Player Matchup

Neith
Neith
BrobarianBear
Neith
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,762 Elo+
Solo
Cthulhu
Cthulhu
DavidofTheRain
Cthulhu
Level 14
God Stats
1W - 0L
1,813 SR
Queue Stats
29W - 25L
1,558 Elo+
Solo
Sun Wukong
Sun Wukong
PH4_Mambaa
Sun Wukong
Level 3
God Stats
1W - 5L
1,237 SR
Queue Stats
1W - 5L
1,169 Elo+
Party 2
Artemis
Artemis
YsokA
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,626 Elo+
Party 2
Bellona
Bellona
rockossss
Bellona
Level 16
God Stats
2W - 1L
1,236 SR
Queue Stats
65W - 50L
1,555 Elo+
Solo
Team Averages
Level 8
1,457 SR
1,534 Elo+

VS

Team Averages
Level 18
1,618 SR
1,511 Elo+
Artemis
Artemis
Simplord91
Artemis
Level 8
God Stats
10W - 8L
1,771 SR
Queue Stats
43W - 40L
1,683 Elo+
Solo
Kumbhakarna
Kumbhakarna
Snowkill420
Kumbhakarna
Level 26
God Stats
1W - 2L
1,760 SR
Queue Stats
56W - 55L
1,576 Elo+
Solo
Tiamat
Tiamat
SuitedVulpes
Tiamat
Level 26
God Stats
13W - 19L
1,493 SR
Queue Stats
51W - 68L
1,432 Elo+
Party 1
Amaterasu
Amaterasu
drfunTiMeZZ
Amaterasu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 8L
1,478 Elo+
Solo
Hercules
Hercules
teejyo
Hercules
Level 25
God Stats
0W - 1L
1,566 SR
Queue Stats
7W - 18L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 6
10,591
481
9,521
13,800
5,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 3 / 10
10,917
496
16,003
15,883
16,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
PH4_Mambaa
Sun Wukong
17
6 / 1 / 2
11,550
525
8,833
16,008
7,221
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Artemis
YsokA
Artemis
16
2 / 5 / 2
9,931
451
5,713
11,163
3,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
rockossss
Bellona
20
11 / 2 / 2
13,458
612
20,258
19,089
24,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Simplord91
Artemis
18
3 / 4 / 4
10,651
484
16,315
17,001
7,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
Snowkill420
Kumbhakarna
17
3 / 0 / 6
10,816
492
6,256
21,752
23,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
17
1 / 8 / 3
10,572
481
13,575
15,754
14,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Amaterasu
drfunTiMeZZ
Amaterasu
7
0 / 3 / 0
6,368
289
1,928
6,009
3,159
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
teejyo
Hercules
17
7 / 5 / 3
10,670
485
10,255
20,272
11,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
30
20
Kills
14
14
Deaths
20
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
3
6
1
W
1
3
10
2
W
Sun Wukong
PH4_Mambaa
Sun Wukong
6
1
2
7
L
Artemis
Simplord91
Artemis
3
4
4
1.25
L
Kumbhakarna
Snowkill420
Kumbhakarna
3
0
6
6
L
Tiamat
1
8
3
0.31
W
Artemis
YsokA
Artemis
2
5
2
0.6
L
Amaterasu
drfunTiMeZZ
Amaterasu
0
3
0
0
W
Bellona
rockossss
Bellona
11
2
2
6
L
Hercules
teejyo
Hercules
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,328
Damage
48,329
75,943
Taken
80,788
57,709
Mitigated
60,121
25,225
Healing
25,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,521
4,788
0
6,664
13,800
5,879
653
8,043
5,757
0
58,321
W
16,003
642
1,418
1,596
15,883
16,516
1,481
3,625
12,258
54,091
0
W
Sun Wukong
PH4_Mambaa
Sun Wukong
8,833
2,424
0
5,484
16,008
7,221
822
2,572
13,436
0
65,734
L
Artemis
Simplord91
Artemis
16,315
8,055
0
7,068
17,001
7,271
0
6,422
10,579
0
88,015
L
Kumbhakarna
Snowkill420
Kumbhakarna
6,256
1,149
0
5,688
21,752
23,939
0
5,956
15,796
43,449
0
L
Tiamat
13,575
2,404
0
3,377
15,754
14,501
917
2,727
13,027
67,701
0
W
Artemis
YsokA
Artemis
5,713
2,289
0
3,747
11,163
3,987
351
1,588
9,575
0
44,882
L
Amaterasu
drfunTiMeZZ
Amaterasu
1,928
866
0
835
6,009
3,159
0
0
6,009
0
8,604
W
Bellona
rockossss
Bellona
20,258
7,070
0
6,316
19,089
24,106
2,512
4,163
14,697
11,416
95,947
L
Hercules
teejyo
Hercules
10,255
2,257
0
8,171
20,272
11,251
0
3,756
16,516
164
64,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,447
Gold Earned
49,077
601
Minions Killed
472
0
Camps Cleared
0
2,063,601
Distance Traveled
1,649,872
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,591
481
148
7
0
374,376
3
W
Cthulhu
10,917
496
86
4
0
443,993
4
W
Sun Wukong
11,550
525
107
5
0
441,973
3
L
Artemis
10,651
484
147
7
0
359,308
0
L
Kumbhakarna
10,816
492
66
3
0
408,584
0
L
Tiamat
10,572
481
131
6
0
297,627
1
W
Artemis
9,931
451
89
4
0
370,024
3
L
Amaterasu
6,368
289
22
1
0
177,230
3
W
Bellona
13,458
612
171
8
0
433,235
0
L
Hercules
10,670
485
106
5
0
407,123
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role