Player Matchup

Ymir
Ymir
Hantke
Ymir
Level 4
God Stats
2W - 2L
1,752 SR
Queue Stats
3W - 3L
1,723 Elo+
Solo
Nike
Nike
Togood543
Nike
Level 28
God Stats
6W - 4L
1,500 SR
Queue Stats
71W - 80L
1,500 Elo+
Solo
Sol
Sol
gabin66
Sol
Level 3
God Stats
5W - 7L
1,718 SR
Queue Stats
5W - 11L
1,436 Elo+
Party 1
Tiamat
Tiamat
jdl7821
Tiamat
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,761 Elo+
Solo
Ares
Ares
justinium
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,436 Elo+
Party 1
Team Averages
Level 12
1,594 SR
1,571 Elo+

VS

Team Averages
Level 15
1,541 SR
1,541 Elo+
Artio
Artio
Gertrudis015862
Artio
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Nio FK
Jormungandr
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 27L
1,529 Elo+
Solo
Anubis
Anubis
Valentinodrips
Anubis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 141L
1,545 Elo+
Solo
Ao Kuang
Ao Kuang
ZER0_xllSTXTHll
Ao Kuang
Level 19
God Stats
3W - 0L
1,500 SR
Queue Stats
17W - 10L
1,627 Elo+
Solo
Scylla
Scylla
adiomex
Scylla
Level 10
God Stats
8W - 5L
1,703 SR
Queue Stats
54W - 55L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Hantke
Ymir
17
0 / 4 / 4
11,334
872
11,515
18,541
20,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nike
17
5 / 5 / 0
12,199
938
19,710
28,771
17,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
15
1 / 9 / 2
10,406
800
6,384
16,285
4,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
jdl7821
Tiamat
15
1 / 2 / 2
10,129
779
1,149
2,083
1,008
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ares
16
0 / 9 / 3
10,732
826
3,319
16,171
8,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Team 1 Tickets

0

VS

Team 2 Tickets

322

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 15
11,599
892
11,063
16,104
14,047
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Nio FK
Jormungandr
19
3 / 3 / 19
12,429
956
13,319
12,787
5,937
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
12 / 0 / 10
13,362
1,028
20,834
3,860
2,127
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
18
11 / 1 / 7
14,279
1,098
17,038
14,235
5,535
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
adiomex
Scylla
18
2 / 2 / 14
11,380
875
11,225
5,897
3,109
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
94
7
Kills
29
29
Deaths
8
11
Assists
65
Player
Kills
Deaths
Assists
KDA
W
1
2
15
4.25
L
Ymir
Hantke
Ymir
0
4
4
0.5
W
Jormungandr
Nio FK
Jormungandr
3
3
19
4.17
L
Nike
5
5
0
1
W
12
0
10
17
W
Ao Kuang
11
1
7
14.5
W
Scylla
adiomex
Scylla
2
2
14
4.5
L
Sol
1
9
2
0.22
L
Tiamat
jdl7821
Tiamat
1
2
2
1
L
Ares
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,077
Damage
73,479
81,851
Taken
52,883
52,313
Mitigated
30,755
4,262
Healing
14,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,063
634
2,984
5,911
16,104
14,047
0
5,644
10,035
33,262
0
L
Ymir
Hantke
Ymir
11,515
1,896
0
252
18,541
20,376
0
17,167
1,374
28,746
0
W
Jormungandr
Nio FK
Jormungandr
13,319
6,491
0
902
12,787
5,937
0
7,360
5,277
34,748
0
L
Nike
19,710
2,625
0
750
28,771
17,532
0
27,121
1,650
113
38,721
W
20,834
2,513
0
339
3,860
2,127
0
2,456
1,354
42,945
0
W
Ao Kuang
17,038
6,686
0
4,711
14,235
5,535
0
4,589
8,009
32,039
0
W
Scylla
adiomex
Scylla
11,225
2,022
0
0
5,897
3,109
0
2,410
3,362
17,812
0
L
Sol
6,384
2,233
0
2,465
16,285
4,470
0
13,739
2,546
13,692
0
L
Tiamat
jdl7821
Tiamat
1,149
212
111
238
2,083
1,008
0
1,512
571
3,145
0
L
Ares
3,319
684
0
446
16,171
8,927
0
13,940
2,231
7,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,800
Gold Earned
63,049
121
Minions Killed
194
4
Camps Cleared
10
786,318
Distance Traveled
1,094,124
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,599
892
48
4
0
262,981
0
L
Ymir
11,334
872
52
4
3
217,037
0
W
Jormungandr
12,429
956
50
4
0
182,603
0
L
Nike
12,199
938
43
3
1
253,343
1
W
Anubis
13,362
1,028
56
4
0
205,193
0
W
Ao Kuang
14,279
1,098
21
2
10
241,539
0
W
Scylla
11,380
875
19
1
0
201,808
0
L
Sol
10,406
800
19
1
0
150,667
0
L
Tiamat
10,129
779
1
0
0
39,204
0
L
Ares
10,732
826
6
0
0
126,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role