Player Matchup

Fenrir
Fenrir
JesusVincere
Fenrir
Level 123
God Stats
18W - 6L
1,527 SR
Queue Stats
391W - 258L
1,776 Elo+
Party 2
Bakasura
Bakasura
JokerokXXX
Bakasura
Level 122
God Stats
2W - 2L
1,312 SR
Queue Stats
71W - 68L
1,686 Elo+
Party 2
Tiamat
Tiamat
blabley
Tiamat
Level 131
God Stats
2W - 4L
1,622 SR
Queue Stats
81W - 101L
1,245 Elo+
Solo
Team Averages
Level 125
1,487 SR
1,569 Elo+

VS

Team Averages
Level 117
1,670 SR
1,709 Elo+
Fenrir
Fenrir
JigglyJew
Fenrir
Level 126
God Stats
4W - 2L
1,617 SR
Queue Stats
210W - 199L
1,733 Elo+
Party 1
Sobek
Sobek
OMonk0
Sobek
Level 129
God Stats
3W - 4L
1,607 SR
Queue Stats
45W - 37L
1,686 Elo+
Party 1
Janus
Janus
leguennec13
Janus
Level 96
God Stats
1W - 2L
1,787 SR
Queue Stats
44W - 39L
1,709 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
9 / 4 / 7
14,677
699
19,366
22,347
22,009
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
JokerokXXX
Bakasura
17
6 / 10 / 10
14,951
712
16,626
19,535
8,702
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
blabley
Tiamat
19
6 / 3 / 13
15,137
721
26,201
18,124
14,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JigglyJew
Fenrir
17
11 / 7 / 3
16,116
767
21,204
32,405
26,948
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sobek
OMonk0
Sobek
16
2 / 8 / 14
13,493
643
9,931
27,515
36,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
4 / 6 / 9
13,773
656
14,686
16,429
5,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
43
21
Kills
17
17
Deaths
21
30
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
9
4
7
3.13
L
Fenrir
JigglyJew
Fenrir
11
7
3
1.79
W
Bakasura
JokerokXXX
Bakasura
6
10
10
1.1
L
Sobek
OMonk0
Sobek
2
8
14
1.13
W
Tiamat
blabley
Tiamat
6
3
13
4.17
L
4
6
9
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,193
Damage
45,821
60,006
Taken
76,349
45,268
Mitigated
68,290
15,642
Healing
20,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
19,366
5,532
0
7,196
22,347
22,009
1,070
9,855
11,634
8,612
38,913
L
Fenrir
JigglyJew
Fenrir
21,204
6,841
0
8,786
32,405
26,948
560
13,106
17,540
0
71,865
W
Bakasura
JokerokXXX
Bakasura
16,626
12,656
0
4,116
19,535
8,702
1,447
7,022
12,102
0
53,439
L
Sobek
OMonk0
Sobek
9,931
942
1,077
8,065
27,515
36,154
296
7,739
17,697
42,820
0
W
Tiamat
blabley
Tiamat
26,201
2,732
0
4,330
18,124
14,557
496
6,337
11,398
86,449
0
L
14,686
1,148
0
2,167
16,429
5,188
0
7,057
8,399
62,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,765
Gold Earned
43,382
215
Minions Killed
244
0
Camps Cleared
0
1,113,037
Distance Traveled
1,109,557
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,677
699
32
2
0
379,867
3
L
Fenrir
16,116
767
98
5
0
372,243
5
W
Bakasura
14,951
712
83
4
0
348,639
3
L
Sobek
13,493
643
51
2
0
375,053
2
W
Tiamat
15,137
721
100
5
0
384,531
6
L
Janus
13,773
656
95
5
0
362,261
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role