Player Matchup

Vamana
Vamana
Bahedir
Vamana
Level 23
God Stats
4W - 2L
1,178 SR
Queue Stats
83W - 75L
1,400 Elo+
Solo
Cernunnos
Cernunnos
Ivadd
Cernunnos
Level 26
God Stats
11W - 16L
1,435 SR
Queue Stats
96W - 126L
1,389 Elo+
Party 2
Hel
Hel
cLCocA
Hel
Level 17
God Stats
100W - 105L
1,513 SR
Queue Stats
517W - 496L
1,392 Elo+
Solo
Ra
Ra
chicov
Ra
Level 28
God Stats
3W - 0L
1,745 SR
Queue Stats
35W - 33L
1,467 Elo+
Party 2
Fenrir
Fenrir
clotaldo
Fenrir
Level 24
God Stats
26W - 27L
1,463 SR
Queue Stats
367W - 386L
1,424 Elo+
Solo
Team Averages
Level 24
1,467 SR
1,414 Elo+

VS

Team Averages
Level 26
1,511 SR
1,392 Elo+
Yemoja
Yemoja
Kayn1212
Yemoja
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,362 Elo+
Party 1
Guan Yu
Guan Yu
RadcalRadIsh3s
Guan Yu
Level 28
God Stats
19W - 27L
1,494 SR
Queue Stats
130W - 187L
1,338 Elo+
Party 1
Thoth
Thoth
Tybezius
Thoth
Level 23
God Stats
0W - 4L
1,500 SR
Queue Stats
795W - 748L
1,458 Elo+
Solo
Danzaburou
Danzaburou
jboots22
Danzaburou
Level 29
God Stats
43W - 31L
1,592 SR
Queue Stats
178W - 212L
1,437 Elo+
Solo
Set
Set
refragged
Set
Level 30
God Stats
1W - 2L
1,469 SR
Queue Stats
115W - 180L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Bahedir
Vamana
20
4 / 1 / 1
12,464
594
5,321
13,852
17,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
Ivadd
Cernunnos
14
2 / 3 / 7
9,582
456
13,438
16,225
6,058
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
cLCocA
Hel
15
3 / 2 / 6
10,629
506
11,842
19,123
13,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ra
15
3 / 9 / 5
10,700
510
8,427
14,006
6,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
clotaldo
Fenrir
18
12 / 3 / 3
12,538
597
15,536
14,688
6,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kayn1212
Yemoja
12
1 / 5 / 5
8,550
407
4,971
17,483
9,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 4 / 0
9,300
443
2,578
9,112
9,358
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
Tybezius
Thoth
16
3 / 5 / 5
9,953
474
8,701
11,803
3,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
jboots22
Danzaburou
13
1 / 6 / 3
8,161
389
11,049
19,354
6,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
12 / 4 / 4
11,030
525
21,620
17,196
8,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
35
24
Kills
18
18
Deaths
24
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Vamana
Bahedir
Vamana
4
1
1
4.5
W
Cernunnos
Ivadd
Cernunnos
2
3
7
1.83
L
Yemoja
Kayn1212
Yemoja
1
5
5
0.7
L
1
4
0
0.25
L
Thoth
Tybezius
Thoth
3
5
5
1.1
W
Hel
cLCocA
Hel
3
2
6
3
W
Ra
3
9
5
0.61
W
Fenrir
clotaldo
Fenrir
12
3
3
4.5
L
Danzaburou
jboots22
Danzaburou
1
6
3
0.42
L
12
4
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,564
Damage
48,919
77,894
Taken
74,948
50,422
Mitigated
37,079
33,641
Healing
19,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Bahedir
Vamana
5,321
1,382
0
4,668
13,852
17,626
727
658
13,179
0
94,491
W
Cernunnos
Ivadd
Cernunnos
13,438
4,507
0
3,264
16,225
6,058
2,849
4,148
11,897
0
46,395
L
Yemoja
Kayn1212
Yemoja
4,971
650
3,533
2,126
17,483
9,226
0
5,112
12,346
21,100
0
L
2,578
136
120
888
9,112
9,358
382
0
8,737
0
48,794
L
Thoth
Tybezius
Thoth
8,701
648
0
2,192
11,803
3,958
1,325
2,852
8,926
57,414
0
W
Hel
cLCocA
Hel
11,842
2,007
7,691
10,639
19,123
13,685
1,699
3,649
15,326
48,837
0
W
Ra
8,427
312
1,644
2,590
14,006
6,059
3,513
3,126
10,498
52,637
0
W
Fenrir
clotaldo
Fenrir
15,536
1,599
0
3,145
14,688
6,994
3,699
1,300
13,322
0
59,374
L
Danzaburou
jboots22
Danzaburou
11,049
3,022
0
7,031
19,354
6,240
0
4,981
14,348
0
55,716
L
21,620
10,706
0
3,871
17,196
8,297
0
7,324
9,822
0
65,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,913
Gold Earned
46,994
507
Minions Killed
398
0
Camps Cleared
0
1,845,096
Distance Traveled
1,718,670
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,464
594
152
7
0
372,707
1
W
Cernunnos
9,582
456
80
4
0
349,116
0
L
Yemoja
8,550
407
26
1
0
325,745
0
L
Guan Yu
9,300
443
102
5
0
353,143
0
L
Thoth
9,953
474
110
5
0
326,782
3
W
Hel
10,629
506
81
4
0
348,524
2
W
Ra
10,700
510
93
4
0
336,827
0
W
Fenrir
12,538
597
101
5
0
437,922
0
L
Danzaburou
8,161
389
77
4
0
318,255
3
L
Set
11,030
525
83
4
0
394,745
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role