Player Matchup

Danzaburou
Danzaburou
DrWolfShiny
Danzaburou
Level 58
God Stats
5W - 3L
1,500 SR
Queue Stats
368W - 332L
1,555 Elo+
Party 2
Chronos
Chronos
KungFuArk
Chronos
Level 62
God Stats
0W - 1L
1,684 SR
Queue Stats
45W - 44L
1,494 Elo+
Party 3
King Arthur
King Arthur
Necrolanche
King Arthur
Level 16
God Stats
4W - 2L
1,679 SR
Queue Stats
20W - 14L
1,566 Elo+
Party 3
Bakasura
Bakasura
PhantomXX00
Bakasura
Level 47
God Stats
2W - 4L
1,361 SR
Queue Stats
214W - 210L
1,501 Elo+
Solo
Jormungandr
Jormungandr
cruza-dos
Jormungandr
Level 27
God Stats
2W - 6L
1,500 SR
Queue Stats
572W - 539L
1,483 Elo+
Party 2
Team Averages
Level 42
1,545 SR
1,520 Elo+

VS

Team Averages
Level 73
1,641 SR
1,576 Elo+
Ares
Ares
IMaChocoBanana
Ares
Level 33
God Stats
27W - 20L
1,722 SR
Queue Stats
45W - 70L
1,472 Elo+
Solo
Ratatoskr
Ratatoskr
JackTheMadKing0
Ratatoskr
Level 116
God Stats
13W - 15L
1,595 SR
Queue Stats
734W - 651L
1,593 Elo+
Party 1
Izanami
Izanami
MAYITOOuO
Izanami
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Mr Cupcake442
Chang'e
Level 46
God Stats
7W - 5L
1,666 SR
Queue Stats
66W - 41L
1,653 Elo+
Party 1
Jormungandr
Jormungandr
N0saMas0n
Jormungandr
Level 121
God Stats
4W - 3L
1,720 SR
Queue Stats
94W - 80L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DrWolfShiny
Danzaburou
19
7 / 4 / 2
12,564
524
18,677
18,127
8,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
KungFuArk
Chronos
15
0 / 7 / 3
9,754
406
8,203
14,048
4,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Necrolanche
King Arthur
16
0 / 7 / 1
9,869
411
4,339
24,173
11,677
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
PhantomXX00
Bakasura
20
2 / 4 / 3
12,632
526
7,645
21,876
9,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
cruza-dos
Jormungandr
16
1 / 5 / 5
10,860
453
7,316
19,050
15,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
7,611
317
159
1,766
704
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ratatoskr
JackTheMadKing0
Ratatoskr
20
4 / 3 / 16
13,005
542
13,796
16,784
10,999
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
MAYITOOuO
Izanami
20
6 / 3 / 8
13,807
575
11,219
16,802
6,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
18
4 / 2 / 13
11,641
485
12,932
14,725
5,606
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
N0saMas0n
Jormungandr
20
13 / 2 / 11
14,245
594
28,015
24,038
31,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
75
10
Kills
27
27
Deaths
10
14
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DrWolfShiny
Danzaburou
7
4
2
2
W
0
0
0
0
W
Ratatoskr
JackTheMadKing0
Ratatoskr
4
3
16
4
L
Chronos
KungFuArk
Chronos
0
7
3
0.21
W
Izanami
MAYITOOuO
Izanami
6
3
8
3.33
W
Chang'e
4
2
13
5.25
W
Jormungandr
N0saMas0n
Jormungandr
13
2
11
9.25
L
King Arthur
Necrolanche
King Arthur
0
7
1
0.07
L
Bakasura
PhantomXX00
Bakasura
2
4
3
0.88
L
Jormungandr
cruza-dos
Jormungandr
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,180
Damage
66,121
97,274
Taken
74,115
50,124
Mitigated
55,028
23,915
Healing
34,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DrWolfShiny
Danzaburou
18,677
10,160
0
9,283
18,127
8,579
1,374
4,819
13,056
0
98,862
W
159
0
186
218
1,766
704
0
363
1,403
2,081
0
W
Ratatoskr
JackTheMadKing0
Ratatoskr
13,796
3,012
0
6,059
16,784
10,999
1,612
3,264
13,468
0
99,733
L
Chronos
KungFuArk
Chronos
8,203
1,741
0
2,212
14,048
4,613
1,884
6,596
7,033
40,668
0
W
Izanami
MAYITOOuO
Izanami
11,219
6,279
1,207
7,710
16,802
6,579
120
3,498
13,226
0
109,345
W
Chang'e
12,932
618
4,286
6,778
14,725
5,606
1,672
6,176
8,109
51,783
0
W
Jormungandr
N0saMas0n
Jormungandr
28,015
4,612
0
7,598
24,038
31,140
386
4,262
19,666
90,789
0
L
King Arthur
Necrolanche
King Arthur
4,339
726
0
5,556
24,173
11,677
496
13,379
9,935
0
46,209
L
Bakasura
PhantomXX00
Bakasura
7,645
5,604
0
5,553
21,876
9,610
755
4,607
17,100
0
112,432
L
Jormungandr
cruza-dos
Jormungandr
7,316
870
205
1,106
19,050
15,645
297
9,673
9,044
49,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,679
Gold Earned
60,309
549
Minions Killed
517
0
Camps Cleared
0
2,094,925
Distance Traveled
1,980,209
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,564
524
136
6
0
406,682
7
W
Ares
7,611
317
5
0
0
58,440
1
W
Ratatoskr
13,005
542
123
5
0
524,059
5
L
Chronos
9,754
406
79
3
0
363,229
3
W
Izanami
13,807
575
182
8
0
458,203
3
W
Chang'e
11,641
485
70
3
0
453,506
0
W
Jormungandr
14,245
594
137
6
0
486,001
11
L
King Arthur
9,869
411
75
3
0
428,680
0
L
Bakasura
12,632
526
186
8
0
471,664
5
L
Jormungandr
10,860
453
73
3
0
424,670
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role