Player Matchup

Vulcan
Vulcan
Diamond IV
ReachZero
Vulcan
Diamond IV
Level 160
God Stats
5W - 5L
1,346 SR
Queue Stats
76W - 68L
2,006 MMR
Solo
Odin
Odin
Platinum V
RippzZ
Odin
Platinum V
Level 158
God Stats
4W - 1L
1,931 SR
Queue Stats
201W - 189L
1,896 MMR
Solo
Anhur
Anhur
Platinum III
Smоked
Anhur
Platinum III
Level 87
God Stats
4W - 5L
1,740 SR
Queue Stats
72W - 59L
1,986 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
Triangulaters
Cu Chulainn
Gold I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
waterrrrrr
Ao Kuang
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,603 SR
1,778 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,778 SR
1,979 MMR
Thoth
Thoth
Platinum I
CARLOSXD9900
Thoth
Platinum I
Level 152
God Stats
4W - 5L
1,463 SR
Queue Stats
127W - 124L
2,138 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond IV
JhønGøtt
Tsukuyomi
Diamond IV
Level 146
God Stats
7W - 6L
1,907 SR
Queue Stats
72W - 68L
1,990 MMR
Party 1
Nemesis
Nemesis
Diamond IV
bobjr5
Nemesis
Diamond IV
Level 159
God Stats
19W - 2L
2,216 SR
Queue Stats
147W - 140L
2,021 MMR
Solo
Rama
Rama
Diamond IV
erobotrex08
Rama
Diamond IV
Level 157
God Stats
40W - 26L
1,742 SR
Queue Stats
617W - 609L
2,116 MMR
Party 2
Yemoja
Yemoja
Platinum IV
luiitoWs
Yemoja
Platinum IV
Level 154
God Stats
25W - 17L
1,563 SR
Queue Stats
151W - 140L
1,627 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ReachZero
Vulcan
16
2 / 0 / 5
10,044
628
4,942
4,004
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Odin
RippzZ
Odin
13
2 / 1 / 6
8,969
561
5,797
10,176
6,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
Smоked
Anhur
18
8 / 0 / 5
11,182
699
9,986
11,531
5,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
Triangulaters
Cu Chulainn
18
3 / 3 / 1
11,238
702
9,379
13,421
12,337
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ao Kuang
waterrrrrr
Ao Kuang
17
6 / 1 / 3
10,256
641
8,541
9,833
3,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
SetPersephoneGuan YuNu WaApollo

VS

Bans
DanzaburouJanusOsirisScyllaSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
7,254
453
2,524
4,067
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
JhønGøtt
Tsukuyomi
12
0 / 3 / 0
7,056
441
4,390
10,690
6,205
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
bobjr5
Nemesis
12
2 / 6 / 3
7,547
472
8,147
15,400
6,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 7 / 0
7,229
452
4,404
11,261
3,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
luiitoWs
Yemoja
11
1 / 3 / 1
6,858
429
3,030
8,653
3,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
21
Kills
5
5
Deaths
21
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Tsukuyomi
JhønGøtt
Tsukuyomi
0
3
0
0
W
Vulcan
ReachZero
Vulcan
2
0
5
4.5
W
Odin
RippzZ
Odin
2
1
6
5
W
Anhur
Smоked
Anhur
8
0
5
10.5
W
Cu Chulainn
Triangulaters
Cu Chulainn
3
3
1
1.17
L
Nemesis
bobjr5
Nemesis
2
6
3
0.58
L
1
7
0
0.14
L
Yemoja
luiitoWs
Yemoja
1
3
1
0.5
W
Ao Kuang
waterrrrrr
Ao Kuang
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,645
Damage
22,495
48,965
Taken
50,071
29,322
Mitigated
20,702
17,256
Healing
11,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,524
73
0
658
4,067
1,280
0
2,059
1,968
34,597
0
L
Tsukuyomi
JhønGøtt
Tsukuyomi
4,390
830
0
3,968
10,690
6,205
0
3,322
7,358
0
46,311
W
Vulcan
ReachZero
Vulcan
4,942
1,227
0
987
4,004
1,585
1,169
875
3,009
75,856
0
W
Odin
RippzZ
Odin
5,797
518
0
1,675
10,176
6,086
548
1,937
8,199
0
27,909
W
Anhur
Smоked
Anhur
9,986
4,748
0
5,707
11,531
5,763
4,766
1,206
10,287
0
80,278
W
Cu Chulainn
Triangulaters
Cu Chulainn
9,379
2,903
0
4,319
13,421
12,337
0
392
13,009
0
81,771
L
Nemesis
bobjr5
Nemesis
8,147
4,320
0
2,847
15,400
6,155
0
2,727
12,521
0
43,766
L
4,404
3,520
0
2,089
11,261
3,069
0
831
10,396
0
35,140
L
Yemoja
luiitoWs
Yemoja
3,030
669
829
1,190
8,653
3,993
0
4,222
4,345
22,995
0
W
Ao Kuang
waterrrrrr
Ao Kuang
8,541
753
0
4,568
9,833
3,551
342
860
8,907
66,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,689
Gold Earned
35,944
628
Minions Killed
360
0
Camps Cleared
0
1,721,456
Distance Traveled
1,385,427
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,254
453
88
6
0
193,258
4
L
Tsukuyomi
7,056
441
90
6
0
327,638
6
W
Vulcan
10,044
628
155
10
0
343,658
6
W
Odin
8,969
561
39
2
0
370,461
4
W
Anhur
11,182
699
137
9
0
264,074
2
W
Cu Chulainn
11,238
702
178
11
0
340,814
2
L
Nemesis
7,547
472
81
5
0
323,103
1
L
Rama
7,229
452
75
5
0
236,216
3
L
Yemoja
6,858
429
26
2
0
305,212
7
W
Ao Kuang
10,256
641
119
7
0
402,449
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role