Player Matchup

Merlin
Merlin
Aazzrraell
Merlin
Level 29
God Stats
0W - 4L
1,437 SR
Queue Stats
82W - 95L
1,412 Elo+
Solo
Danzaburou
Danzaburou
Balance Kidd
Danzaburou
Level 19
God Stats
17W - 39L
1,368 SR
Queue Stats
38W - 78L
1,302 Elo+
Solo
Hercules
Hercules
Nexbabouch
Hercules
Level 29
God Stats
4W - 12L
1,290 SR
Queue Stats
24W - 31L
1,393 Elo+
Solo
Team Averages
Level 26
1,365 SR
1,369 Elo+

VS

Team Averages
Level 15
1,563 SR
1,504 Elo+
Danzaburou
Danzaburou
AllDeffJeff
Danzaburou
Level 29
God Stats
21W - 21L
1,532 SR
Queue Stats
58W - 87L
1,407 Elo+
Solo
Tiamat
Tiamat
EvilEvil11
Tiamat
Level 5
God Stats
6W - 4L
1,674 SR
Queue Stats
13W - 13L
1,626 Elo+
Solo
Cabrakan
Cabrakan
Hemdom
Cabrakan
Level 10
God Stats
4W - 3L
1,484 SR
Queue Stats
4W - 3L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aazzrraell
Merlin
14
2 / 8 / 0
10,658
627
11,473
17,962
7,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Balance Kidd
Danzaburou
12
1 / 8 / 1
9,637
567
8,165
15,142
5,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Nexbabouch
Hercules
13
2 / 6 / 0
10,835
637
4,415
19,132
16,839
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AllDeffJeff
Danzaburou
15
5 / 2 / 13
12,334
726
9,904
12,575
5,328
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
EvilEvil11
Tiamat
16
8 / 2 / 9
12,466
733
18,051
12,741
8,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cabrakan
Hemdom
Cabrakan
16
9 / 1 / 12
12,635
743
17,430
13,897
16,480
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
56
5
Kills
22
22
Deaths
5
1
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Merlin
Aazzrraell
Merlin
2
8
0
0.25
W
Danzaburou
AllDeffJeff
Danzaburou
5
2
13
5.75
L
Danzaburou
Balance Kidd
Danzaburou
1
8
1
0.19
W
Tiamat
EvilEvil11
Tiamat
8
2
9
6.25
W
Cabrakan
Hemdom
Cabrakan
9
1
12
15
L
Hercules
Nexbabouch
Hercules
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,053
Damage
45,385
52,236
Taken
39,213
30,012
Mitigated
30,268
7,948
Healing
16,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Aazzrraell
Merlin
11,473
815
0
1,752
17,962
7,470
0
13,429
4,187
49,455
0
W
Danzaburou
AllDeffJeff
Danzaburou
9,904
2,914
0
4,438
12,575
5,328
1,713
4,317
8,258
0
55,580
L
Danzaburou
Balance Kidd
Danzaburou
8,165
2,829
0
2,683
15,142
5,703
0
8,437
6,446
0
38,159
W
Tiamat
EvilEvil11
Tiamat
18,051
1,705
368
7,864
12,741
8,460
462
3,566
9,175
70,290
0
W
Cabrakan
Hemdom
Cabrakan
17,430
1,491
755
3,149
13,897
16,480
444
4,182
9,715
38,566
0
L
Hercules
Nexbabouch
Hercules
4,415
1,506
0
3,513
19,132
16,839
0
12,698
5,952
0
23,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,130
Gold Earned
37,435
192
Minions Killed
219
0
Camps Cleared
0
776,826
Distance Traveled
890,710
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,658
627
91
5
0
240,974
1
W
Danzaburou
12,334
726
89
5
0
291,664
1
L
Danzaburou
9,637
567
66
4
0
257,853
1
W
Tiamat
12,466
733
103
6
0
292,167
1
W
Cabrakan
12,635
743
27
2
0
306,879
0
L
Hercules
10,835
637
35
2
0
277,999
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role