Player Matchup

Ymir
Ymir
GODSLIDE87
Ymir
Level 29
God Stats
1W - 2L
1,244 SR
Queue Stats
94W - 125L
1,442 Elo+
Solo
Kukulkan
Kukulkan
Narko642169
Kukulkan
Level 7
God Stats
6W - 6L
1,500 SR
Queue Stats
60W - 78L
1,549 Elo+
Solo
Sol
Sol
Nicoperezv004
Sol
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 22L
1,603 Elo+
Solo
Da Ji
Da Ji
PringlesCan2
Da Ji
Level 27
God Stats
17W - 18L
1,621 SR
Queue Stats
249W - 274L
1,469 Elo+
Solo
Chang'e
Chang'e
WizardCat17
Chang'e
Level 13
God Stats
12W - 12L
1,457 SR
Queue Stats
25W - 21L
1,517 Elo+
Solo
Team Averages
Level 21
1,464 SR
1,516 Elo+

VS

Team Averages
Level 23
1,565 SR
1,493 Elo+
Cthulhu
Cthulhu
Ayoo Warrior
Cthulhu
Level 28
God Stats
12W - 11L
1,718 SR
Queue Stats
73W - 78L
1,464 Elo+
Solo
Scylla
Scylla
Lucky7874
Scylla
Level 32
God Stats
10W - 13L
1,288 SR
Queue Stats
72W - 54L
1,717 Elo+
Party 1
Thor
Thor
Monsterralpha
Thor
Level 21
God Stats
10W - 7L
1,570 SR
Queue Stats
31W - 31L
1,468 Elo+
Solo
Guan Yu
Guan Yu
PhifeItUp
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,109 Elo+
Party 1
Danzaburou
Danzaburou
Zhar1605
Danzaburou
Level 27
God Stats
58W - 37L
1,750 SR
Queue Stats
97W - 77L
1,706 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 5
8,233
515
3,955
13,050
8,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Narko642169
Kukulkan
13
2 / 3 / 2
7,868
492
3,752
7,336
2,251
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
5 / 6 / 3
8,150
509
10,774
15,437
4,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
5 / 4 / 7
8,746
547
8,555
12,453
4,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
WizardCat17
Chang'e
17
11 / 0 / 0
10,079
630
13,952
8,602
5,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ayoo Warrior
Cthulhu
13
3 / 3 / 5
8,112
507
8,162
13,711
9,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
Lucky7874
Scylla
13
3 / 5 / 1
7,801
488
7,189
8,432
2,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 7 / 0
6,667
417
1,648
10,303
3,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
PhifeItUp
Guan Yu
9
1 / 4 / 0
6,096
381
2,777
11,408
6,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Zhar1605
Danzaburou
13
7 / 8 / 2
8,434
527
10,907
11,955
4,245
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
27
Kills
16
16
Deaths
27
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ayoo Warrior
Cthulhu
3
3
5
1.83
W
4
3
5
2.17
L
Scylla
Lucky7874
Scylla
3
5
1
0.7
L
2
7
0
0.29
W
Kukulkan
Narko642169
Kukulkan
2
3
2
1
W
5
6
3
1.08
L
Guan Yu
PhifeItUp
Guan Yu
1
4
0
0.25
W
5
4
7
2.13
W
Chang'e
WizardCat17
Chang'e
11
0
0
11
L
Danzaburou
Zhar1605
Danzaburou
7
8
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,988
Damage
30,683
56,878
Taken
55,809
26,146
Mitigated
26,881
18,068
Healing
11,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ayoo Warrior
Cthulhu
8,162
348
0
3,635
13,711
9,024
225
7,522
6,189
37,172
0
W
3,955
326
0
1,224
13,050
8,341
0
4,136
8,914
22,810
0
L
Scylla
Lucky7874
Scylla
7,189
883
0
1,462
8,432
2,867
287
4,165
4,267
44,111
0
L
1,648
325
0
1,912
10,303
3,798
0
6,413
3,890
0
25,572
W
Kukulkan
Narko642169
Kukulkan
3,752
163
0
966
7,336
2,251
1,091
4,289
2,777
35,073
0
W
10,774
3,138
0
7,755
15,437
4,796
1,462
2,670
12,767
51,784
0
L
Guan Yu
PhifeItUp
Guan Yu
2,777
577
89
1,156
11,408
6,947
0
7,006
4,402
0
23,242
W
8,555
2,213
0
2,876
12,453
4,794
1,162
2,353
9,956
0
42,420
W
Chang'e
WizardCat17
Chang'e
13,952
1,010
178
5,069
8,602
5,964
1,818
1,451
6,788
65,424
0
L
Danzaburou
Zhar1605
Danzaburou
10,907
5,879
180
2,829
11,955
4,245
773
7,327
4,628
0
38,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,076
Gold Earned
37,110
366
Minions Killed
293
0
Camps Cleared
0
1,374,323
Distance Traveled
1,339,164
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,112
507
54
3
0
310,225
0
W
Ymir
8,233
515
37
2
0
257,978
0
L
Scylla
7,801
488
81
5
0
275,036
2
L
Thor
6,667
417
52
3
0
225,540
2
W
Kukulkan
7,868
492
62
4
0
274,963
0
W
Sol
8,150
509
79
5
0
268,612
1
L
Guan Yu
6,096
381
39
2
0
282,579
2
W
Da Ji
8,746
547
73
5
0
267,921
0
W
Chang'e
10,079
630
115
7
0
304,849
0
L
Danzaburou
8,434
527
67
4
0
245,784
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role