Player Matchup

Nemesis
Nemesis
Gathormin
Nemesis
Level 120
God Stats
3W - 2L
1,501 SR
Queue Stats
202W - 174L
1,602 Elo+
Party 3
Baron Samedi
Baron Samedi
LangrisVaude
Baron Samedi
Level 17
God Stats
30W - 10L
1,758 SR
Queue Stats
35W - 20L
1,659 Elo+
Party 3
Jing Wei
Jing Wei
Smog144
Jing Wei
Level 99
God Stats
1W - 3L
1,500 SR
Queue Stats
125W - 129L
1,484 Elo+
Solo
Chaac
Chaac
TyrStump
Chaac
Level 103
God Stats
4W - 1L
1,500 SR
Queue Stats
114W - 93L
1,711 Elo+
Party 3
Tiamat
Tiamat
xxcoolbreezexx
Tiamat
Level 119
God Stats
20W - 18L
1,565 SR
Queue Stats
139W - 118L
1,579 Elo+
Party 3
Team Averages
Level 92
1,565 SR
1,607 Elo+

VS

Team Averages
Level 63
1,500 SR
1,553 Elo+
Danzaburou
Danzaburou
BACONMAN1090
Danzaburou
Level 26
God Stats
36W - 16L
1,673 SR
Queue Stats
58W - 53L
1,489 Elo+
Party 2
Ra
Ra
BunnyXY
Ra
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,606 Elo+
Party 1
Mulan
Mulan
Maccarroonn
Mulan
Level 119
God Stats
22W - 26L
1,506 SR
Queue Stats
169W - 160L
1,559 Elo+
Party 1
Loki
Loki
TheFifthCommand
Loki
Level 41
God Stats
5W - 9L
1,205 SR
Queue Stats
113W - 136L
1,440 Elo+
Party 2
Jormungandr
Jormungandr
yupyupnope
Jormungandr
Level 4
God Stats
3W - 4L
1,616 SR
Queue Stats
4W - 6L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gathormin
Nemesis
18
12 / 3 / 26
12,113
1,346
17,248
14,342
7,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
LangrisVaude
Baron Samedi
19
18 / 3 / 28
13,472
1,497
19,525
8,709
4,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Smog144
Jing Wei
18
9 / 3 / 30
11,410
1,268
14,366
12,937
5,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
TyrStump
Chaac
18
3 / 2 / 37
10,428
1,159
17,318
14,854
17,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
6 / 2 / 28
11,506
1,278
13,634
6,469
6,754
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

283

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BACONMAN1090
Danzaburou
16
4 / 11 / 8
11,035
1,226
15,443
21,450
8,231
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 5 / 6
9,084
1,009
8,740
9,967
4,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

15
1 / 11 / 8
9,181
1,020
8,058
19,813
12,659
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
6 / 14 / 5
11,225
1,247
11,763
19,302
7,240
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
yupyupnope
Jormungandr
15
1 / 7 / 5
8,774
975
6,673
17,752
14,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

197
Kill Participation
45
48
Kills
13
13
Deaths
48
149
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BACONMAN1090
Danzaburou
4
11
8
0.73
L
1
5
6
0.8
W
Nemesis
Gathormin
Nemesis
12
3
26
8.33
W
Baron Samedi
LangrisVaude
Baron Samedi
18
3
28
10.67
L
1
11
8
0.45
W
Jing Wei
Smog144
Jing Wei
9
3
30
8
L
6
14
5
0.61
W
Chaac
TyrStump
Chaac
3
2
37
10.75
W
6
2
28
10
L
Jormungandr
yupyupnope
Jormungandr
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,091
Damage
50,677
57,311
Taken
88,284
41,443
Mitigated
46,964
19,674
Healing
6,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BACONMAN1090
Danzaburou
15,443
8,393
294
696
21,450
8,231
0
8,148
13,153
0
31,887
L
8,740
578
926
991
9,967
4,086
0
4,118
5,799
32,080
0
W
Nemesis
Gathormin
Nemesis
17,248
9,786
0
3,723
14,342
7,342
0
3,724
10,543
47
29,000
W
Baron Samedi
LangrisVaude
Baron Samedi
19,525
1,613
1,859
2,374
8,709
4,566
0
1,823
6,836
32,184
0
L
8,058
856
0
1,227
19,813
12,659
0
7,700
11,963
0
12,175
W
Jing Wei
Smog144
Jing Wei
14,366
10,549
0
3,851
12,937
5,699
0
2,606
10,231
0
30,544
L
11,763
2,677
263
530
19,302
7,240
0
5,236
13,921
0
23,887
W
Chaac
TyrStump
Chaac
17,318
2,356
0
5,091
14,854
17,082
0
4,731
9,973
0
26,527
W
13,634
786
0
2,776
6,469
6,754
0
2,074
4,315
45,311
0
L
Jormungandr
yupyupnope
Jormungandr
6,673
1,427
711
1,063
17,752
14,748
0
8,004
9,576
24,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,929
Gold Earned
49,299
181
Minions Killed
139
9
Camps Cleared
3
902,685
Distance Traveled
742,519
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,035
1,226
25
3
0
147,287
0
L
Ra
9,084
1,009
54
6
0
140,185
0
W
Nemesis
12,113
1,346
30
3
3
196,328
1
W
Baron Samedi
13,472
1,497
26
3
0
155,482
1
L
Mulan
9,181
1,020
12
1
2
159,192
0
W
Jing Wei
11,410
1,268
23
3
0
179,438
0
L
Loki
11,225
1,247
23
3
1
165,288
2
W
Chaac
10,428
1,159
16
2
0
187,226
0
W
Tiamat
11,506
1,278
86
10
6
184,211
1
L
Jormungandr
8,774
975
25
3
0
130,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role