Player Matchup

Danzaburou
Danzaburou
ARMANNSRAI
Danzaburou
Level 23
God Stats
2W - 4L
1,350 SR
Queue Stats
146W - 191L
1,547 Elo+
Solo
Neith
Neith
CageyStudent182
Neith
Level 3
God Stats
7W - 4L
1,674 SR
Queue Stats
7W - 4L
1,654 Elo+
Solo
Sol
Sol
JeffreyB_ackup
Sol
Level 26
God Stats
5W - 3L
1,672 SR
Queue Stats
72W - 72L
1,634 Elo+
Solo
Tiamat
Tiamat
luna0632045
Tiamat
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,619 Elo+
Solo
Nemesis
Nemesis
sochi1984
Nemesis
Level 20
God Stats
7W - 6L
1,579 SR
Queue Stats
306W - 305L
1,710 Elo+
Solo
Team Averages
Level 18
1,555 SR
1,633 Elo+

VS

Team Averages
Level 8
1,602 SR
1,682 Elo+
Achilles
Achilles
Janus1235
Achilles
Level 14
God Stats
1W - 2L
1,308 SR
Queue Stats
68W - 70L
1,656 Elo+
Solo
Discordia
Discordia
OhMrWilford
Discordia
Level 6
God Stats
14W - 5L
1,996 SR
Queue Stats
19W - 11L
1,871 Elo+
Solo
Zeus
Zeus
Q-hoops-
Zeus
Level 11
God Stats
1W - 3L
1,500 SR
Queue Stats
283W - 304L
1,601 Elo+
Solo
Cthulhu
Cthulhu
Six6_Leozin
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 38L
1,635 Elo+
Solo
Neith
Neith
flffywrlddstryr
Neith
Level 5
God Stats
1W - 1L
1,706 SR
Queue Stats
4W - 8L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ARMANNSRAI
Danzaburou
11
2 / 1 / 1
6,918
629
2,530
4,990
1,782
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
3 / 4 / 5
6,286
571
4,386
6,069
1,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
9 / 1 / 0
8,062
733
6,883
7,027
2,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
10
1 / 5 / 4
6,206
564
2,964
6,863
4,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
sochi1984
Nemesis
10
1 / 1 / 1
6,086
553
1,656
6,586
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Janus1235
Achilles
8
1 / 2 / 0
5,306
482
2,540
7,397
2,328
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
OhMrWilford
Discordia
12
9 / 2 / 1
7,063
642
6,265
5,130
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
7
1 / 6 / 2
4,747
432
1,165
3,723
1,077
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Six6_Leozin
Cthulhu
6
0 / 4 / 0
4,561
415
868
7,991
3,665
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 3 / 0
5,666
515
4,224
6,412
1,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
16
Kills
12
12
Deaths
17
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ARMANNSRAI
Danzaburou
2
1
1
2.5
W
3
4
5
1.38
L
Achilles
Janus1235
Achilles
1
2
0
0.5
W
9
1
0
9
L
Discordia
OhMrWilford
Discordia
9
2
1
4.75
L
Zeus
1
6
2
0.33
L
Cthulhu
Six6_Leozin
Cthulhu
0
4
0
0
L
1
3
0
0.33
W
Tiamat
1
5
4
0.6
W
Nemesis
sochi1984
Nemesis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,419
Damage
15,062
31,535
Taken
30,653
12,135
Mitigated
10,421
13,454
Healing
3,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ARMANNSRAI
Danzaburou
2,530
893
0
2,824
4,990
1,782
293
0
4,990
0
33,836
W
4,386
2,409
0
1,643
6,069
1,891
929
1,868
4,201
0
19,131
L
Achilles
Janus1235
Achilles
2,540
898
0
250
7,397
2,328
0
1,002
6,395
0
23,146
W
6,883
2,567
0
4,844
7,027
2,232
4,678
2,676
4,351
36,820
0
L
Discordia
OhMrWilford
Discordia
6,265
859
0
737
5,130
1,687
0
2,674
2,456
27,675
0
L
Zeus
1,165
456
0
0
3,723
1,077
260
2,586
1,137
5,718
0
L
Cthulhu
Six6_Leozin
Cthulhu
868
386
0
252
7,991
3,665
556
3,585
4,406
10,395
0
L
4,224
1,246
0
2,346
6,412
1,664
0
0
6,412
0
26,915
W
Tiamat
2,964
275
0
1,110
6,863
4,279
98
3,371
3,492
26,972
0
W
Nemesis
sochi1984
Nemesis
1,656
389
0
3,033
6,586
1,951
0
383
6,203
0
28,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,558
Gold Earned
27,343
275
Minions Killed
174
0
Camps Cleared
0
893,741
Distance Traveled
895,466
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,918
629
67
6
0
183,501
3
W
Neith
6,286
571
33
3
0
156,865
1
L
Achilles
5,306
482
42
4
0
173,151
4
W
Sol
8,062
733
66
6
0
146,433
2
L
Discordia
7,063
642
55
5
0
201,855
0
L
Zeus
4,747
432
7
1
0
138,395
0
L
Cthulhu
4,561
415
17
2
0
180,539
1
L
Neith
5,666
515
53
5
0
201,526
1
W
Tiamat
6,206
564
49
4
0
180,175
1
W
Nemesis
6,086
553
60
5
0
226,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role