Player Matchup

Hercules
Hercules
BigWheel113
Hercules
Level 107
God Stats
25W - 32L
1,492 SR
Queue Stats
263W - 240L
1,491 Elo+
Party 2
Aphrodite
Aphrodite
Bunniebun40
Aphrodite
Level 102
God Stats
23W - 15L
1,548 SR
Queue Stats
513W - 470L
1,485 Elo+
Party 2
Raijin
Raijin
Grapymoron
Raijin
Level 128
God Stats
12W - 11L
1,471 SR
Queue Stats
441W - 434L
1,498 Elo+
Party 2
Nemesis
Nemesis
TTier
Nemesis
Level 34
God Stats
111W - 112L
1,387 SR
Queue Stats
851W - 864L
1,458 Elo+
Solo
Danzaburou
Danzaburou
klinkyboy
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 30L
1,451 Elo+
Party 2
Team Averages
Level 80
1,480 SR
1,477 Elo+

VS

Team Averages
Level 61
1,547 SR
1,536 Elo+
Fenrir
Fenrir
Broman1233
Fenrir
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
286W - 254L
1,615 Elo+
Party 1
Ullr
Ullr
IGberricade
Ullr
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 65L
1,500 Elo+
Party 3
Ra
Ra
TheSensation160
Ra
Level 14
God Stats
5W - 3L
1,733 SR
Queue Stats
89W - 64L
1,553 Elo+
Party 1
Set
Set
UnicornDiccBlood
Set
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 39L
1,557 Elo+
Party 3
Xing Tian
Xing Tian
drupell
Xing Tian
Level 100
God Stats
3W - 1L
1,500 SR
Queue Stats
195W - 172L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BigWheel113
Hercules
8
2 / 1 / 0
4,624
661
3,608
5,261
2,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
Bunniebun40
Aphrodite
6
0 / 0 / 2
3,957
565
1,153
2,782
1,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
Grapymoron
Raijin
10
2 / 0 / 0
5,414
773
1,186
2,748
762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
TTier
Nemesis
7
2 / 0 / 2
4,562
652
2,720
2,815
696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
klinkyboy
Danzaburou
6
0 / 1 / 2
3,831
547
2,097
3,249
825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Broman1233
Fenrir
8
1 / 0 / 0
4,447
635
2,197
4,901
1,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
1 / 1 / 0
3,817
545
802
2,193
420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 2 / 0
4,077
582
901
3,071
877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
0 / 2 / 0
3,474
496
1,366
3,499
1,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xing Tian
drupell
Xing Tian
6
0 / 1 / 1
4,110
587
1,944
5,305
2,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
6
Kills
2
2
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
BigWheel113
Hercules
2
1
0
2
L
Fenrir
Broman1233
Fenrir
1
0
0
1
W
Aphrodite
Bunniebun40
Aphrodite
0
0
2
1
W
Raijin
Grapymoron
Raijin
2
0
0
2
L
1
1
0
1
W
Nemesis
TTier
Nemesis
2
0
2
3
L
0
2
0
0
L
0
2
0
0
L
Xing Tian
drupell
Xing Tian
0
1
1
0.5
W
Danzaburou
klinkyboy
Danzaburou
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,764
Damage
7,210
16,855
Taken
18,969
6,630
Mitigated
6,162
7,089
Healing
7,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BigWheel113
Hercules
3,608
1,008
0
2,877
5,261
2,849
0
0
5,261
0
22,181
L
Fenrir
Broman1233
Fenrir
2,197
954
0
3,163
4,901
1,438
0
97
4,689
0
21,989
W
Aphrodite
Bunniebun40
Aphrodite
1,153
512
700
1,561
2,782
1,498
0
601
2,181
8,826
0
W
Raijin
Grapymoron
Raijin
1,186
93
0
1,000
2,748
762
0
651
2,097
30,482
0
L
802
319
0
754
2,193
420
0
513
1,680
0
15,563
W
Nemesis
TTier
Nemesis
2,720
1,441
0
262
2,815
696
0
428
2,387
0
20,321
L
901
243
98
683
3,071
877
0
915
2,022
19,776
0
L
1,366
720
0
910
3,499
1,380
0
0
3,367
0
8,077
L
Xing Tian
drupell
Xing Tian
1,944
189
0
1,590
5,305
2,047
0
640
4,665
7,451
0
W
Danzaburou
klinkyboy
Danzaburou
2,097
1,031
0
689
3,249
825
0
1,165
2,084
0
13,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,388
Gold Earned
19,925
212
Minions Killed
161
0
Camps Cleared
0
632,097
Distance Traveled
649,185
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,624
661
51
7
0
119,337
2
L
Fenrir
4,447
635
57
8
0
148,022
2
W
Aphrodite
3,957
565
19
3
0
113,982
3
W
Raijin
5,414
773
66
9
0
133,996
2
L
Ullr
3,817
545
38
5
0
127,684
0
W
Nemesis
4,562
652
48
7
0
151,684
2
L
Ra
4,077
582
48
7
0
146,340
1
L
Set
3,474
496
13
2
0
96,612
1
L
Xing Tian
4,110
587
5
1
0
130,527
1
W
Danzaburou
3,831
547
28
4
0
113,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role