Player Matchup

Cupid
Cupid
Gold I
 
Cupid
Gold I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold II
EarlyJawn
Cerberus
Gold II
Level 55
God Stats
47W - 36L
1,640 SR
Queue Stats
187W - 175L
1,584 MMR
Party 3
Agni
Agni
Bronze III
STuNnAFrEsH
Agni
Bronze III
Level 148
God Stats
0W - 3L
1,402 SR
Queue Stats
36W - 40L
1,517 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
sanfordyeti
Sun Wukong
Gold IV
Level 116
God Stats
1W - 3L
1,828 SR
Queue Stats
32W - 40L
1,514 MMR
Solo
Camazotz
Camazotz
Gold II
thebestever_215
Camazotz
Gold II
Level 116
God Stats
3W - 5L
1,500 SR
Queue Stats
300W - 294L
1,448 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,574 SR
1,513 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 153
1,457 SR
1,515 MMR
Kuzenbo
Kuzenbo
Gold II
HandsomeBeast1
Kuzenbo
Gold II
Level 147
God Stats
84W - 136L
1,488 SR
Queue Stats
1,284W - 1,294L
1,516 MMR
Party 2
Persephone
Persephone
Platinum V
Kirosaana
Persephone
Platinum V
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
148W - 152L
1,535 MMR
Party 1
Danzaburou
Danzaburou
Gold III
Veklo
Danzaburou
Gold III
Level 156
God Stats
33W - 37L
1,328 SR
Queue Stats
430W - 444L
1,507 MMR
Party 1
Osiris
Osiris
Silver I
ichris245
Osiris
Silver I
Level 149
God Stats
21W - 28L
1,607 SR
Queue Stats
320W - 314L
1,512 MMR
Party 2
Hun Batz
Hun Batz
Gold IV
xLSx DAFFY
Hun Batz
Gold IV
Level 160
God Stats
5W - 11L
1,361 SR
Queue Stats
194W - 178L
1,506 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
0 / 3 / 1
5,475
456
2,435
7,073
1,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
EarlyJawn
Cerberus
9
1 / 3 / 2
5,637
470
4,018
9,322
4,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 4 / 3
5,824
485
5,253
6,201
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
sanfordyeti
Sun Wukong
10
0 / 2 / 1
5,697
475
3,917
8,050
4,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Camazotz
11
3 / 1 / 1
6,182
515
3,466
8,833
2,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SetScyllaGaneshaCthulhuJanus

VS

Bans
Cu ChulainnApolloNemesisHeimdallrSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 7
6,322
527
3,594
7,313
4,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Persephone
Kirosaana
Persephone
11
4 / 3 / 4
6,686
557
6,253
5,846
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
Veklo
Danzaburou
12
4 / 2 / 1
7,092
591
5,437
6,634
1,848
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
ichris245
Osiris
13
2 / 1 / 1
7,291
608
4,958
9,452
5,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
xLSx DAFFY
Hun Batz
13
3 / 0 / 4
7,406
617
2,519
5,709
1,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
5
Kills
13
13
Deaths
6
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
3
1
0.17
L
Cerberus
EarlyJawn
Cerberus
1
3
2
0.67
W
0
0
7
3.5
W
Persephone
Kirosaana
Persephone
4
3
4
2
L
1
4
3
0.63
W
Danzaburou
Veklo
Danzaburou
4
2
1
2.25
W
Osiris
ichris245
Osiris
2
1
1
2.5
L
Sun Wukong
sanfordyeti
Sun Wukong
0
2
1
0.25
L
Camazotz
3
1
1
3.5
W
Hun Batz
xLSx DAFFY
Hun Batz
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,089
Damage
22,761
39,479
Taken
34,954
15,826
Mitigated
15,377
15,350
Healing
17,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,435
1,012
103
3,135
7,073
1,758
0
1,163
5,910
0
29,265
L
Cerberus
EarlyJawn
Cerberus
4,018
251
0
3,161
9,322
4,497
0
3,502
5,820
22,001
0
W
3,594
1,235
0
3,159
7,313
4,471
67
2,096
5,127
22,184
0
W
Persephone
Kirosaana
Persephone
6,253
97
0
1,573
5,846
1,692
44
2,990
2,662
29,862
0
L
5,253
276
0
1,000
6,201
1,906
0
2,513
3,688
25,989
0
W
Danzaburou
Veklo
Danzaburou
5,437
2,320
0
1,921
6,634
1,848
411
2,593
3,917
0
41,763
W
Osiris
ichris245
Osiris
4,958
1,406
0
6,879
9,452
5,542
6
99
8,948
3,736
34,205
L
Sun Wukong
sanfordyeti
Sun Wukong
3,917
535
0
3,430
8,050
4,856
0
807
7,243
0
30,369
L
Camazotz
3,466
1,017
0
4,521
8,833
2,809
33
2,415
6,418
0
30,357
W
Hun Batz
xLSx DAFFY
Hun Batz
2,519
502
0
3,644
5,709
1,824
0
988
4,623
0
45,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,815
Gold Earned
34,797
265
Minions Killed
349
0
Camps Cleared
0
1,147,903
Distance Traveled
1,203,321
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,475
456
61
5
0
195,372
2
L
Cerberus
5,637
470
38
3
0
234,122
2
W
Kuzenbo
6,322
527
25
2
0
244,980
4
W
Persephone
6,686
557
52
4
0
233,139
7
L
Agni
5,824
485
48
4
0
230,017
3
W
Danzaburou
7,092
591
84
7
0
213,024
1
W
Osiris
7,291
608
87
7
0
239,332
1
L
Sun Wukong
5,697
475
52
4
0
239,352
1
L
Camazotz
6,182
515
66
6
0
249,040
1
W
Hun Batz
7,406
617
101
8
0
272,846
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role