Yu
9,345
935
31
3
2
217,980
0
L
Tiamat
9,473
947
80
8
3
158,919
0
W
Kuzenbo
10,550
1,055
13
1
0
208,030
0
W
Discordia
9,700
970
20
2
0
139,838
0
L
Bakasura
9,409
941
32
3
4
213,454
4
L
Pele
9,150
915
46
5
1
192,316
0
W
Danzaburou
10,746
1,075
67
7
1
198,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role