Player Matchup

Fenrir
Fenrir
Miriadical
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,149 Elo+
Party 3
Aphrodite
Aphrodite
Raptorfire150
Aphrodite
Level 4
God Stats
0W - 2L
1,273 SR
Queue Stats
0W - 6L
1,141 Elo+
Party 3
Chaac
Chaac
Samekj
Chaac
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 31L
1,392 Elo+
Party 1
Bellona
Bellona
Termpu
Bellona
Level 8
God Stats
7W - 12L
1,335 SR
Queue Stats
33W - 30L
1,392 Elo+
Party 1
Kukulkan
Kukulkan
TheTrueLusio
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,081 Elo+
Solo
Team Averages
Level 8
1,422 SR
1,231 Elo+

VS

Team Averages
Level 26
1,474 SR
1,401 Elo+
Kukulkan
Kukulkan
Chronic escape1
Kukulkan
Level 29
God Stats
3W - 3L
1,520 SR
Queue Stats
95W - 87L
1,489 Elo+
Solo
Artemis
Artemis
Dalcimiste
Artemis
Level 41
God Stats
2W - 0L
1,431 SR
Queue Stats
5W - 6L
1,370 Elo+
Party 2
Scylla
Scylla
Khatoll
Scylla
Level 15
God Stats
4W - 3L
1,466 SR
Queue Stats
8W - 7L
1,484 Elo+
Party 2
Amaterasu
Amaterasu
Samwolds
Amaterasu
Level 29
God Stats
14W - 18L
1,452 SR
Queue Stats
123W - 153L
1,377 Elo+
Solo
Thanatos
Thanatos
oddballliams
Thanatos
Level 16
God Stats
7W - 2L
1,500 SR
Queue Stats
55W - 73L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Miriadical
Fenrir
17
1 / 6 / 0
12,148
759
4,150
8,994
2,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Aphrodite
Raptorfire150
Aphrodite
16
0 / 3 / 1
11,835
740
252
4,052
1,861
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Samekj
Chaac
20
5 / 1 / 13
16,193
1,012
19,174
24,935
30,235
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bellona
Termpu
Bellona
20
12 / 3 / 10
17,970
1,123
31,574
37,058
38,045
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
TheTrueLusio
Kukulkan
20
7 / 6 / 9
16,646
1,040
40,752
17,824
7,112
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

38

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
5 / 2 / 9
15,734
983
24,963
14,103
7,863
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Artemis
Dalcimiste
Artemis
20
5 / 5 / 10
15,346
959
24,170
18,082
7,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
Khatoll
Scylla
20
2 / 2 / 13
14,500
906
10,646
11,682
4,241
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
Samwolds
Amaterasu
20
4 / 6 / 10
14,723
920
13,209
32,565
22,392
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
oddballliams
Thanatos
20
3 / 10 / 7
14,048
878
12,706
25,258
10,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
68
25
Kills
19
19
Deaths
25
33
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
5
2
9
4.75
W
Artemis
Dalcimiste
Artemis
5
5
10
2
W
Scylla
Khatoll
Scylla
2
2
13
4.25
L
Fenrir
Miriadical
Fenrir
1
6
0
0.17
L
Aphrodite
Raptorfire150
Aphrodite
0
3
1
0.17
L
Chaac
Samekj
Chaac
5
1
13
11.5
W
Amaterasu
Samwolds
Amaterasu
4
6
10
1.5
L
Bellona
Termpu
Bellona
12
3
10
5.67
L
Kukulkan
TheTrueLusio
Kukulkan
7
6
9
1.92
W
Thanatos
oddballliams
Thanatos
3
10
7
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,902
Damage
85,694
92,863
Taken
101,690
80,228
Mitigated
53,047
8,618
Healing
19,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
24,963
1,250
0
0
14,103
7,863
0
6,623
7,065
81,610
0
W
Artemis
Dalcimiste
Artemis
24,170
13,691
796
3,926
18,082
7,693
0
6,389
11,326
0
52,155
W
Scylla
Khatoll
Scylla
10,646
1,608
1,413
2,787
11,682
4,241
0
7,634
3,625
31,297
0
L
Fenrir
Miriadical
Fenrir
4,150
1,256
0
593
8,994
2,975
0
2,163
6,635
0
8,533
L
Aphrodite
Raptorfire150
Aphrodite
252
74
204
96
4,052
1,861
0
1,671
2,349
1,591
0
L
Chaac
Samekj
Chaac
19,174
3,165
0
4,569
24,935
30,235
0
12,594
12,185
449
41,610
W
Amaterasu
Samwolds
Amaterasu
13,209
6,514
0
3,389
32,565
22,392
0
9,443
21,415
0
29,157
L
Bellona
Termpu
Bellona
31,574
15,934
0
2,431
37,058
38,045
0
12,326
24,448
69
68,008
L
Kukulkan
TheTrueLusio
Kukulkan
40,752
4,234
0
725
17,824
7,112
0
6,112
11,637
88,075
0
W
Thanatos
oddballliams
Thanatos
12,706
4,467
0
7,513
25,258
10,858
0
10,772
14,065
0
30,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,792
Gold Earned
74,351
293
Minions Killed
338
2
Camps Cleared
8
1,188,944
Distance Traveled
1,396,875
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
15,734
983
144
9
0
323,309
2
W
Artemis
15,346
959
55
3
7
250,728
0
W
Scylla
14,500
906
52
3
1
243,452
0
L
Fenrir
12,148
759
8
1
1
95,086
1
L
Aphrodite
11,835
740
7
0
0
84,179
1
L
Chaac
16,193
1,012
55
3
0
355,829
0
W
Amaterasu
14,723
920
37
2
0
318,611
2
L
Bellona
17,970
1,123
81
5
1
368,583
1
L
Kukulkan
16,646
1,040
142
9
0
285,267
0
W
Thanatos
14,048
878
50
3
0
260,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role