Player Matchup

Ganesha
Ganesha
Platinum I
 
Ganesha
Platinum I
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum II
HuecoMundo69
Apollo
Platinum II
Level 123
God Stats
27W - 17L
1,568 SR
Queue Stats
238W - 224L
1,974 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
Royal2Hu
Guan Yu
Platinum IV
Level 142
God Stats
33W - 16L
1,869 SR
Queue Stats
576W - 567L
1,907 MMR
Solo
Susano
Susano
Diamond IV
ShadyLife02
Susano
Diamond IV
Level 149
God Stats
11W - 18L
1,407 SR
Queue Stats
817W - 784L
1,957 MMR
Solo
Raijin
Raijin
Platinum III
alfze
Raijin
Platinum III
Level 156
God Stats
0W - 1L
1,735 SR
Queue Stats
114W - 100L
1,907 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 127
1,616 SR
1,849 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 116
1,680 SR
1,937 MMR
Fenrir
Fenrir
Platinum IV
Alec sux
Fenrir
Platinum IV
Level 81
God Stats
12W - 7L
1,742 SR
Queue Stats
114W - 104L
1,954 MMR
Solo
Eset
Eset
Platinum III
Machinho94
Eset
Platinum III
Level 87
God Stats
24W - 12L
1,813 SR
Queue Stats
63W - 49L
2,001 MMR
Party 1
King Arthur
King Arthur
Platinum II
Mb-Boy00
King Arthur
Platinum II
Level 136
God Stats
57W - 46L
1,656 SR
Queue Stats
471W - 455L
1,988 MMR
Party 2
Ares
Ares
Platinum III
miladronaldo9
Ares
Platinum III
Level 129
God Stats
39W - 30L
1,673 SR
Queue Stats
471W - 453L
1,942 MMR
Party 2
Chiron
Chiron
Gold III
xOptimum
Chiron
Gold III
Level 149
God Stats
1W - 0L
1,516 SR
Queue Stats
26W - 26L
1,799 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
6
0 / 7 / 0
4,194
419
1,752
10,283
4,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
8
0 / 0 / 0
4,512
451
2,101
3,476
812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
Royal2Hu
Guan Yu
6
0 / 3 / 1
4,196
420
1,597
5,510
2,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Susano
7
2 / 3 / 0
5,019
502
2,380
5,892
1,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Raijin
alfze
Raijin
9
0 / 4 / 1
5,143
514
2,360
5,178
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
SetScyllaNu WaCu ChulainnPersephone

VS

Bans
DanzaburouJanusKhepriChang'eMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alec sux
Fenrir
11
6 / 1 / 3
6,762
676
3,131
4,838
1,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
4 / 0 / 7
6,397
640
4,361
2,468
946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
Mb-Boy00
King Arthur
13
5 / 1 / 0
7,006
701
5,888
6,515
2,674
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
2 / 0 / 7
5,601
560
3,995
7,226
3,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
xOptimum
Chiron
10
0 / 0 / 4
5,652
565
3,323
5,258
1,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
17
17
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
7
0
0
W
Fenrir
Alec sux
Fenrir
6
1
3
7.5
L
Apollo
0
0
0
0
W
4
0
7
7.5
W
King Arthur
Mb-Boy00
King Arthur
5
1
0
5
L
Guan Yu
Royal2Hu
Guan Yu
0
3
1
0.17
L
Susano
2
3
0
0.67
L
Raijin
alfze
Raijin
0
4
1
0.13
W
2
0
7
5.5
W
Chiron
xOptimum
Chiron
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,190
Damage
20,698
30,339
Taken
26,305
10,912
Mitigated
10,750
8,646
Healing
13,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,752
396
0
1,934
10,283
4,175
0
4,542
5,518
15,566
0
W
Fenrir
Alec sux
Fenrir
3,131
1,457
0
953
4,838
1,872
0
418
4,371
0
32,353
L
Apollo
2,101
1,449
0
1,943
3,476
812
0
730
2,746
0
17,657
W
4,361
540
792
1,217
2,468
946
0
1,057
1,395
35,598
0
W
King Arthur
Mb-Boy00
King Arthur
5,888
1,023
0
2,930
6,515
2,674
30
70
6,207
0
47,726
L
Guan Yu
Royal2Hu
Guan Yu
1,597
165
0
2,333
5,510
2,697
0
0
5,510
0
12,609
L
Susano
2,380
730
0
1,751
5,892
1,730
0
1,121
4,669
0
20,375
L
Raijin
alfze
Raijin
2,360
91
0
685
5,178
1,498
0
1,480
3,540
26,920
0
W
3,995
273
0
2,562
7,226
3,628
0
2,091
4,991
14,717
0
W
Chiron
xOptimum
Chiron
3,323
1,868
535
4,127
5,258
1,630
0
247
5,011
0
32,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,064
Gold Earned
31,418
200
Minions Killed
327
0
Camps Cleared
0
751,150
Distance Traveled
1,010,677
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,194
419
18
2
0
159,840
1
W
Fenrir
6,762
676
62
6
0
213,033
1
L
Apollo
4,512
451
29
3
0
141,040
2
W
Eset
6,397
640
88
9
0
193,530
4
W
King Arthur
7,006
701
94
9
0
209,094
2
L
Guan Yu
4,196
420
23
2
0
107,581
0
L
Susano
5,019
502
52
5
0
186,061
0
L
Raijin
5,143
514
78
8
0
156,628
1
W
Ares
5,601
560
16
2
0
208,795
2
W
Chiron
5,652
565
67
7
0
186,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role