Player Matchup

Tiamat
Tiamat
BeGes9254
Tiamat
Level 28
God Stats
3W - 5L
1,522 SR
Queue Stats
80W - 109L
1,416 Elo+
Party 1
Anhur
Anhur
Enjoy499
Anhur
Level 27
God Stats
4W - 3L
1,322 SR
Queue Stats
91W - 110L
1,435 Elo+
Party 1
Artio
Artio
LeFireX
Artio
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 45L
1,471 Elo+
Party 1
Nemesis
Nemesis
OMGB
Nemesis
Level 15
God Stats
15W - 11L
1,510 SR
Queue Stats
25W - 16L
1,563 Elo+
Solo
Thoth
Thoth
kuchen499
Thoth
Level 39
God Stats
7W - 12L
1,405 SR
Queue Stats
74W - 113L
1,439 Elo+
Party 1
Team Averages
Level 27
1,452 SR
1,465 Elo+

VS

Team Averages
Level 17
1,519 SR
1,437 Elo+
Bellona
Bellona
BiancaVBL
Bellona
Level 7
God Stats
5W - 5L
1,743 SR
Queue Stats
125W - 159L
1,437 Elo+
Party 3
Scylla
Scylla
Occudo
Scylla
Level 27
God Stats
3W - 7L
1,401 SR
Queue Stats
181W - 132L
1,501 Elo+
Solo
Bacchus
Bacchus
Scrummz
Bacchus
Level 16
God Stats
11W - 13L
1,507 SR
Queue Stats
138W - 167L
1,451 Elo+
Party 2
Thanatos
Thanatos
VILaurentiu
Thanatos
Level 17
God Stats
8W - 18L
1,427 SR
Queue Stats
140W - 169L
1,364 Elo+
Party 3
Hou Yi
Hou Yi
iAnatoliy
Hou Yi
Level 17
God Stats
91W - 91L
1,515 SR
Queue Stats
457W - 485L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BeGes9254
Tiamat
20
0 / 0 / 9
13,193
471
10,255
13,907
20,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
Enjoy499
Anhur
20
8 / 0 / 6
14,743
527
16,581
12,240
5,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artio
LeFireX
Artio
17
0 / 4 / 15
12,419
444
4,686
30,003
36,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
OMGB
Nemesis
20
15 / 0 / 5
16,147
577
27,677
19,457
10,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
kuchen499
Thoth
20
4 / 4 / 4
14,300
511
21,645
13,178
4,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BiancaVBL
Bellona
18
1 / 4 / 0
11,307
404
3,089
21,405
16,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Occudo
Scylla
20
1 / 5 / 2
12,204
436
16,696
22,708
6,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Scrummz
Bacchus
16
0 / 5 / 4
10,115
361
8,160
18,387
16,231
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
VILaurentiu
Thanatos
17
3 / 8 / 2
11,417
408
7,515
24,080
7,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hou Yi
iAnatoliy
Hou Yi
18
3 / 5 / 0
11,428
408
8,768
23,078
6,115
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
16
27
Kills
8
8
Deaths
27
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
BeGes9254
Tiamat
0
0
9
4.5
L
Bellona
BiancaVBL
Bellona
1
4
0
0.25
W
Anhur
Enjoy499
Anhur
8
0
6
11
W
Artio
LeFireX
Artio
0
4
15
1.88
W
Nemesis
OMGB
Nemesis
15
0
5
17.5
L
Scylla
Occudo
Scylla
1
5
2
0.4
L
Bacchus
Scrummz
Bacchus
0
5
4
0.4
L
Thanatos
VILaurentiu
Thanatos
3
8
2
0.5
L
Hou Yi
iAnatoliy
Hou Yi
3
5
0
0.6
W
Thoth
kuchen499
Thoth
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,844
Damage
44,228
88,785
Taken
109,658
77,523
Mitigated
53,165
31,405
Healing
30,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
BeGes9254
Tiamat
10,255
1,477
49
7,296
13,907
20,645
2,041
4,503
9,315
73,541
0
L
Bellona
BiancaVBL
Bellona
3,089
641
0
4,010
21,405
16,735
1,832
7,334
14,059
0
51,206
W
Anhur
Enjoy499
Anhur
16,581
7,645
0
6,936
12,240
5,280
1,884
4,069
8,103
0
124,000
W
Artio
LeFireX
Artio
4,686
546
404
6,015
30,003
36,185
961
7,210
22,601
30,323
0
W
Nemesis
OMGB
Nemesis
27,677
14,947
0
8,041
19,457
10,597
960
3,224
16,191
0
159,957
L
Scylla
Occudo
Scylla
16,696
927
0
3,083
22,708
6,497
0
13,330
8,574
96,911
0
L
Bacchus
Scrummz
Bacchus
8,160
621
0
1,035
18,387
16,231
105
6,224
12,042
39,386
0
L
Thanatos
VILaurentiu
Thanatos
7,515
643
0
14,198
24,080
7,587
0
3,506
20,463
0
68,882
L
Hou Yi
iAnatoliy
Hou Yi
8,768
3,996
270
7,826
23,078
6,115
200
4,980
17,934
0
71,881
W
Thoth
kuchen499
Thoth
21,645
154
0
2,664
13,178
4,816
3,938
5,163
7,719
101,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,802
Gold Earned
56,471
731
Minions Killed
591
0
Camps Cleared
0
2,701,274
Distance Traveled
2,434,388
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,193
471
132
5
0
493,517
4
L
Bellona
11,307
404
124
4
0
426,506
3
W
Anhur
14,743
527
183
7
0
535,627
1
W
Artio
12,419
444
36
1
0
554,822
0
W
Nemesis
16,147
577
198
7
0
605,686
1
L
Scylla
12,204
436
184
7
0
499,308
0
L
Bacchus
10,115
361
67
2
0
547,335
7
L
Thanatos
11,417
408
112
4
0
465,257
0
L
Hou Yi
11,428
408
104
4
0
495,982
2
W
Thoth
14,300
511
182
7
0
511,622
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role