Player Matchup

Bellona
Bellona
DevisNoobGamer
Bellona
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 11L
1,500 Elo+
Solo
Janus
Janus
SmiteSolo
Janus
Level 29
God Stats
4W - 9L
1,477 SR
Queue Stats
16W - 22L
1,481 Elo+
Solo
Ymir
Ymir
SupportorFeed24
Ymir
Level 114
God Stats
11W - 16L
1,495 SR
Queue Stats
150W - 141L
1,526 Elo+
Party 1
Medusa
Medusa
WINGAMANjr
Medusa
Level 61
God Stats
26W - 27L
1,410 SR
Queue Stats
811W - 776L
1,549 Elo+
Party 1
Team Averages
Level 58
1,471 SR
1,514 Elo+

VS

Team Averages
Level 48
1,474 SR
1,627 Elo+
Ra
Ra
Samothrake
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Shimetta
Erlang Shen
Level 119
God Stats
3W - 2L
1,425 SR
Queue Stats
11W - 9L
1,714 Elo+
Party 2
Danzaburou
Danzaburou
Shojunki
Danzaburou
Level 27
God Stats
4W - 5L
1,598 SR
Queue Stats
6W - 6L
1,792 Elo+
Party 2
He Bo
He Bo
xSimplyCabbage
He Bo
Level 27
God Stats
0W - 1L
1,374 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 7
8,504
850
5,306
7,684
6,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
SmiteSolo
Janus
15
10 / 0 / 0
9,328
933
6,889
4,004
1,510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 7
8,816
882
4,548
8,411
7,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
WINGAMANjr
Medusa
15
5 / 0 / 5
9,013
901
7,117
2,500
980
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
6,876
688
1,833
6,766
2,565
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
Shimetta
Erlang Shen
12
1 / 4 / 2
7,090
709
5,021
9,425
6,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Shojunki
Danzaburou
11
0 / 4 / 0
6,636
664
2,604
6,661
3,260
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 5 / 1
7,030
703
4,114
6,070
2,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
19
Kills
3
3
Deaths
19
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
L
0
6
0
0
L
Erlang Shen
Shimetta
Erlang Shen
1
4
2
0.5
L
Danzaburou
Shojunki
Danzaburou
0
4
0
0
W
Janus
SmiteSolo
Janus
10
0
0
10
W
3
1
7
6.5
W
Medusa
WINGAMANjr
Medusa
5
0
5
7.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,860
Damage
13,572
22,599
Taken
28,922
16,440
Mitigated
14,789
5,876
Healing
4,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,306
2,963
0
1,915
7,684
6,610
671
2,539
5,145
0
27,859
L
1,833
71
223
659
6,766
2,565
465
2,313
4,453
17,504
0
L
Erlang Shen
Shimetta
Erlang Shen
5,021
2,180
0
2,068
9,425
6,388
0
4,368
5,057
0
24,176
L
Danzaburou
Shojunki
Danzaburou
2,604
1,448
414
885
6,661
3,260
0
3,020
3,641
0
17,281
W
Janus
SmiteSolo
Janus
6,889
880
0
250
4,004
1,510
412
1,479
2,525
28,243
0
W
4,548
1,510
0
1,864
8,411
7,340
498
1,593
6,818
12,056
0
W
Medusa
WINGAMANjr
Medusa
7,117
2,449
0
1,847
2,500
980
3,720
747
1,753
0
31,723
L
4,114
555
0
438
6,070
2,576
0
2,509
3,561
16,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,661
Gold Earned
27,632
189
Minions Killed
132
11
Camps Cleared
7
792,703
Distance Traveled
580,092
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,504
850
59
6
3
203,377
5
L
Ra
6,876
688
42
4
0
127,243
0
L
Erlang Shen
7,090
709
37
4
3
163,050
1
L
Danzaburou
6,636
664
36
4
1
148,411
0
W
Janus
9,328
933
56
6
4
210,491
0
W
Ymir
8,816
882
9
1
1
195,252
1
W
Medusa
9,013
901
65
7
3
183,583
2
L
He Bo
7,030
703
17
2
3
141,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role