Player Matchup

Achilles
Achilles
Gold V
Jethr0
Achilles
Gold V
Level 86
God Stats
4W - 2L
2,042 SR
Queue Stats
53W - 51L
1,608 MMR
Party 1
Bacchus
Bacchus
Bronze III
Rubycik
Bacchus
Bronze III
Level 30
God Stats
6W - 2L
2,012 SR
Queue Stats
18W - 18L
1,361 MMR
Party 1
Thoth
Thoth
Gold IV
despont
Thoth
Gold IV
Level 69
God Stats
7W - 4L
1,865 SR
Queue Stats
58W - 56L
1,684 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 62
1,973 SR
1,551 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 42
1,750 SR
1,548 MMR
Cerberus
Cerberus
Bronze III
Flöf
Cerberus
Bronze III
Level 54
God Stats
4W - 4L
1,806 SR
Queue Stats
4W - 5L
1,548 MMR
Party 2
King Arthur
King Arthur
Bronze III
TooRLiin
King Arthur
Bronze III
Level 39
God Stats
1W - 2L
1,819 SR
Queue Stats
4W - 5L
1,548 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
famousKILLLER
Danzaburou
Bronze III
Level 32
God Stats
1W - 2L
1,625 SR
Queue Stats
4W - 5L
1,548 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jethr0
Achilles
15
4 / 4 / 4
11,710
616
10,710
18,698
22,103
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
Rubycik
Bacchus
14
3 / 0 / 6
11,378
599
9,607
14,080
19,030
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
despont
Thoth
17
3 / 3 / 6
12,220
643
21,334
8,267
2,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
PersephoneBellonaGuan YuFenrirScylla

VS

Bans
AphroditeAresNeithCthulhuHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Flöf
Cerberus
13
3 / 2 / 4
11,649
613
11,122
18,414
16,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
TooRLiin
King Arthur
13
1 / 6 / 5
10,619
559
7,210
19,402
19,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
famousKILLLER
Danzaburou
16
3 / 2 / 2
11,788
620
14,942
15,368
5,264
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
10
Kills
7
7
Deaths
10
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Flöf
Cerberus
3
2
4
2.5
W
Achilles
Jethr0
Achilles
4
4
4
1.5
W
Bacchus
Rubycik
Bacchus
3
0
6
6
L
King Arthur
TooRLiin
King Arthur
1
6
5
0.58
W
Thoth
despont
Thoth
3
3
6
2
L
Danzaburou
famousKILLLER
Danzaburou
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,651
Damage
33,274
41,045
Taken
53,184
43,823
Mitigated
41,323
8,036
Healing
13,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Flöf
Cerberus
11,122
432
0
5,725
18,414
16,965
104
10,518
7,379
29,414
0
W
Achilles
Jethr0
Achilles
10,710
1,751
1,735
2,779
18,698
22,103
593
5,385
12,888
0
35,113
W
Bacchus
Rubycik
Bacchus
9,607
1,598
984
667
14,080
19,030
110
3,599
10,250
20,701
0
L
King Arthur
TooRLiin
King Arthur
7,210
798
0
3,692
19,402
19,094
336
9,380
9,489
0
37,132
W
Thoth
despont
Thoth
21,334
388
511
1,360
8,267
2,690
627
2,342
5,850
96,282
0
L
Danzaburou
famousKILLLER
Danzaburou
14,942
5,150
0
4,439
15,368
5,264
868
9,703
5,291
0
72,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,308
Gold Earned
34,056
216
Minions Killed
192
0
Camps Cleared
0
1,148,641
Distance Traveled
1,053,461
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,649
613
46
2
0
368,647
0
W
Achilles
11,710
616
43
2
0
395,116
1
W
Bacchus
11,378
599
19
1
0
381,505
0
L
King Arthur
10,619
559
39
2
0
360,095
6
W
Thoth
12,220
643
154
8
0
372,020
3
L
Danzaburou
11,788
620
107
6
0
324,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role