Player Matchup

Izanami
Izanami
Gold III
Draxazor
Izanami
Gold III
Level 131
God Stats
60W - 41L
1,714 SR
Queue Stats
312W - 298L
1,460 MMR
Solo
Bakasura
Bakasura
Bronze III
Quiqy
Bakasura
Bronze III
Level 79
God Stats
1W - 4L
1,500 SR
Queue Stats
22W - 27L
1,492 MMR
Solo
Athena
Athena
Gold III
SCCRISTANCHO
Athena
Gold III
Level 140
God Stats
0W - 2L
1,295 SR
Queue Stats
59W - 57L
1,450 MMR
Solo
Aphrodite
Aphrodite
Gold IV
ZAIKER25
Aphrodite
Gold IV
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 172L
1,465 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
widi66
Erlang Shen
Gold V
Level 89
God Stats
4W - 4L
1,389 SR
Queue Stats
189W - 188L
1,490 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,480 SR
1,471 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,624 SR
1,475 MMR
Danzaburou
Danzaburou
Platinum V
HitokiriRath
Danzaburou
Platinum V
Level 160
God Stats
35W - 28L
1,794 SR
Queue Stats
948W - 940L
1,490 MMR
Solo
Ares
Ares
Gold IV
Pedroho2
Ares
Gold IV
Level 89
God Stats
37W - 13L
1,530 SR
Queue Stats
271W - 263L
1,465 MMR
Solo
Chang'e
Chang'e
Silver II
Zahpotts
Chang'e
Silver II
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 45L
1,478 MMR
Solo
Hun Batz
Hun Batz
Silver I
hihicommando
Hun Batz
Silver I
Level 126
God Stats
2W - 0L
1,794 SR
Queue Stats
50W - 49L
1,443 MMR
Solo
Chaac
Chaac
Gold IV
locmanhunter
Chaac
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Draxazor
Izanami
19
2 / 5 / 4
11,282
513
7,707
16,236
5,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
Quiqy
Bakasura
15
3 / 10 / 3
9,532
433
9,254
20,484
8,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
14
2 / 8 / 6
8,930
406
9,354
24,949
15,029
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
ZAIKER25
Aphrodite
17
2 / 6 / 4
10,686
486
12,558
17,425
7,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
widi66
Erlang Shen
17
1 / 2 / 1
10,376
472
9,880
19,028
16,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
ArachneSetScyllaCu ChulainnNemesis

VS

Bans
ApolloJanusCthulhuNu WaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HitokiriRath
Danzaburou
19
4 / 2 / 11
13,007
591
16,602
17,450
9,273
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
18
8 / 2 / 13
13,012
591
14,141
20,006
22,476
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
Zahpotts
Chang'e
20
11 / 2 / 12
13,694
622
18,502
17,038
7,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
hihicommando
Hun Batz
18
4 / 4 / 12
12,812
582
14,318
17,709
7,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
4 / 0 / 6
14,230
647
12,163
18,141
14,059
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
85
10
Kills
31
31
Deaths
10
18
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Izanami
Draxazor
Izanami
2
5
4
0.8
W
Danzaburou
HitokiriRath
Danzaburou
4
2
11
4.75
W
Ares
8
2
13
7.25
L
Bakasura
Quiqy
Bakasura
3
10
3
0.45
L
Athena
2
8
6
0.63
L
Aphrodite
ZAIKER25
Aphrodite
2
6
4
0.67
W
Chang'e
Zahpotts
Chang'e
11
2
12
8.5
W
Hun Batz
hihicommando
Hun Batz
4
4
12
2.5
W
4
0
6
7
L
Erlang Shen
widi66
Erlang Shen
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,753
Damage
75,726
98,122
Taken
90,344
53,098
Mitigated
61,252
32,225
Healing
45,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Draxazor
Izanami
7,707
3,726
0
4,657
16,236
5,971
0
4,754
11,398
0
94,561
W
Danzaburou
HitokiriRath
Danzaburou
16,602
9,972
0
10,008
17,450
9,273
7,146
3,318
13,244
0
115,954
W
Ares
14,141
613
0
5,208
20,006
22,476
248
5,748
13,767
38,893
0
L
Bakasura
Quiqy
Bakasura
9,254
5,833
0
5,543
20,484
8,638
0
4,937
15,439
0
40,580
L
Athena
9,354
2,734
444
2,820
24,949
15,029
0
10,743
13,912
30,572
0
L
Aphrodite
ZAIKER25
Aphrodite
12,558
710
6,051
8,554
17,425
7,280
76
8,446
8,489
73,476
0
W
Chang'e
Zahpotts
Chang'e
18,502
1,689
5,505
9,997
17,038
7,457
1,860
5,865
10,644
94,566
0
W
Hun Batz
hihicommando
Hun Batz
14,318
4,677
0
3,946
17,709
7,987
633
4,310
12,629
0
96,084
W
12,163
2,042
0
10,520
18,141
14,059
584
5,181
12,832
0
93,410
L
Erlang Shen
widi66
Erlang Shen
9,880
4,565
0
4,156
19,028
16,180
0
2,729
16,241
0
73,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,806
Gold Earned
66,755
592
Minions Killed
648
0
Camps Cleared
0
1,990,388
Distance Traveled
2,051,819
16
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,282
513
188
9
0
353,694
4
W
Danzaburou
13,007
591
150
7
0
377,365
11
W
Ares
13,012
591
36
2
0
418,315
6
L
Bakasura
9,532
433
73
3
0
426,756
0
L
Athena
8,930
406
36
2
0
395,282
6
L
Aphrodite
10,686
486
145
7
0
401,975
4
W
Chang'e
13,694
622
135
6
0
425,919
5
W
Hun Batz
12,812
582
136
6
0
414,970
8
W
Chaac
14,230
647
191
9
0
415,250
3
L
Erlang Shen
10,376
472
150
7
0
412,681
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role