Player Matchup

Mercury
Mercury
Bloodedd
Mercury
Level 7
God Stats
12W - 8L
1,473 SR
Queue Stats
24W - 19L
1,575 Elo+
Party 2
Chang'e
Chang'e
GoblinMagii
Chang'e
Level 28
God Stats
6W - 2L
1,860 SR
Queue Stats
226W - 170L
1,633 Elo+
Party 2
Cthulhu
Cthulhu
NozBack
Cthulhu
Level 17
God Stats
0W - 3L
1,228 SR
Queue Stats
5W - 8L
1,469 Elo+
Party 3
Amaterasu
Amaterasu
Tyr97
Amaterasu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,685 Elo+
Party 3
Anhur
Anhur
donzata
Anhur
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,240 Elo+
Solo
Team Averages
Level 17
1,512 SR
1,520 Elo+

VS

Team Averages
Level 27
1,543 SR
1,501 Elo+
Mercury
Mercury
GARGANTILLO
Mercury
Level 22
God Stats
13W - 14L
1,533 SR
Queue Stats
38W - 30L
1,533 Elo+
Party 1
Thanatos
Thanatos
IQSupportAndFeed
Thanatos
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
82W - 79L
1,550 Elo+
Solo
Nu Wa
Nu Wa
Josca960
Nu Wa
Level 28
God Stats
2W - 1L
1,482 SR
Queue Stats
40W - 35L
1,509 Elo+
Party 1
Jormungandr
Jormungandr
Kmilkze890
Jormungandr
Level 29
God Stats
3W - 2L
1,398 SR
Queue Stats
105W - 106L
1,401 Elo+
Solo
Izanami
Izanami
NFBeta
Izanami
Level 27
God Stats
1W - 0L
1,801 SR
Queue Stats
10W - 14L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bloodedd
Mercury
14
4 / 3 / 3
8,614
538
7,346
14,094
4,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
GoblinMagii
Chang'e
13
3 / 6 / 1
7,926
495
5,574
9,557
2,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
NozBack
Cthulhu
11
2 / 6 / 2
7,311
457
4,929
13,080
6,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Amaterasu
Tyr97
Amaterasu
12
0 / 5 / 1
6,677
417
4,762
13,242
8,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
donzata
Anhur
9
0 / 7 / 2
5,656
354
2,034
9,929
2,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GARGANTILLO
Mercury
16
2 / 0 / 4
9,632
602
3,738
9,556
3,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 1 / 1
8,949
559
6,373
9,314
4,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
Josca960
Nu Wa
15
12 / 5 / 3
10,075
630
14,793
7,330
2,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Kmilkze890
Jormungandr
13
6 / 2 / 7
9,088
568
5,616
8,294
6,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Izanami
NFBeta
Izanami
14
4 / 2 / 8
8,381
524
9,514
10,061
3,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
9
Kills
27
27
Deaths
10
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Mercury
Bloodedd
Mercury
4
3
3
1.83
W
Mercury
GARGANTILLO
Mercury
2
0
4
4
L
Chang'e
GoblinMagii
Chang'e
3
6
1
0.58
W
3
1
1
3.5
W
Nu Wa
Josca960
Nu Wa
12
5
3
2.7
W
Jormungandr
Kmilkze890
Jormungandr
6
2
7
4.75
W
Izanami
NFBeta
Izanami
4
2
8
4
L
Cthulhu
NozBack
Cthulhu
2
6
2
0.5
L
Amaterasu
Tyr97
Amaterasu
0
5
1
0.1
L
Anhur
donzata
Anhur
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,645
Damage
40,034
59,902
Taken
44,555
25,117
Mitigated
20,425
15,443
Healing
20,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Bloodedd
Mercury
7,346
2,698
0
5,392
14,094
4,951
0
3,932
10,162
0
57,356
W
Mercury
GARGANTILLO
Mercury
3,738
1,963
0
3,717
9,556
3,619
348
628
8,828
0
68,594
L
Chang'e
GoblinMagii
Chang'e
5,574
93
1,099
2,787
9,557
2,752
175
6,434
3,123
43,580
0
W
6,373
2,371
0
10,417
9,314
4,565
0
1,066
8,070
0
55,957
W
Nu Wa
Josca960
Nu Wa
14,793
3,172
0
300
7,330
2,594
673
2,576
4,729
51,026
0
W
Jormungandr
Kmilkze890
Jormungandr
5,616
1,086
0
1,675
8,294
6,239
437
3,133
5,136
19,653
0
W
Izanami
NFBeta
Izanami
9,514
6,542
0
4,191
10,061
3,408
1,626
3,100
6,961
0
58,474
L
Cthulhu
NozBack
Cthulhu
4,929
309
143
744
13,080
6,208
0
4,753
8,327
24,141
0
L
Amaterasu
Tyr97
Amaterasu
4,762
1,416
0
3,886
13,242
8,771
0
1,948
11,294
0
29,603
L
Anhur
donzata
Anhur
2,034
1,175
0
1,392
9,929
2,435
0
3,342
6,587
0
15,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,184
Gold Earned
46,125
274
Minions Killed
465
0
Camps Cleared
0
1,577,899
Distance Traveled
1,567,977
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,614
538
89
6
0
386,240
0
W
Mercury
9,632
602
136
9
0
386,966
0
L
Chang'e
7,926
495
69
4
0
312,594
2
W
Thanatos
8,949
559
106
7
0
310,872
3
W
Nu Wa
10,075
630
75
5
0
284,711
2
W
Jormungandr
9,088
568
38
2
0
317,078
4
W
Izanami
8,381
524
110
7
0
268,350
2
L
Cthulhu
7,311
457
30
2
0
312,147
4
L
Amaterasu
6,677
417
60
4
0
297,037
0
L
Anhur
5,656
354
26
2
0
269,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role