Player Matchup

Athena
Athena
Ethandway83
Athena
Level 23
God Stats
9W - 5L
1,590 SR
Queue Stats
110W - 111L
1,694 Elo+
Solo
Medusa
Medusa
Plat-Chaser111
Medusa
Level 15
God Stats
1W - 2L
1,216 SR
Queue Stats
24W - 14L
1,600 Elo+
Solo
Chernobog
Chernobog
SpatialGlint662
Chernobog
Level 17
God Stats
4W - 2L
1,610 SR
Queue Stats
65W - 74L
1,654 Elo+
Solo
Aphrodite
Aphrodite
TiredLostBoy
Aphrodite
Level 18
God Stats
6W - 6L
1,538 SR
Queue Stats
6W - 8L
1,466 Elo+
Solo
Fenrir
Fenrir
iamleeks
Fenrir
Level 22
God Stats
5W - 4L
1,983 SR
Queue Stats
130W - 150L
1,588 Elo+
Solo
Team Averages
Level 19
1,587 SR
1,600 Elo+

VS

Team Averages
Level 11
1,570 SR
1,671 Elo+
Skadi
Skadi
Bocata-Sin-Queso
Skadi
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 6L
1,654 Elo+
Solo
Athena
Athena
Francisco HDM1
Athena
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,705 Elo+
Solo
Bellona
Bellona
GhostFacin
Bellona
Level 15
God Stats
3W - 4L
1,526 SR
Queue Stats
43W - 43L
1,665 Elo+
Solo
Hun Batz
Hun Batz
IZANAMI BUTT
Hun Batz
Level 20
God Stats
12W - 7L
1,742 SR
Queue Stats
61W - 56L
1,707 Elo+
Solo
Tiamat
Tiamat
out_played_kids
Tiamat
Level 14
God Stats
2W - 4L
1,582 SR
Queue Stats
17W - 22L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
5 / 3 / 10
8,833
589
6,955
14,061
11,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 6 / 2
7,560
504
4,516
9,596
2,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Chernobog
SpatialGlint662
Chernobog
15
5 / 3 / 6
8,985
599
9,381
11,537
4,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Aphrodite
TiredLostBoy
Aphrodite
14
8 / 2 / 6
9,060
604
12,122
7,668
4,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
iamleeks
Fenrir
14
5 / 4 / 6
8,435
562
5,977
12,050
4,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 3
8,248
550
9,981
11,709
3,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
1 / 8 / 1
6,235
416
3,202
10,708
6,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
GhostFacin
Bellona
14
7 / 4 / 4
9,401
627
11,232
15,454
12,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
IZANAMI BUTT
Hun Batz
15
5 / 2 / 5
8,747
583
8,431
8,436
3,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 5 / 1
7,377
492
4,146
8,480
6,295
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
32
25
Kills
18
18
Deaths
26
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
7
3
0.79
W
Athena
5
3
10
3.33
L
1
8
1
0.19
L
Bellona
GhostFacin
Bellona
7
4
4
2.25
L
Hun Batz
IZANAMI BUTT
Hun Batz
5
2
5
3.75
W
2
6
2
0.5
W
Chernobog
SpatialGlint662
Chernobog
5
3
6
2.67
W
Aphrodite
TiredLostBoy
Aphrodite
8
2
6
5.5
W
Fenrir
iamleeks
Fenrir
5
4
6
2
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,951
Damage
36,992
54,912
Taken
54,787
27,888
Mitigated
31,371
18,342
Healing
12,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,981
4,273
0
1,801
11,709
3,439
320
3,944
7,629
0
36,127
W
Athena
6,955
1,793
0
1,158
14,061
11,329
450
2,408
11,653
28,662
0
L
3,202
975
0
456
10,708
6,102
0
3,881
6,603
13,084
0
L
Bellona
GhostFacin
Bellona
11,232
6,155
0
4,812
15,454
12,429
314
5,596
9,693
87
46,765
L
Hun Batz
IZANAMI BUTT
Hun Batz
8,431
3,269
0
2,990
8,436
3,106
0
1,320
7,110
0
56,814
W
4,516
1,996
0
2,449
9,596
2,922
1,058
331
9,265
0
34,639
W
Chernobog
SpatialGlint662
Chernobog
9,381
4,751
0
3,733
11,537
4,705
386
255
11,282
0
57,799
W
Aphrodite
TiredLostBoy
Aphrodite
12,122
1,702
3,401
4,380
7,668
4,019
406
2,850
4,818
43,219
0
W
Fenrir
iamleeks
Fenrir
5,977
1,719
0
3,221
12,050
4,913
0
1,583
10,467
0
45,508
L
4,146
1,424
0
2,010
8,480
6,295
564
3,646
4,675
44,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,873
Gold Earned
40,008
403
Minions Killed
380
0
Camps Cleared
0
1,390,708
Distance Traveled
1,292,437
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,248
550
61
4
0
248,369
3
W
Athena
8,833
589
52
3
0
308,919
3
L
Athena
6,235
416
17
1
0
219,101
0
L
Bellona
9,401
627
101
7
0
262,638
2
L
Hun Batz
8,747
583
112
7
0
294,285
1
W
Medusa
7,560
504
69
5
0
259,711
1
W
Chernobog
8,985
599
95
6
0
259,442
3
W
Aphrodite
9,060
604
101
7
0
268,604
4
W
Fenrir
8,435
562
86
6
0
294,032
5
L
Tiamat
7,377
492
89
6
0
268,044
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role