Player Matchup

Izanami
Izanami
ShinNano_02
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,414 Elo+
Party 1
Merlin
Merlin
Zarokeur
Merlin
Level 5
God Stats
1W - 1L
1,709 SR
Queue Stats
1W - 4L
1,374 Elo+
Solo
Chaac
Chaac
evildante007
Chaac
Level 69
God Stats
5W - 9L
1,429 SR
Queue Stats
65W - 91L
1,401 Elo+
Party 1
Team Averages
Level 30
1,546 SR
1,396 Elo+

VS

Team Averages
Level 28
1,621 SR
1,624 Elo+
Tiamat
Tiamat
I_Am_Daniel_69
Tiamat
Level 44
God Stats
8W - 4L
1,864 SR
Queue Stats
73W - 85L
1,446 Elo+
Solo
Amaterasu
Amaterasu
si_Bilone
Amaterasu
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 5L
1,755 Elo+
Party 2
Bastet
Bastet
trident_imparti
Bastet
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 3L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ShinNano_02
Izanami
9
2 / 8 / 3
6,882
688
3,405
8,962
4,100
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Zarokeur
Merlin
9
1 / 7 / 3
6,514
651
3,685
6,671
1,822
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 6 / 3
7,392
739
7,264
11,807
5,793
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 9
8,122
812
5,235
5,584
5,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
si_Bilone
Amaterasu
12
5 / 3 / 8
8,245
825
5,821
7,625
5,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
12 / 2 / 6
9,221
922
13,216
9,682
3,663
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
6
Kills
21
21
Deaths
6
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
L
Izanami
ShinNano_02
Izanami
2
8
3
0.44
L
Merlin
Zarokeur
Merlin
1
7
3
0.36
L
3
6
3
0.75
W
Amaterasu
si_Bilone
Amaterasu
5
3
8
3
W
12
2
6
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,354
Damage
24,272
27,440
Taken
22,891
11,715
Mitigated
14,368
3,655
Healing
4,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,235
856
0
2,237
5,584
5,670
969
1,311
4,273
24,270
0
L
Izanami
ShinNano_02
Izanami
3,405
2,075
171
721
8,962
4,100
20
1,942
6,877
0
20,521
L
Merlin
Zarokeur
Merlin
3,685
204
0
19
6,671
1,822
0
677
5,926
14,413
0
L
7,264
1,820
111
2,633
11,807
5,793
0
2,173
9,343
0
16,661
W
Amaterasu
si_Bilone
Amaterasu
5,821
2,718
0
1,243
7,625
5,035
424
1,023
6,602
0
22,159
W
13,216
2,858
0
1,301
9,682
3,663
0
1,407
8,275
0
20,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,788
Gold Earned
25,588
102
Minions Killed
94
0
Camps Cleared
0
433,629
Distance Traveled
582,291
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,122
812
40
4
0
180,727
1
L
Izanami
6,882
688
52
5
0
134,061
0
L
Merlin
6,514
651
27
3
0
143,881
0
L
Chaac
7,392
739
23
2
0
155,687
0
W
Amaterasu
8,245
825
33
3
0
190,833
2
W
Bastet
9,221
922
21
2
0
210,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role