Player Matchup

Chiron
Chiron
King_larry95
Chiron
Level 28
God Stats
1W - 0L
1,253 SR
Queue Stats
23W - 20L
1,387 Elo+
Solo
Fenrir
Fenrir
SorryKyle9543
Fenrir
Level 26
God Stats
5W - 7L
1,094 SR
Queue Stats
252W - 240L
1,326 Elo+
Party 2
Ra
Ra
stitchs5thleg
Ra
Level 28
God Stats
15W - 3L
1,577 SR
Queue Stats
211W - 178L
1,420 Elo+
Party 2
Team Averages
Level 27
1,308 SR
1,378 Elo+

VS

Team Averages
Level 55
1,361 SR
1,264 Elo+
Izanami
Izanami
SailorMoon3301
Izanami
Level 27
God Stats
0W - 12L
1,489 SR
Queue Stats
61W - 75L
1,202 Elo+
Party 1
Artio
Artio
princessleah268
Artio
Level 30
God Stats
19W - 21L
1,149 SR
Queue Stats
152W - 233L
1,273 Elo+
Party 1
Tiamat
Tiamat
velociraptor x1
Tiamat
Level 109
God Stats
4W - 3L
1,446 SR
Queue Stats
105W - 103L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
2 / 0 / 16
9,880
659
7,730
5,025
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

15
16 / 1 / 9
11,931
795
15,165
10,892
4,614
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
9 / 1 / 16
11,727
782
20,556
11,362
4,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 11 / 0
8,747
583
4,326
15,310
5,078
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 7 / 1
8,092
539
2,656
20,146
16,190
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 10 / 0
8,594
573
10,984
17,599
9,783
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
3
27
Kills
2
2
Deaths
28
41
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chiron
2
0
16
10
L
1
11
0
0.09
W
16
1
9
20.5
L
0
7
1
0.07
W
9
1
16
17
L
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,451
Damage
17,966
27,279
Taken
53,055
10,272
Mitigated
31,051
14,016
Healing
6,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
7,730
3,112
748
2,177
5,025
1,532
1,187
1,611
3,414
0
23,756
L
4,326
2,920
97
1,332
15,310
5,078
0
6,864
8,148
0
22,301
W
15,165
3,929
878
3,551
10,892
4,614
472
5,633
5,259
0
22,971
L
2,656
864
558
609
20,146
16,190
0
5,917
13,814
13,076
0
W
20,556
3,088
1,821
4,841
11,362
4,126
1,225
6,424
4,938
63,643
0
L
10,984
1,379
188
4,078
17,599
9,783
0
6,683
10,509
37,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,538
Gold Earned
25,433
154
Minions Killed
102
0
Camps Cleared
0
699,065
Distance Traveled
645,848
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,880
659
26
2
0
163,305
1
L
Izanami
8,747
583
43
3
0
180,888
0
W
Fenrir
11,931
795
24
2
0
284,524
0
L
Artio
8,092
539
14
1
0
258,369
0
W
Ra
11,727
782
104
7
0
251,236
3
L
Tiamat
8,594
573
45
3
0
206,591
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role