Player Matchup

Set
Set
Bell0naSimp
Set
Level 8
God Stats
5W - 2L
1,639 SR
Queue Stats
25W - 21L
1,603 Elo+
Party 2
Artemis
Artemis
Frostbollt
Artemis
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,417 Elo+
Party 1
Tiamat
Tiamat
ItsMePogChamp
Tiamat
Level 77
God Stats
19W - 22L
1,723 SR
Queue Stats
290W - 333L
1,574 Elo+
Party 2
Sun Wukong
Sun Wukong
KenKizi
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,612 Elo+
Party 1
Yemoja
Yemoja
Oc34ndvst
Yemoja
Level 15
God Stats
59W - 62L
1,521 SR
Queue Stats
297W - 359L
1,514 Elo+
Party 2
Team Averages
Level 30
1,577 SR
1,544 Elo+

VS

Team Averages
Level 9
1,570 SR
1,417 Elo+
Cupid
Cupid
ArudjGangsta
Cupid
Level 3
God Stats
5W - 4L
1,518 SR
Queue Stats
9W - 12L
1,375 Elo+
Party 3
Ares
Ares
HibiscusPower
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,375 Elo+
Party 3
Ne Zha
Ne Zha
Khalicous
Ne Zha
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 96L
1,352 Elo+
Solo
Achilles
Achilles
RedBeard90
Achilles
Level 8
God Stats
5W - 4L
1,634 SR
Queue Stats
8W - 9L
1,443 Elo+
Party 3
Tiamat
Tiamat
Zanitator
Tiamat
Level 16
God Stats
13W - 6L
1,698 SR
Queue Stats
59W - 44L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
17 / 3 / 12
12,573
572
20,197
18,217
9,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
Frostbollt
Artemis
17
14 / 3 / 15
12,129
551
24,189
18,306
8,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
6 / 3 / 9
12,638
574
15,923
12,829
11,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
KenKizi
Sun Wukong
19
12 / 2 / 11
12,406
564
16,078
23,667
24,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Oc34ndvst
Yemoja
14
0 / 2 / 19
10,395
473
8,854
10,907
10,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 13 / 3
7,766
353
11,741
16,336
5,389
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 11 / 5
8,465
385
6,208
26,235
23,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
Khalicous
Ne Zha
10
3 / 12 / 0
7,931
361
4,130
22,369
9,560
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
RedBeard90
Achilles
14
1 / 7 / 1
8,902
405
8,084
20,195
22,108
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Zanitator
Tiamat
18
8 / 6 / 0
11,814
537
14,921
18,570
10,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
21
49
Kills
12
13
Deaths
49
66
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
13
3
0.12
W
17
3
12
7.67
W
Artemis
Frostbollt
Artemis
14
3
15
7.17
L
0
11
5
0.23
W
6
3
9
3.5
W
Sun Wukong
KenKizi
Sun Wukong
12
2
11
8.75
L
Ne Zha
Khalicous
Ne Zha
3
12
0
0.25
W
Yemoja
Oc34ndvst
Yemoja
0
2
19
4.75
L
Achilles
RedBeard90
Achilles
1
7
1
0.21
L
Tiamat
Zanitator
Tiamat
8
6
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,241
Damage
45,084
83,926
Taken
103,705
63,950
Mitigated
71,026
36,606
Healing
20,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,741
6,680
1,916
769
16,336
5,389
0
5,276
10,937
0
42,369
W
20,197
10,646
0
6,196
18,217
9,063
3,106
3,974
14,027
0
92,301
W
Artemis
Frostbollt
Artemis
24,189
12,877
0
9,262
18,306
8,190
5,519
3,734
14,518
0
59,553
L
6,208
121
0
1,144
26,235
23,013
0
7,009
18,918
13,568
0
W
15,923
2,880
164
4,705
12,829
11,765
4,203
6,841
5,739
81,951
0
W
Sun Wukong
KenKizi
Sun Wukong
16,078
4,580
1,469
9,837
23,667
24,098
1,110
3,570
19,563
0
69,164
L
Ne Zha
Khalicous
Ne Zha
4,130
1,721
0
4,971
22,369
9,560
0
2,807
19,376
0
21,309
W
Yemoja
Oc34ndvst
Yemoja
8,854
1,156
2,827
2,146
10,907
10,834
1,665
3,338
7,164
31,980
0
L
Achilles
RedBeard90
Achilles
8,084
3,052
0
5,440
20,195
22,108
227
1,810
17,785
0
42,030
L
Tiamat
Zanitator
Tiamat
14,921
1,232
777
5,278
18,570
10,956
0
7,127
11,052
73,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,141
Gold Earned
44,878
490
Minions Killed
325
0
Camps Cleared
0
1,976,604
Distance Traveled
1,614,988
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,766
353
63
3
0
286,827
3
W
Set
12,573
572
109
5
0
442,938
1
W
Artemis
12,129
551
83
4
0
359,470
0
L
Ares
8,465
385
13
1
0
349,144
1
W
Tiamat
12,638
574
153
7
0
395,149
3
W
Sun Wukong
12,406
564
108
5
0
384,304
2
L
Ne Zha
7,931
361
28
1
0
336,666
0
W
Yemoja
10,395
473
37
2
0
394,743
0
L
Achilles
8,902
405
67
3
0
328,133
2
L
Tiamat
11,814
537
154
7
0
314,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role