Player Matchup

Da Ji
Da Ji
Biggums508
Da Ji
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 133L
1,429 Elo+
Solo
Nu Wa
Nu Wa
Century Aces
Nu Wa
Level 22
God Stats
99W - 104L
1,542 SR
Queue Stats
810W - 750L
1,482 Elo+
Solo
Sol
Sol
Jr Manson
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tyr
Tyr
janstevv
Tyr
Level 28
God Stats
16W - 21L
1,470 SR
Queue Stats
188W - 192L
1,559 Elo+
Solo
Fenrir
Fenrir
yimplu
Fenrir
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 121L
1,588 Elo+
Solo
Team Averages
Level 19
1,502 SR
1,512 Elo+

VS

Team Averages
Level 20
1,635 SR
1,598 Elo+
Heimdallr
Heimdallr
A4MEG0_0
Heimdallr
Level 26
God Stats
2W - 1L
1,581 SR
Queue Stats
101W - 95L
1,588 Elo+
Solo
Sylvanus
Sylvanus
Almightylog25
Sylvanus
Level 18
God Stats
18W - 10L
1,938 SR
Queue Stats
128W - 128L
1,560 Elo+
Solo
Chaac
Chaac
BillionCellar44
Chaac
Level 29
God Stats
8W - 5L
1,592 SR
Queue Stats
106W - 140L
1,614 Elo+
Solo
Fenrir
Fenrir
CapitanoMorte
Fenrir
Level 23
God Stats
29W - 29L
1,564 SR
Queue Stats
148W - 159L
1,596 Elo+
Solo
Anubis
Anubis
vitulimaa
Anubis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
8
6 / 4 / 1
7,276
404
5,656
8,928
2,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 7 / 4
8,733
485
14,455
12,111
3,139
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

11
0 / 7 / 2
6,311
351
2,693
9,342
1,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 8 / 6
7,867
437
6,165
17,784
10,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
yimplu
Fenrir
11
2 / 10 / 3
7,185
399
6,997
15,643
5,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
A4MEG0_0
Heimdallr
15
6 / 6 / 5
9,737
541
13,770
14,623
4,361
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
Almightylog25
Sylvanus
15
6 / 2 / 12
10,176
565
7,024
12,318
9,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
7 / 1 / 6
9,596
533
11,757
12,258
7,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

18
11 / 0 / 4
11,410
634
6,963
11,390
5,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
vitulimaa
Anubis
14
6 / 7 / 7
9,435
524
8,985
10,470
3,955
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
70
16
Kills
36
36
Deaths
16
16
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
A4MEG0_0
Heimdallr
6
6
5
1.42
W
Sylvanus
Almightylog25
Sylvanus
6
2
12
6
L
Da Ji
6
4
1
1.63
W
7
1
6
10
W
11
0
4
13
L
6
7
4
1.14
L
0
7
2
0.14
L
2
8
6
0.63
W
Anubis
vitulimaa
Anubis
6
7
7
1.36
L
Fenrir
yimplu
Fenrir
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,966
Damage
48,499
63,808
Taken
61,059
23,026
Mitigated
30,786
9,715
Healing
23,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
A4MEG0_0
Heimdallr
13,770
5,953
68
4,284
14,623
4,361
1,218
6,286
8,337
0
56,762
W
Sylvanus
Almightylog25
Sylvanus
7,024
1,557
2,068
4,313
12,318
9,574
1,788
2,799
9,519
31,277
0
L
Da Ji
5,656
1,510
0
900
8,928
2,814
0
798
7,880
0
13,598
W
11,757
2,396
621
4,583
12,258
7,657
1,919
1,870
10,388
0
40,206
W
6,963
1,478
0
6,152
11,390
5,239
1,248
1,819
9,571
0
86,243
L
14,455
5,531
0
2,263
12,111
3,139
93
2,092
9,991
39,989
0
L
2,693
1,328
0
2,062
9,342
1,832
0
3,963
5,354
15,717
0
L
6,165
834
0
3,997
17,784
10,097
0
5,406
12,353
0
24,679
W
Anubis
vitulimaa
Anubis
8,985
998
0
1,882
10,470
3,955
346
4,374
6,096
39,591
0
L
Fenrir
yimplu
Fenrir
6,997
1,329
0
493
15,643
5,144
0
3,750
11,718
0
31,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,372
Gold Earned
50,354
190
Minions Killed
398
0
Camps Cleared
0
1,445,586
Distance Traveled
1,634,917
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,737
541
75
4
0
303,738
0
W
Sylvanus
10,176
565
57
3
0
323,802
8
L
Da Ji
7,276
404
20
1
0
214,023
0
W
Chaac
9,596
533
60
3
0
356,059
1
W
Fenrir
11,410
634
149
8
0
404,164
0
L
Nu Wa
8,733
485
66
4
0
318,250
3
L
Sol
6,311
351
25
1
0
173,593
0
L
Tyr
7,867
437
35
2
0
388,571
0
W
Anubis
9,435
524
57
3
0
247,154
4
L
Fenrir
7,185
399
44
2
0
351,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role