Player Matchup

Rama
Rama
JoseGordoLOL
Rama
Level 68
God Stats
2W - 3L
1,126 SR
Queue Stats
48W - 49L
1,544 Elo+
Solo
Ymir
Ymir
UpD0wnUpD0wn
Ymir
Level 42
God Stats
1W - 0L
1,711 SR
Queue Stats
109W - 72L
1,621 Elo+
Solo
Anubis
Anubis
WoM12
Anubis
Level 124
God Stats
15W - 16L
1,519 SR
Queue Stats
42W - 59L
1,541 Elo+
Solo
Team Averages
Level 78
1,452 SR
1,568 Elo+

VS

Team Averages
Level 115
1,421 SR
1,618 Elo+
Ah Puch
Ah Puch
LittleHawkk
Ah Puch
Level 102
God Stats
6W - 10L
1,358 SR
Queue Stats
406W - 405L
1,567 Elo+
Solo
Da Ji
Da Ji
WigglyExpert35
Da Ji
Level 114
God Stats
8W - 5L
1,500 SR
Queue Stats
236W - 215L
1,678 Elo+
Party 1
Erlang Shen
Erlang Shen
timmy708
Erlang Shen
Level 128
God Stats
7W - 7L
1,405 SR
Queue Stats
267W - 243L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 5 / 6
15,029
835
19,167
18,578
7,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
3 / 5 / 13
13,254
736
9,396
18,794
23,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
WoM12
Anubis
16
7 / 6 / 8
13,130
729
13,440
17,022
8,758
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
LittleHawkk
Ah Puch
17
3 / 9 / 7
12,496
694
16,809
15,407
4,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
7 / 7 / 5
12,679
704
13,024
14,819
7,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Erlang Shen
timmy708
Erlang Shen
15
6 / 5 / 7
12,611
701
17,675
21,128
15,266
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
35
21
Kills
16
16
Deaths
21
27
Assists
19
Player
Kills
Deaths
Assists
KDA
W
11
5
6
2.8
L
Ah Puch
LittleHawkk
Ah Puch
3
9
7
0.72
W
3
5
13
1.9
L
7
7
5
1.36
W
Anubis
WoM12
Anubis
7
6
8
1.83
L
Erlang Shen
timmy708
Erlang Shen
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,003
Damage
47,508
54,394
Taken
51,354
40,267
Mitigated
27,107
15,346
Healing
7,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,167
16,915
0
6,944
18,578
7,624
2,796
5,792
12,586
0
94,201
L
Ah Puch
LittleHawkk
Ah Puch
16,809
978
0
1,573
15,407
4,250
473
7,188
8,219
73,122
0
W
9,396
2,409
0
2,338
18,794
23,885
306
5,917
12,614
16,957
0
L
13,024
2,749
0
1,811
14,819
7,591
378
5,907
8,912
0
42,009
W
Anubis
WoM12
Anubis
13,440
1,402
0
6,064
17,022
8,758
835
5,433
11,464
58,161
0
L
Erlang Shen
timmy708
Erlang Shen
17,675
10,702
0
3,951
21,128
15,266
642
9,843
11,285
0
43,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,413
Gold Earned
37,786
235
Minions Killed
213
0
Camps Cleared
0
873,507
Distance Traveled
910,005
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
15,029
835
127
7
0
305,567
5
L
Ah Puch
12,496
694
121
7
0
281,721
1
W
Ymir
13,254
736
12
1
0
296,775
2
L
Da Ji
12,679
704
54
3
0
304,988
3
W
Anubis
13,130
729
96
5
0
271,165
1
L
Erlang Shen
12,611
701
38
2
0
323,296
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role