Player Matchup

Hercules
Hercules
Brickkiller
Hercules
Level 159
God Stats
3W - 4L
1,686 SR
Queue Stats
96W - 62L
1,747 Elo+
Solo
Ao Kuang
Ao Kuang
Laivum
Ao Kuang
Level 147
God Stats
28W - 21L
1,576 SR
Queue Stats
605W - 534L
1,667 Elo+
Solo
Sol
Sol
Pandasintherain
Sol
Level 160
God Stats
19W - 3L
1,703 SR
Queue Stats
140W - 91L
1,756 Elo+
Solo
Izanami
Izanami
SirSmittyy
Izanami
Level 157
God Stats
5W - 2L
1,599 SR
Queue Stats
201W - 190L
1,755 Elo+
Solo
Nemesis
Nemesis
tsmall
Nemesis
Level 160
God Stats
12W - 6L
1,776 SR
Queue Stats
480W - 408L
1,672 Elo+
Solo
Team Averages
Level 157
1,668 SR
1,719 Elo+

VS

Team Averages
Level 126
1,615 SR
1,712 Elo+
Hou Yi
Hou Yi
BabaBalenciaga
Hou Yi
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,617 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Narvì
Tsukuyomi
Level 148
God Stats
14W - 9L
1,770 SR
Queue Stats
633W - 316L
1,758 Elo+
Party 1
Ao Kuang
Ao Kuang
Wαddles
Ao Kuang
Level 158
God Stats
8W - 2L
1,437 SR
Queue Stats
347W - 216L
1,737 Elo+
Party 1
Ra
Ra
joIipapi
Ra
Level 149
God Stats
3W - 3L
1,870 SR
Queue Stats
56W - 34L
1,715 Elo+
Party 1
Ganesha
Ganesha
xConno
Ganesha
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
436W - 243L
1,733 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Brickkiller
Hercules
11
2 / 0 / 6
7,340
667
4,157
7,378
3,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
Laivum
Ao Kuang
12
3 / 0 / 0
7,212
656
5,868
12,230
4,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 0 / 3
8,319
756
2,981
4,583
3,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
SirSmittyy
Izanami
13
3 / 0 / 2
7,508
683
4,562
5,200
1,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
tsmall
Nemesis
12
2 / 0 / 2
6,988
635
3,684
5,278
1,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,745
522
1,315
3,501
839
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Narvì
Tsukuyomi
10
0 / 2 / 0
5,636
512
8,642
7,748
3,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ao Kuang
Wαddles
Ao Kuang
10
0 / 2 / 0
5,501
500
1,953
6,553
2,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 4 / 0
5,780
525
2,336
6,110
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ganesha
xConno
Ganesha
9
0 / 2 / 0
5,252
477
2,203
8,715
3,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
12
Kills
0
0
Deaths
12
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Hercules
Brickkiller
Hercules
2
0
6
5
W
Ao Kuang
Laivum
Ao Kuang
3
0
0
3
L
Tsukuyomi
Narvì
Tsukuyomi
0
2
0
0
W
2
0
3
3.5
W
Izanami
SirSmittyy
Izanami
3
0
2
4
L
Ao Kuang
Wαddles
Ao Kuang
0
2
0
0
L
0
4
0
0
W
Nemesis
tsmall
Nemesis
2
0
2
3
L
Ganesha
xConno
Ganesha
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,252
Damage
16,449
34,669
Taken
32,627
15,181
Mitigated
11,252
18,868
Healing
10,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,315
605
0
1,380
3,501
839
0
484
3,017
0
27,096
W
Hercules
Brickkiller
Hercules
4,157
1,450
0
4,622
7,378
3,638
0
2,485
4,757
0
13,967
W
Ao Kuang
Laivum
Ao Kuang
5,868
595
0
7,956
12,230
4,742
768
271
11,334
35,887
0
L
Tsukuyomi
Narvì
Tsukuyomi
8,642
2,123
0
3,767
7,748
3,656
0
4,849
2,899
0
33,467
W
2,981
1,926
0
2,537
4,583
3,097
2,354
483
4,034
63,978
0
W
Izanami
SirSmittyy
Izanami
4,562
3,654
0
3,034
5,200
1,773
635
1,874
3,264
0
55,299
L
Ao Kuang
Wαddles
Ao Kuang
1,953
522
0
2,637
6,553
2,007
0
185
6,368
32,112
0
L
2,336
40
330
1,239
6,110
1,735
0
1,153
4,957
37,534
0
W
Nemesis
tsmall
Nemesis
3,684
1,290
0
719
5,278
1,931
0
1,069
4,163
0
42,409
L
Ganesha
xConno
Ganesha
2,203
336
0
931
8,715
3,015
0
2,178
6,537
14,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,367
Gold Earned
27,914
418
Minions Killed
327
0
Camps Cleared
0
1,131,606
Distance Traveled
1,151,756
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,745
522
81
7
0
176,353
4
W
Hercules
7,340
667
11
1
0
245,701
7
W
Ao Kuang
7,212
656
74
7
0
213,439
4
L
Tsukuyomi
5,636
512
55
5
0
258,421
7
W
Sol
8,319
756
129
12
0
204,673
5
W
Izanami
7,508
683
119
11
0
204,705
3
L
Ao Kuang
5,501
500
76
7
0
245,733
3
L
Ra
5,780
525
104
9
0
233,645
5
W
Nemesis
6,988
635
85
8
0
263,088
3
L
Ganesha
5,252
477
11
1
0
237,604
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role