Player Matchup

Mercury
Mercury
Aristokatt1
Mercury
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 94L
1,650 Elo+
Solo
Zeus
Zeus
BushyTushie
Zeus
Level 159
God Stats
0W - 3L
1,210 SR
Queue Stats
61W - 79L
1,597 Elo+
Solo
Sun Wukong
Sun Wukong
LmaoPao
Sun Wukong
Level 146
God Stats
5W - 6L
1,673 SR
Queue Stats
174W - 168L
1,631 Elo+
Solo
Skadi
Skadi
kPetty
Skadi
Level 128
God Stats
1W - 1L
1,722 SR
Queue Stats
261W - 237L
1,691 Elo+
Party 2
Sobek
Sobek
leonhgmn
Sobek
Level 125
God Stats
22W - 15L
1,734 SR
Queue Stats
163W - 119L
1,703 Elo+
Party 2
Team Averages
Level 137
1,568 SR
1,654 Elo+

VS

Team Averages
Level 139
1,736 SR
1,632 Elo+
Rama
Rama
DivineVoice
Rama
Level 160
God Stats
33W - 35L
1,708 SR
Queue Stats
441W - 421L
1,609 Elo+
Party 1
Achilles
Achilles
IcewalIowCome
Achilles
Level 120
God Stats
3W - 3L
1,650 SR
Queue Stats
103W - 89L
1,724 Elo+
Solo
Yemoja
Yemoja
Myhos
Yemoja
Level 149
God Stats
5W - 2L
1,742 SR
Queue Stats
137W - 130L
1,582 Elo+
Solo
Discordia
Discordia
jorgobooy
Discordia
Level 128
God Stats
4W - 5L
1,628 SR
Queue Stats
333W - 335L
1,558 Elo+
Party 1
Fenrir
Fenrir
korneliusm
Fenrir
Level 138
God Stats
10W - 10L
1,950 SR
Queue Stats
316W - 282L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aristokatt1
Mercury
18
2 / 6 / 3
11,536
481
5,789
19,452
8,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 9 / 3
11,541
481
19,305
18,926
12,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
LmaoPao
Sun Wukong
20
3 / 3 / 1
12,378
516
19,462
26,245
21,793
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Skadi
kPetty
Skadi
18
2 / 6 / 0
10,994
458
7,785
16,213
5,565
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sobek
leonhgmn
Sobek
15
1 / 4 / 2
9,500
396
9,374
21,544
18,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 6
13,542
564
12,627
18,393
10,960
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Achilles
IcewalIowCome
Achilles
20
5 / 3 / 5
13,356
557
18,333
30,922
26,612
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
Myhos
Yemoja
17
2 / 0 / 15
11,554
481
6,474
14,467
17,127
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
jorgobooy
Discordia
20
5 / 3 / 10
13,606
567
17,839
15,295
7,126
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
korneliusm
Fenrir
20
11 / 4 / 7
13,983
583
22,794
22,738
13,188
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
71
12
Kills
28
28
Deaths
12
9
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Mercury
Aristokatt1
Mercury
2
6
3
0.58
L
4
9
3
0.61
W
5
2
6
4
W
Achilles
IcewalIowCome
Achilles
5
3
5
2.5
L
Sun Wukong
LmaoPao
Sun Wukong
3
3
1
1.17
W
Yemoja
Myhos
Yemoja
2
0
15
9.5
W
Discordia
jorgobooy
Discordia
5
3
10
3.33
L
Skadi
kPetty
Skadi
2
6
0
0.33
W
Fenrir
korneliusm
Fenrir
11
4
7
3.63
L
Sobek
leonhgmn
Sobek
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,715
Damage
78,067
102,380
Taken
101,815
66,388
Mitigated
75,013
28,778
Healing
47,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Aristokatt1
Mercury
5,789
2,275
0
4,378
19,452
8,105
0
4,795
14,393
0
82,167
L
19,305
1,278
0
3,843
18,926
12,358
0
9,353
9,103
73,082
0
W
12,627
9,568
0
8,895
18,393
10,960
2,323
2,283
16,068
0
126,009
W
Achilles
IcewalIowCome
Achilles
18,333
3,374
0
15,558
30,922
26,612
202
2,899
27,895
600
97,926
L
Sun Wukong
LmaoPao
Sun Wukong
19,462
3,506
0
11,105
26,245
21,793
0
1,509
24,674
0
91,592
W
Yemoja
Myhos
Yemoja
6,474
1,873
8,974
6,193
14,467
17,127
621
6,780
7,446
27,700
0
W
Discordia
jorgobooy
Discordia
17,839
830
0
2,538
15,295
7,126
41
7,778
7,157
106,869
0
L
Skadi
kPetty
Skadi
7,785
4,118
0
3,304
16,213
5,565
0
1,880
14,307
0
81,616
W
Fenrir
korneliusm
Fenrir
22,794
8,050
0
4,918
22,738
13,188
641
7,846
14,570
0
125,725
L
Sobek
leonhgmn
Sobek
9,374
781
0
6,148
21,544
18,567
0
6,357
14,990
35,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,949
Gold Earned
66,041
652
Minions Killed
746
0
Camps Cleared
0
2,333,417
Distance Traveled
2,300,302
26
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,536
481
154
6
0
533,611
2
L
Zeus
11,541
481
131
5
0
397,614
5
W
Rama
13,542
564
201
8
0
399,238
11
W
Achilles
13,356
557
164
7
0
458,238
3
L
Sun Wukong
12,378
516
176
7
0
471,947
4
W
Yemoja
11,554
481
33
1
0
486,085
9
W
Discordia
13,606
567
184
8
0
462,036
2
L
Skadi
10,994
458
152
6
0
423,416
4
W
Fenrir
13,983
583
164
7
0
494,705
7
L
Sobek
9,500
396
39
2
0
506,829
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role