Player Matchup

Da Ji
Da Ji
DaviPotter
Da Ji
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
344W - 288L
1,606 Elo+
Party 2
Chronos
Chronos
IVersoNNN
Chronos
Level 39
God Stats
0W - 2L
1,279 SR
Queue Stats
20W - 35L
1,452 Elo+
Solo
Khepri
Khepri
Kezath
Khepri
Level 43
God Stats
1W - 4L
1,373 SR
Queue Stats
30W - 38L
1,526 Elo+
Solo
Anubis
Anubis
RareGamer21
Anubis
Level 68
God Stats
3W - 3L
1,500 SR
Queue Stats
315W - 262L
1,609 Elo+
Party 2
Danzaburou
Danzaburou
Travazap
Danzaburou
Level 29
God Stats
12W - 6L
1,758 SR
Queue Stats
134W - 89L
1,649 Elo+
Party 2
Team Averages
Level 61
1,482 SR
1,569 Elo+

VS

Team Averages
Level 58
1,545 SR
1,555 Elo+
Anubis
Anubis
Anjos_death
Anubis
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
206W - 155L
1,539 Elo+
Solo
Pele
Pele
DreamFyre8
Pele
Level 40
God Stats
20W - 16L
1,623 SR
Queue Stats
89W - 103L
1,470 Elo+
Solo
King Arthur
King Arthur
Mendigol
King Arthur
Level 36
God Stats
24W - 16L
1,605 SR
Queue Stats
43W - 26L
1,654 Elo+
Solo
Cabrakan
Cabrakan
Vonn_Matt
Cabrakan
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
120W - 83L
1,500 Elo+
Party 1
Skadi
Skadi
nachingui1447
Skadi
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 106L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
9 / 6 / 1
10,286
541
13,575
18,321
6,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
IVersoNNN
Chronos
14
0 / 4 / 5
8,466
446
6,924
12,803
4,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
Kezath
Khepri
9
0 / 7 / 5
7,113
374
3,080
14,673
9,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
14
3 / 4 / 6
9,189
484
9,603
12,635
5,934
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
Travazap
Danzaburou
16
0 / 4 / 2
9,415
496
5,248
13,587
4,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
5 / 6 / 5
10,384
547
13,755
14,962
7,585
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
2 / 1 / 5
10,365
546
5,128
11,435
3,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Mendigol
King Arthur
19
6 / 0 / 3
11,896
626
11,636
14,498
13,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cabrakan
Vonn_Matt
Cabrakan
14
4 / 3 / 6
9,904
521
6,544
12,634
13,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
8 / 2 / 6
10,915
574
18,583
11,109
4,176
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
50
12
Kills
25
25
Deaths
12
19
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anubis
5
6
5
1.25
L
Da Ji
9
6
1
1.58
W
2
1
5
4.5
L
Chronos
IVersoNNN
Chronos
0
4
5
0.63
L
Khepri
Kezath
Khepri
0
7
5
0.36
W
King Arthur
Mendigol
King Arthur
6
0
3
7.5
L
Anubis
3
4
6
1.5
L
Danzaburou
Travazap
Danzaburou
0
4
2
0.25
W
Cabrakan
Vonn_Matt
Cabrakan
4
3
6
2.33
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,430
Damage
55,646
72,019
Taken
64,638
31,166
Mitigated
42,271
13,428
Healing
26,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
13,755
331
0
6,397
14,962
7,585
256
5,286
9,676
64,569
0
L
Da Ji
13,575
3,760
0
535
18,321
6,949
0
5,564
12,595
0
63,821
W
5,128
905
0
6,576
11,435
3,788
954
2,930
8,505
0
77,646
L
Chronos
IVersoNNN
Chronos
6,924
2,350
0
2,129
12,803
4,537
0
2,482
10,321
55,072
0
L
Khepri
Kezath
Khepri
3,080
419
0
428
14,673
9,154
0
2,351
12,322
12,761
0
W
King Arthur
Mendigol
King Arthur
11,636
1,557
0
7,370
14,498
13,197
93
1,265
13,233
0
83,114
L
Anubis
9,603
831
0
4,972
12,635
5,934
0
5,774
6,861
39,941
0
L
Danzaburou
Travazap
Danzaburou
5,248
2,535
0
5,364
13,587
4,592
0
4,128
9,459
0
58,196
W
Cabrakan
Vonn_Matt
Cabrakan
6,544
1,123
0
2,909
12,634
13,525
460
5,166
7,468
40,671
0
W
18,583
10,311
0
2,880
11,109
4,176
374
4,960
6,149
0
84,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,469
Gold Earned
53,464
419
Minions Killed
573
0
Camps Cleared
0
1,644,753
Distance Traveled
1,825,370
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,384
547
115
6
0
305,058
3
L
Da Ji
10,286
541
83
4
0
383,229
1
W
Pele
10,365
546
129
7
0
451,299
4
L
Chronos
8,466
446
112
6
0
354,440
8
L
Khepri
7,113
374
15
1
0
315,948
9
W
King Arthur
11,896
626
156
8
0
402,830
7
L
Anubis
9,189
484
71
4
0
311,931
5
L
Danzaburou
9,415
496
138
7
0
279,205
3
W
Cabrakan
9,904
521
58
3
0
330,213
6
W
Skadi
10,915
574
115
6
0
335,970
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role