Player Matchup

Hachiman
Hachiman
ElGrandeChungus
Hachiman
Level 66
God Stats
8W - 2L
1,673 SR
Queue Stats
21W - 12L
1,530 Elo+
Party 1
Nox
Nox
Jackattacker
Nox
Level 65
God Stats
9W - 2L
1,554 SR
Queue Stats
17W - 10L
1,560 Elo+
Party 1
Ares
Ares
Shotgun Dave 1
Ares
Level 28
God Stats
13W - 6L
1,518 SR
Queue Stats
17W - 18L
1,549 Elo+
Party 1
Team Averages
Level 53
1,582 SR
1,546 Elo+

VS

Team Averages
Level 19
1,562 SR
1,316 Elo+
Da Ji
Da Ji
ALLMIGHT2008
Da Ji
Level 45
God Stats
0W - 2L
1,576 SR
Queue Stats
5W - 10L
1,215 Elo+
Party 2
Jormungandr
Jormungandr
Jackattack81719
Jormungandr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,233 Elo+
Solo
Neith
Neith
deadlink
Neith
Level 5
God Stats
0W - 3L
1,610 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
7 / 2 / 3
9,304
846
11,096
9,022
2,966
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 3 / 9
8,377
762
9,287
7,144
2,442
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 9
8,779
798
5,466
11,396
6,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 1
8,335
758
7,992
10,102
3,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
Jackattack81719
Jormungandr
11
1 / 3 / 5
7,479
680
4,745
14,264
11,602
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
deadlink
Neith
10
0 / 4 / 4
6,833
621
4,734
8,620
3,023
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
12
Kills
6
6
Deaths
12
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
5
5
1
1.1
W
Hachiman
7
2
3
4.25
L
Jormungandr
Jackattack81719
Jormungandr
1
3
5
1.17
W
3
3
9
2.5
W
2
1
9
6.5
L
Neith
deadlink
Neith
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,849
Damage
17,471
27,562
Taken
32,986
11,974
Mitigated
18,502
8,560
Healing
2,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,992
1,627
0
1,257
10,102
3,877
0
3,998
6,104
0
26,591
W
Hachiman
11,096
5,710
0
2,413
9,022
2,966
901
1,180
7,842
0
35,812
L
Jormungandr
Jackattack81719
Jormungandr
4,745
2,080
0
444
14,264
11,602
0
7,543
6,721
22,803
0
W
9,287
570
318
1,392
7,144
2,442
436
873
6,271
32,707
0
W
5,466
33
0
4,437
11,396
6,566
0
2,724
8,672
19,264
0
L
Neith
deadlink
Neith
4,734
2,209
0
550
8,620
3,023
55
3,320
5,300
0
15,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,460
Gold Earned
22,647
117
Minions Killed
100
0
Camps Cleared
0
548,063
Distance Traveled
587,698
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,335
758
40
4
0
197,088
0
W
Hachiman
9,304
846
47
4
0
174,082
1
L
Jormungandr
7,479
680
32
3
0
192,916
3
W
Nox
8,377
762
46
4
0
183,777
0
W
Ares
8,779
798
24
2
0
190,204
0
L
Neith
6,833
621
28
3
0
197,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role