Player Matchup

Ymir
Ymir
AMZOVERPOWERED
Ymir
Level 7
God Stats
7W - 2L
1,909 SR
Queue Stats
9W - 2L
1,811 Elo+
Party 2
Hades
Hades
Josh-2110-
Hades
Level 25
God Stats
1W - 0L
1,214 SR
Queue Stats
88W - 77L
1,545 Elo+
Solo
Janus
Janus
ShunAkiyama
Janus
Level 29
God Stats
22W - 3L
1,988 SR
Queue Stats
195W - 109L
1,719 Elo+
Party 2
Xbalanque
Xbalanque
TimeForceCortez
Xbalanque
Level 127
God Stats
3W - 0L
1,804 SR
Queue Stats
45W - 22L
1,259 Elo+
Party 2
Nemesis
Nemesis
remi07400
Nemesis
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 6L
1,726 Elo+
Solo
Team Averages
Level 39
1,683 SR
1,612 Elo+

VS

Team Averages
Level 19
1,610 SR
1,614 Elo+
Vamana
Vamana
Hex_Devour_Hopes
Vamana
Level 11
God Stats
4W - 3L
1,899 SR
Queue Stats
29W - 18L
1,832 Elo+
Solo
Bellona
Bellona
Mr_wonderful27
Bellona
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 102L
1,315 Elo+
Solo
Rama
Rama
Riley_07
Rama
Level 29
God Stats
41W - 31L
1,654 SR
Queue Stats
95W - 68L
1,657 Elo+
Party 1
Thanatos
Thanatos
decime-capable
Thanatos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 37L
1,558 Elo+
Solo
Fenrir
Fenrir
unicorngamerabi
Fenrir
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 19L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 6
5,804
484
2,716
6,227
3,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Breastplate

Breastplate

+20
Physical Protection

Hades
12
0 / 1 / 0
6,377
531
3,782
9,572
5,145
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
5 / 1 / 3
7,395
616
7,527
5,234
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
TimeForceCortez
Xbalanque
12
8 / 2 / 3
7,026
586
7,135
9,682
2,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
remi07400
Nemesis
9
0 / 2 / 2
5,575
465
3,765
7,073
2,002
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 0
7,247
604
7,258
8,157
3,377
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8
0 / 1 / 0
5,192
433
2,104
5,820
3,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rama
9
3 / 6 / 2
6,214
518
4,822
7,207
1,725
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
10
1 / 2 / 0
5,560
463
2,551
7,281
2,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 5 / 3
7,086
591
4,935
11,233
4,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
14
Kills
9
9
Deaths
14
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
3
6
1.33
L
2
0
0
2
W
Hades
0
1
0
0
L
0
1
0
0
L
Rama
3
6
2
0.67
W
5
1
3
6.5
W
Xbalanque
TimeForceCortez
Xbalanque
8
2
3
4.75
L
Thanatos
1
2
0
0.5
W
Nemesis
remi07400
Nemesis
0
2
2
0.5
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,925
Damage
21,670
37,788
Taken
39,698
14,886
Mitigated
15,469
13,883
Healing
12,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,716
923
0
669
6,227
3,405
0
0
6,227
8,474
0
L
7,258
1,955
0
2,699
8,157
3,377
390
3,624
4,533
0
49,874
W
Hades
3,782
1,539
40
5,856
9,572
5,145
0
0
9,572
41,307
0
L
2,104
427
0
300
5,820
3,479
0
2,127
3,580
0
19,112
L
Rama
4,822
3,703
0
910
7,207
1,725
0
2,159
4,956
0
27,489
W
7,527
677
0
1,844
5,234
1,608
472
0
5,234
52,973
0
W
Xbalanque
TimeForceCortez
Xbalanque
7,135
3,378
0
4,304
9,682
2,726
120
0
9,682
0
32,384
L
Thanatos
2,551
280
0
4,924
7,281
2,143
0
2,713
4,422
0
25,774
W
Nemesis
remi07400
Nemesis
3,765
1,676
342
828
7,073
2,002
0
0
7,073
0
31,615
L
4,935
1,223
0
3,315
11,233
4,745
0
2,915
8,182
0
23,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,177
Gold Earned
31,299
307
Minions Killed
286
0
Camps Cleared
0
1,110,578
Distance Traveled
1,107,073
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,804
484
5
0
0
239,007
0
L
Vamana
7,247
604
104
9
0
217,713
1
W
Hades
6,377
531
88
7
0
194,955
1
L
Bellona
5,192
433
40
3
0
193,857
0
L
Rama
6,214
518
60
5
0
211,939
1
W
Janus
7,395
616
103
9
0
254,732
10
W
Xbalanque
7,026
586
49
4
0
209,841
2
L
Thanatos
5,560
463
49
4
0
250,761
2
W
Nemesis
5,575
465
62
5
0
212,043
0
L
Fenrir
7,086
591
33
3
0
232,803
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role