Player Matchup

Fenrir
Fenrir
Laudatory
Fenrir
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,791 Elo+
Party 1
Ganesha
Ganesha
ManonB
Ganesha
Level 152
God Stats
35W - 13L
1,604 SR
Queue Stats
165W - 78L
1,695 Elo+
Party 1
Bellona
Bellona
Naytars
Bellona
Level 122
God Stats
18W - 8L
1,768 SR
Queue Stats
88W - 45L
1,672 Elo+
Party 1
Chang'e
Chang'e
Xen00
Chang'e
Level 128
God Stats
6W - 1L
1,667 SR
Queue Stats
191W - 113L
1,693 Elo+
Party 1
Danzaburou
Danzaburou
warzzar94
Danzaburou
Level 19
God Stats
3W - 0L
1,932 SR
Queue Stats
25W - 4L
1,798 Elo+
Party 1
Team Averages
Level 95
1,694 SR
1,730 Elo+

VS

Team Averages
Level 65
1,482 SR
1,517 Elo+
Bacchus
Bacchus
DnB420
Bacchus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Chiron
Chiron
Muchta
Chiron
Level 152
God Stats
10W - 10L
1,493 SR
Queue Stats
191W - 171L
1,540 Elo+
Solo
Hercules
Hercules
NKTHEDESTROYER
Hercules
Level 37
God Stats
20W - 18L
1,419 SR
Queue Stats
333W - 265L
1,544 Elo+
Solo
Nu Wa
Nu Wa
ShyraxIvoricalad
Nu Wa
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Bakasura
Bakasura
T0matoCat
Bakasura
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Laudatory
Fenrir
11
6 / 0 / 2
6,925
630
5,805
6,877
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
ManonB
Ganesha
10
1 / 1 / 7
6,486
590
3,013
6,506
3,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
Naytars
Bellona
14
0 / 1 / 1
7,513
683
6,317
8,043
5,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Xen00
Chang'e
13
10 / 0 / 4
8,077
734
6,406
5,074
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
warzzar94
Danzaburou
11
3 / 0 / 1
6,553
596
3,521
5,662
1,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DnB420
Bacchus
5
1 / 5 / 0
4,537
412
2,008
6,899
3,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
Muchta
Chiron
11
0 / 1 / 1
5,961
542
4,320
6,239
1,503
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hercules
9
1 / 2 / 0
4,996
454
4,334
10,632
4,132
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
0 / 8 / 0
4,507
410
2,361
7,739
1,941
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
T0matoCat
Bakasura
3
0 / 5 / 0
3,966
361
57
4,535
970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
20
Kills
2
2
Deaths
21
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DnB420
Bacchus
1
5
0
0.2
W
Fenrir
Laudatory
Fenrir
6
0
2
7
W
Ganesha
ManonB
Ganesha
1
1
7
4.5
L
Chiron
Muchta
Chiron
0
1
1
0.5
L
Hercules
1
2
0
0.5
W
Bellona
Naytars
Bellona
0
1
1
0.5
L
0
8
0
0
L
Bakasura
T0matoCat
Bakasura
0
5
0
0
W
Chang'e
Xen00
Chang'e
10
0
4
12
W
Danzaburou
warzzar94
Danzaburou
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,062
Damage
13,080
32,162
Taken
36,044
14,444
Mitigated
11,591
15,465
Healing
9,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DnB420
Bacchus
2,008
546
0
1,339
6,899
3,045
0
2,213
4,654
7,911
0
W
Fenrir
Laudatory
Fenrir
5,805
2,317
0
1,141
6,877
2,727
0
904
5,963
0
44,346
W
Ganesha
ManonB
Ganesha
3,013
251
0
1,755
6,506
3,157
731
1,310
5,196
15,677
0
L
Chiron
Muchta
Chiron
4,320
1,406
144
3,086
6,239
1,503
0
1,009
5,222
0
34,729
L
Hercules
4,334
2,251
0
2,972
10,632
4,132
0
1,045
9,547
0
21,032
W
Bellona
Naytars
Bellona
6,317
3,035
0
5,102
8,043
5,071
160
170
7,873
0
54,631
L
2,361
264
0
850
7,739
1,941
0
4,094
3,387
16,104
0
L
Bakasura
T0matoCat
Bakasura
57
47
0
1,005
4,535
970
0
700
3,815
0
4,103
W
Chang'e
Xen00
Chang'e
6,406
862
1,242
3,879
5,074
1,701
1,063
1,365
3,709
44,977
0
W
Danzaburou
warzzar94
Danzaburou
3,521
1,824
0
2,346
5,662
1,788
50
620
5,042
0
31,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,554
Gold Earned
23,967
396
Minions Killed
173
0
Camps Cleared
0
1,179,901
Distance Traveled
913,235
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,537
412
13
1
0
208,373
2
W
Fenrir
6,925
630
73
7
0
271,237
3
W
Ganesha
6,486
590
8
1
0
241,254
2
L
Chiron
5,961
542
83
8
0
202,496
0
L
Hercules
4,996
454
40
4
0
217,882
1
W
Bellona
7,513
683
135
12
0
235,708
1
L
Nu Wa
4,507
410
23
2
0
146,302
0
L
Bakasura
3,966
361
14
1
0
138,182
1
W
Chang'e
8,077
734
102
9
0
227,454
0
W
Danzaburou
6,553
596
78
7
0
204,248
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role