Player Matchup

Mercury
Mercury
Davidt5
Mercury
Level 92
God Stats
17W - 16L
1,561 SR
Queue Stats
133W - 115L
1,533 Elo+
Party 1
Cupid
Cupid
PrinceDm
Cupid
Level 89
God Stats
32W - 36L
1,750 SR
Queue Stats
902W - 908L
1,630 Elo+
Solo
King Arthur
King Arthur
Shinrabsho
King Arthur
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
336W - 413L
1,434 Elo+
Solo
Tiamat
Tiamat
Yuilogy
Tiamat
Level 124
God Stats
14W - 15L
1,430 SR
Queue Stats
148W - 129L
1,595 Elo+
Solo
Ymir
Ymir
danielcamu02
Ymir
Level 105
God Stats
11W - 9L
1,542 SR
Queue Stats
227W - 179L
1,587 Elo+
Party 1
Team Averages
Level 97
1,557 SR
1,556 Elo+

VS

Team Averages
Level 88
1,479 SR
1,508 Elo+
Horus
Horus
EspurrTheEspurr
Horus
Level 82
God Stats
14W - 16L
1,508 SR
Queue Stats
342W - 316L
1,533 Elo+
Solo
Arachne
Arachne
Flimms
Arachne
Level 122
God Stats
12W - 9L
1,689 SR
Queue Stats
327W - 309L
1,517 Elo+
Party 2
Erlang Shen
Erlang Shen
IcyYep
Erlang Shen
Level 66
God Stats
8W - 9L
1,382 SR
Queue Stats
307W - 290L
1,535 Elo+
Party 2
Kukulkan
Kukulkan
kesda
Kukulkan
Level 87
God Stats
8W - 5L
1,500 SR
Queue Stats
398W - 380L
1,500 Elo+
Solo
Sol
Sol
rytsuka
Sol
Level 84
God Stats
1W - 2L
1,317 SR
Queue Stats
41W - 30L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Davidt5
Mercury
5
0 / 1 / 0
3,616
517
497
3,292
822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cupid
PrinceDm
Cupid
2
0 / 0 / 0
3,021
432
0
809
118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

King Arthur
Shinrabsho
King Arthur
5
0 / 3 / 0
3,671
524
767
4,426
994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tiamat
Yuilogy
Tiamat
7
0 / 2 / 0
3,930
561
891
3,445
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 0 / 0
4,490
641
3,308
4,539
1,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 2
3,980
569
1,323
4,626
1,762
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
Flimms
Arachne
7
1 / 0 / 0
4,278
611
295
5,708
1,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
IcyYep
Erlang Shen
8
0 / 0 / 0
4,022
575
3,749
5,701
1,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
kesda
Kukulkan
9
3 / 0 / 0
4,901
700
2,588
1,541
476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sol
6
1 / 0 / 1
4,015
574
196
2,125
517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
9
0
Kills
6
6
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
Davidt5
Mercury
0
1
0
0
W
1
1
2
2
W
Arachne
Flimms
Arachne
1
0
0
1
W
Erlang Shen
IcyYep
Erlang Shen
0
0
0
0
L
Cupid
PrinceDm
Cupid
0
0
0
0
L
King Arthur
Shinrabsho
King Arthur
0
3
0
0
L
Tiamat
Yuilogy
Tiamat
0
2
0
0
L
0
0
0
0
W
Kukulkan
kesda
Kukulkan
3
0
0
3
W
Sol
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,463
Damage
8,151
16,511
Taken
19,701
5,156
Mitigated
6,225
4,402
Healing
10,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Davidt5
Mercury
497
67
0
742
3,292
822
0
722
2,548
0
9,061
W
1,323
542
212
1,790
4,626
1,762
688
173
4,445
0
4,550
W
Arachne
Flimms
Arachne
295
64
0
3,915
5,708
1,538
0
0
5,708
0
17,506
W
Erlang Shen
IcyYep
Erlang Shen
3,749
1,910
0
3,429
5,701
1,932
0
3,014
2,393
0
15,682
L
Cupid
PrinceDm
Cupid
0
0
0
456
809
118
0
0
809
0
3,045
L
King Arthur
Shinrabsho
King Arthur
767
72
0
195
4,426
994
0
918
3,476
0
7,103
L
Tiamat
Yuilogy
Tiamat
891
24
0
884
3,445
1,424
0
1,008
2,355
16,622
0
L
3,308
1,208
0
2,125
4,539
1,798
0
0
4,539
19,295
0
W
Kukulkan
kesda
Kukulkan
2,588
464
0
272
1,541
476
94
616
831
24,705
0
W
Sol
196
149
0
830
2,125
517
2,012
0
2,125
14,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,728
Gold Earned
21,196
139
Minions Killed
169
0
Camps Cleared
0
500,179
Distance Traveled
680,404
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,616
517
35
5
0
137,336
3
W
Horus
3,980
569
7
1
0
132,097
1
W
Arachne
4,278
611
46
7
0
156,500
1
W
Erlang Shen
4,022
575
28
4
0
138,979
1
L
Cupid
3,021
432
3
0
0
29,983
1
L
King Arthur
3,671
524
12
2
0
101,922
0
L
Tiamat
3,930
561
42
6
0
116,869
3
L
Ymir
4,490
641
47
7
0
114,069
0
W
Kukulkan
4,901
700
61
9
0
133,802
2
W
Sol
4,015
574
27
4
0
119,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role