Player Matchup

Amaterasu
Amaterasu
Efens
Amaterasu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 40L
1,456 Elo+
Party 1
Izanami
Izanami
Metafisica
Izanami
Level 28
God Stats
4W - 6L
1,315 SR
Queue Stats
21W - 37L
1,405 Elo+
Solo
Yemoja
Yemoja
Oc34ndvst
Yemoja
Level 15
God Stats
59W - 62L
1,552 SR
Queue Stats
297W - 359L
1,561 Elo+
Solo
Ravana
Ravana
Vealgee
Ravana
Level 23
God Stats
1W - 2L
1,369 SR
Queue Stats
31W - 42L
1,404 Elo+
Party 1
Nu Wa
Nu Wa
winetu
Nu Wa
Level 25
God Stats
18W - 21L
1,469 SR
Queue Stats
171W - 200L
1,375 Elo+
Solo
Team Averages
Level 23
1,441 SR
1,440 Elo+

VS

Team Averages
Level 15
1,600 SR
1,360 Elo+
Yemoja
Yemoja
DevilChildz
Yemoja
Level 8
God Stats
6W - 12L
1,264 SR
Queue Stats
71W - 90L
1,244 Elo+
Party 2
Fenrir
Fenrir
Megawetblanket
Fenrir
Level 29
God Stats
15W - 9L
1,527 SR
Queue Stats
60W - 67L
1,391 Elo+
Solo
Olorun
Olorun
Reniferowsky
Olorun
Level 21
God Stats
3W - 0L
1,851 SR
Queue Stats
11W - 3L
1,352 Elo+
Party 3
Jing Wei
Jing Wei
ZafkielAphel
Jing Wei
Level 14
God Stats
2W - 0L
1,911 SR
Queue Stats
22W - 12L
1,488 Elo+
Party 3
Izanami
Izanami
devhost
Izanami
Level 4
God Stats
7W - 6L
1,448 SR
Queue Stats
7W - 8L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Efens
Amaterasu
14
2 / 9 / 4
9,101
414
15,294
24,050
24,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
Metafisica
Izanami
13
2 / 10 / 1
8,535
388
9,225
17,202
5,460
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
Oc34ndvst
Yemoja
12
0 / 11 / 3
7,837
356
6,443
17,899
14,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ravana
Vealgee
Ravana
15
4 / 5 / 3
9,772
444
13,228
17,551
9,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
winetu
Nu Wa
16
5 / 5 / 3
10,637
484
14,928
11,486
4,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
1 / 2 / 18
10,490
477
6,932
11,653
10,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
9 / 4 / 4
11,681
531
10,842
14,609
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
17
3 / 3 / 9
11,046
502
11,635
17,633
6,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
ZafkielAphel
Jing Wei
20
20 / 2 / 7
14,095
641
27,387
24,066
9,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
devhost
Izanami
18
7 / 3 / 10
11,899
541
15,531
19,998
7,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
88
13
Kills
40
40
Deaths
14
14
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
2
18
5
L
Amaterasu
Efens
Amaterasu
2
9
4
0.44
W
9
4
4
2.75
L
Izanami
Metafisica
Izanami
2
10
1
0.25
L
Yemoja
Oc34ndvst
Yemoja
0
11
3
0.14
W
Olorun
3
3
9
2.5
L
Ravana
Vealgee
Ravana
4
5
3
1.1
W
Jing Wei
ZafkielAphel
Jing Wei
20
2
7
11.75
W
Izanami
devhost
Izanami
7
3
10
4
L
Nu Wa
winetu
Nu Wa
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,118
Damage
72,327
88,188
Taken
87,959
57,918
Mitigated
40,071
14,099
Healing
40,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
6,932
1,042
2,197
1,117
11,653
10,833
480
3,117
8,407
26,029
0
L
Amaterasu
Efens
Amaterasu
15,294
6,645
0
3,190
24,050
24,446
524
4,539
19,511
1,548
42,395
W
10,842
2,076
0
4,803
14,609
5,664
0
3,185
11,142
0
66,924
L
Izanami
Metafisica
Izanami
9,225
5,924
0
3,829
17,202
5,460
0
4,062
13,140
0
39,122
L
Yemoja
Oc34ndvst
Yemoja
6,443
1,048
620
772
17,899
14,672
0
3,470
14,429
26,844
0
W
Olorun
11,635
4,477
1,591
9,060
17,633
6,211
4,725
4,330
12,965
69,781
0
L
Ravana
Vealgee
Ravana
13,228
4,350
0
4,168
17,551
9,282
0
3,734
13,817
0
67,257
W
Jing Wei
ZafkielAphel
Jing Wei
27,387
23,017
0
15,075
24,066
9,776
1,678
5,638
18,167
0
114,454
W
Izanami
devhost
Izanami
15,531
12,724
0
6,982
19,998
7,587
3,963
5,421
13,970
0
71,639
L
Nu Wa
winetu
Nu Wa
14,928
3,844
0
1,520
11,486
4,058
79
2,762
8,724
64,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,882
Gold Earned
59,211
389
Minions Killed
557
0
Camps Cleared
0
1,668,898
Distance Traveled
1,932,681
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,490
477
35
2
0
352,310
0
L
Amaterasu
9,101
414
71
3
0
354,116
3
W
Fenrir
11,681
531
100
5
0
396,796
0
L
Izanami
8,535
388
63
3
0
323,874
0
L
Yemoja
7,837
356
29
1
0
342,168
0
W
Olorun
11,046
502
124
6
0
395,601
0
L
Ravana
9,772
444
110
5
0
353,252
7
W
Jing Wei
14,095
641
163
7
0
423,490
0
W
Izanami
11,899
541
135
6
0
364,484
3
L
Nu Wa
10,637
484
116
5
0
295,488
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role