Player Matchup

Fafnir
Fafnir
RealestRed
Fafnir
Level 128
God Stats
4W - 3L
1,750 SR
Queue Stats
402W - 390L
1,519 Elo+
Party 2
Anhur
Anhur
YFF KennyS
Anhur
Level 49
God Stats
18W - 21L
1,462 SR
Queue Stats
197W - 205L
1,530 Elo+
Party 2
Fenrir
Fenrir
ZenithFaya_
Fenrir
Level 28
God Stats
11W - 14L
1,307 SR
Queue Stats
524W - 558L
1,326 Elo+
Party 1
Neith
Neith
ladydeadpool8391
Neith
Level 34
God Stats
4W - 4L
1,571 SR
Queue Stats
95W - 152L
1,325 Elo+
Party 1
Hou Yi
Hou Yi
o_oPrometheus
Hou Yi
Level 46
God Stats
20W - 36L
1,351 SR
Queue Stats
74W - 157L
1,215 Elo+
Party 1
Team Averages
Level 57
1,488 SR
1,383 Elo+

VS

Team Averages
Level 40
1,403 SR
1,376 Elo+
Tiamat
Tiamat
CornerPond884
Tiamat
Level 29
God Stats
1W - 1L
1,232 SR
Queue Stats
4W - 4L
1,142 Elo+
Party 3
Hel
Hel
Duduzinhoextrem
Hel
Level 34
God Stats
5W - 2L
1,285 SR
Queue Stats
5W - 3L
1,263 Elo+
Party 3
Amaterasu
Amaterasu
LemonDiesel8305
Amaterasu
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
738W - 693L
1,582 Elo+
Solo
Zhong Kui
Zhong Kui
Sizzling_Mango
Zhong Kui
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,390 Elo+
Solo
Pele
Pele
amofada
Pele
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
RealestRed
Fafnir
15
4 / 0 / 4
11,141
484
12,528
15,752
19,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anhur
16
3 / 5 / 4
10,374
451
11,052
12,846
4,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
17
2 / 4 / 4
10,522
457
13,310
17,131
6,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
1 / 2 / 0
9,331
406
3,957
6,400
3,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 8 / 0
10,331
449
2,664
15,828
4,702
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 2
9,464
411
5,356
13,501
19,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

15
1 / 2 / 3
10,344
450
5,980
16,080
6,496
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
LemonDiesel8305
Amaterasu
20
2 / 3 / 0
13,518
588
5,135
21,612
15,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Zhong Kui
Sizzling_Mango
Zhong Kui
20
7 / 2 / 4
14,112
614
13,616
15,728
12,484
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
amofada
Pele
20
9 / 0 / 5
13,385
582
16,600
19,116
7,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
11
Kills
19
19
Deaths
12
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
5
2
0.2
W
1
2
3
1.25
W
Amaterasu
LemonDiesel8305
Amaterasu
2
3
0
0.67
L
Fafnir
RealestRed
Fafnir
4
0
4
6
W
Zhong Kui
Sizzling_Mango
Zhong Kui
7
2
4
4.5
L
Anhur
3
5
4
1
L
Fenrir
2
4
4
1
W
Pele
amofada
Pele
9
0
5
11.5
L
1
2
0
0.5
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,511
Damage
46,687
67,957
Taken
86,037
39,338
Mitigated
61,143
13,237
Healing
48,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,356
939
0
1,351
13,501
19,489
640
2,825
10,676
36,632
0
W
5,980
478
3,377
10,865
16,080
6,496
1,385
5,704
10,376
47,508
0
W
Amaterasu
LemonDiesel8305
Amaterasu
5,135
932
0
14,037
21,612
15,119
2,510
1,088
20,524
204
90,256
L
Fafnir
RealestRed
Fafnir
12,528
3,886
0
6,271
15,752
19,609
93
7,796
7,956
40,087
0
W
Zhong Kui
Sizzling_Mango
Zhong Kui
13,616
1,743
0
7,977
15,728
12,484
1,498
1,796
13,932
107,782
0
L
Anhur
11,052
4,427
0
669
12,846
4,761
841
8,008
4,838
0
78,130
L
Fenrir
13,310
4,151
0
5,224
17,131
6,602
1,320
3,350
13,781
0
73,388
W
Pele
amofada
Pele
16,600
4,538
0
11,250
19,116
7,555
0
1,115
18,001
0
119,032
L
3,957
1,333
0
789
6,400
3,664
396
107
6,293
0
39,557
L
2,664
1,323
0
284
15,828
4,702
2,216
5,895
9,933
0
53,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,699
Gold Earned
60,823
462
Minions Killed
646
0
Camps Cleared
0
1,983,655
Distance Traveled
2,190,304
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,464
411
48
2
0
381,003
3
W
Hel
10,344
450
102
4
0
444,306
3
W
Amaterasu
13,518
588
186
8
0
455,731
1
L
Fafnir
11,141
484
41
2
0
400,453
5
W
Zhong Kui
14,112
614
173
8
0
414,716
12
L
Anhur
10,374
451
122
5
0
386,751
3
L
Fenrir
10,522
457
115
5
0
441,926
3
W
Pele
13,385
582
137
6
0
494,548
4
L
Neith
9,331
406
80
3
0
397,785
6
L
Hou Yi
10,331
449
104
5
0
356,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role